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NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

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Old 09-08-2014, 10:51 PM   #249
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

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Originally Posted by aholbert32
Sliders are needed because everyone doesnt see "realistic" as the same. I may be happy with the offensive rebounding in 2k out the box but you may think it happens too often and want to tweak it. I may want a game where players are more willing to go for dunks in traffic...u may think thats unrealistic.


Thats why sliders are needed in every sports game.


True realistic can vary some from person but not by much. There's stats that reflect things like rebounding and/or dunking in traffic etc. If in a season on average there's 10 offensives rebounds per game and you play a game on Live and there's 7-13 that's OK especially considering which players are grabbing the boards. However if there there's 2 a game on average or 20 that's not even close to realistic.
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Old 09-08-2014, 10:54 PM   #250
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

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Originally Posted by HoosierDaddy
While the delay is frustrating (EA can't afford to continue shooting themselves in the foot with these cycles) and the no sliders thing is unacceptable this day in age (my opinion) - these things are overshadowing the improvement the Live team has made.

I mean I still some things in these videos that need fixed:

-Passes still seem to have a bit of float to them
-Hand/Rim interaction on specific dunks makes them feel disconnected
-Why is Howard fronting Tristan Thompson? LOL
-Is the Harden collision a canned animation? Hopefully there's a good mixture of acrobatic shots, blocked shots and misses.
-Seems to be a bit too fast for me overall (this is where sliders can come into play...)

Overall though, I'm impressed. I love the responsiveness that looks to be present in these videos. A user can finally be rewarded by utilizing a triple-threat move and catch his defender off-guard with the correct counter. I've always felt that "explosiveness" out of triple-threat has been missing in any NBA game. I love the hop catch on Harden's top of the key pass, I love the plant foot by Waiters to keep his position right at the 3-point line instead of being "sucked" out further into the backcourt. I can see the effectiveness of on-ball defense to force Waiters to stop penetration and find the open look. The contest on the Lebron shot is great.

These are my first impressions. I'm sure the more I watch them, I'll find some quirks and some other things I appreciate.
Yes! Can we please talk about those passes though? Those looked so awkward...like balloons floating
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Old 09-08-2014, 10:55 PM   #251
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Everyone looks the same..
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Old 09-08-2014, 11:04 PM   #252
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I agree man! I think they need to invest in a new engine and stop cutting corners with that prehistoric engine they have been using for the last 15 or so years. Introducing a new engine will help them get to where they need to be.
Absolutely - new engine, new mocap, new everything (though i suppose they deserve credit for the body scans..makes for good screenshots).

What i don't get is... Hasn't anyone from EA played 2k in the last 10 years? Are they in denial about what a good basketball game is? Have they watched basketball? Have they played basketball? How is any of this acceptable to them having played 2k or even seen real basketball?

Not saying 2k is perfect, but they know where basketball games need to go.EA doesn't, else they would have overhauled this game.

I guess if people are like fake looking stuff, then they have another winner right here. I suppose there's a market for everything.
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Old 09-08-2014, 11:09 PM   #253
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

Where is BShadows and his HD screenshots? It's needed here more than ever!
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Old 09-08-2014, 11:12 PM   #254
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

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Originally Posted by da ThRONe
True realistic can vary some from person but not by much. There's stats that reflect things like rebounding and/or dunking in traffic etc. If in a season on average there's 10 offensives rebounds per game and you play a game on Live and there's 7-13 that's OK especially considering which players are grabbing the boards. However if there there's 2 a game on average or 20 that's not even close to realistic.
This is a nonsense argument. Who are you to decide what I think is realistic? I may think that 7 offensive rebounds is too low if the season average is 10. Or the 2015 offensive rebound average may increase to 13 but because there are no sliders I'm stuck with a 7-12 range.
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Old 09-08-2014, 11:15 PM   #255
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

Ehhhhhh...15 looks better than 14 no doubt, but those stiff animations are really a turn off...

Is there some way they can make the movements more fluid/natural looking??? I think thats what really hurts live.


ps why did EA post the vids as "unlisted" ??

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Old 09-08-2014, 11:21 PM   #256
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it's actually not bad. I mean, it's not anywhere near "2K Level" but it's definitely a step in the right direction. My expectations for Live this year( or next year or the decade after that) isn't really high to begin with. I just expect a fully functioning game that you can actually play. I'll still be buying 2k15 come October 7th but it's nice to see that EA is atleast trying to build a solid foundation to expand upon in future Live titles. Don't expect Live 15 to be a masterpiece. If so, you're dumb enough to even dream it was possible.
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