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NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirmed

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Old 09-08-2014, 10:28 PM   #33
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by da ThRONe
What is it that all hardcore gamers talk about. A game being "SIM". Which to me means as much like the actually sport as possible. If the game out of the box isn't the best representation of said sport to me that's a failure on the designers.
You're absolutely right, I don't even mess with sliders like that, I want the game to give me a realistic experience out the box, but my realistic might not be someone elses realistic. Sliders imo should be for personal experience not for fixing the game, so I agree there.

I look at it like online gaming. I'm not an online sports gamer, but in this day and age, it would be unacceptable for a game to not have online modes and features. I will almost NEVER use them, but I don't think games shouldn't have them, because there are a ton of people who enjoy them. Same with slider customization
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Old 09-08-2014, 10:28 PM   #34
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by da ThRONe
What is it that all hardcore gamers talk about. A game being "SIM". Which to me means as much like the actually sport as possible. If the game out of the box isn't the best representation of said sport to me that's a failure on the designers.
To YOU. And what the best representation is may be different between me and you..and thats why sliders are needed.
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Old 09-08-2014, 10:32 PM   #35
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by ProfessaPackMan
There is no acceptable excuse in the 2014 for ANY Sports Games to NOT allow you to customize it to YOUR liking. Absolutely none.

And to rely on any company to get complete 100% representation/simulation of an actual NFL/NBA/MLB game that you see on TV is being naive and there's no other way to put it especially since they've been trying for how many years now and have still yet to get it right? Somebody tell me how this is worth a full $60 again?


So it's naïve for them to make a well tuned game, but it's common sense that they should leave you the responsibility to tweak the game themselves. If you can get a game good enough by tweaking sliders that game could have shipped that way. If the average player converts at the rim at 60% over the last 10 years there's no way I should get the game and player covert at 20%. That's not a "you like to play one way I like to play another way" issue. That is a flaw in the game. And if I can go to the sliders and raise the amount of basket made at the rim to get it close to that 60% average that should have been in the game already.
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Old 09-08-2014, 10:38 PM   #36
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

da ThRONe, trust me, I'm one of the lazier gamers. I don't mess much with rosters and/or sliders unless I have to. Even when I was playing on the PC I didn't bother much with mods and patches, since I believe that if that's what you're doing all day, eventually the patches become the goal - not the way to reach the goal, and you end up not having time to play...

Anyway, I still find myself tweaking my sliders to me likings, and making some player edits. I'm probably not even half of the sim-head as some (most?) of the guys here, but I did feel the need tweak the game to my likings. Which is the same reason why I don't use a set of sliders provided by one of the good guys here - without tweaking it. I just can't.

A game with no sliders is the way the developer though it should be played. It's an opinion of a person(S) about the representation of the real sport. It still doesn't mean that it represents the sports the way I see it or you see it, even if those developers are geniuses at programming and are NBA-encyclopedia people.
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Old 09-08-2014, 10:43 PM   #37
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by WTF
You'd be surprised to see what even 1 day of tweaking and altering can do.
Ok cause when I see animation and especially AI quality that along seems like it can be a lot of trouble and could lead to other problems trying to fix.
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Old 09-08-2014, 10:43 PM   #38
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

I wonder if the tendencies will actually update after every game this year...they don't HAVE to say that...I think most of us would be ok with weekly...it's just that it's a tall order that they couldn't back up after saying it in 2010 and 2014...
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Old 09-08-2014, 10:47 PM   #39
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

different camera angles sound good finally!
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Old 09-08-2014, 10:49 PM   #40
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by aholbert32
To YOU. And what the best representation is may be different between me and you..and thats why sliders are needed.


Again most aspect of basketball isn't just "me" it basketball. I shouldn't be able to shoot 75% on fadeaway 3pt jumpers, or converting 90% of lay ups. That's not sim ball. That's what the difficulty levels should be for.


I don't see one area that sliders should be able to change that shouldn't be tuned coming in so that it produces an on court performance similar to what you get in real basketball. With things like synergy in the game why should guys be putting up statistical anomaly minus the sliders?
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