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NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

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Old 09-08-2014, 07:36 PM   #161
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I liked what I saw...not sure why people are complaining about the date being pushed back...I want them to get it right so we can have two great games! Judging from that LeBron coverage, I'd say we are already going to have some NBA goodness!!! Can't wait
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Old 09-08-2014, 07:37 PM   #162
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from the gameplay videos i just watched 3 weeks aint enough. i know they are slowly trying to get live back on its feet year buy year. but this game still is not ready. the movement is better but still very herky jerky.

i was watching the kevin love in the second video and could not figure out why he was posting up on defense. then it looks like the computer asks itself the same question and the offensive player runs around in front of him and just gets a a big ol brain fart. also in the same play, waiters response time to harden cutting is way to slow. it was like he saw beyoncee in the front row or something.

i would hold this game till christmas time mabey january. at this point your not going to get many new fans anyway. so hold out, fine tune the game some more and then release it later in the year. 3 weeks is much to short of time. this game needs work.
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Old 09-08-2014, 07:38 PM   #163
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Re: NBA Live 15 gameplay video and blog

Plays a lot like Live 10 from what it seems which is why I found this so funny:
Quote:
One big change we made to animations this year is how players go up for layups and dunks. Last year the “gather” (where the player picks up the ball and begins his footwork into a shot or any type of jumping motion) and the shot itself were separate animations, which led to some strange looking and feeling situations due to some really awkward transitions. This year we’ve kept the gather and dunk/layup as one animation. The sheer volume of dunk and layup animations added this year will ensure a variety of different outcomes when attacking the rim.
Isn't that the exact reason why the proverbial wheels fell off with Elite 11 by removing the contextual animations because they wanted one-to-one movements?

I'll digress but Harden's move looked good and it was good to see him go left instead of right. If the CPU can do that then it'll be a plus for the game.

Too much standing around by off-the-ball players. Even if no play is called, there should still be some basic player movements even if it's hopping around calling for the ball.

The player chatter was great. And so were the kicks.
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Old 09-08-2014, 07:38 PM   #164
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

One thing I liked though, is the changing of speeds on the drive, that was something Live 14 was pathetic at!! Finishes at the rim looked good also, but 16 second clips? I need to see more
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Old 09-08-2014, 07:39 PM   #165
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

unimpressive...actually looks terrible, enjoy it whoever buys it, I'm sticking with the other game..
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Old 09-08-2014, 07:40 PM   #166
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

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Originally Posted by worstsportsgamer1977
from the gameplay videos i just watched 3 weeks aint enough. i know they are slowly trying to get live back on its feet year buy year. but this game still is not ready. the movement is better but still very herky jerky.

i was watching the kevin love in the second video and could not figure out why he was posting up on defense. then it looks like the computer asks itself the same question and the offensive player runs around in front of him and just gets a a big ol brain fart. also in the same play, waiters response time to harden cutting is way to slow. it was like he saw beyoncee in the front row or something.

i would hold this game till christmas time mabey january. at this point your not going to get many new fans anyway. so hold out, fine tune the game some more and then release it later in the year. 3 weeks is much to short of time. this game needs work.
I agree with the Waiters comment, but defenses front the post all the time.

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Old 09-08-2014, 07:40 PM   #167
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

Doesn't look to bad imo, it shows more improvements than Nba live 14. They definitely have put in work with the gameplay it seems you never know how much better it plays until a demo drops. Step in the right direction I think. I will say that the defense on the guys cutting out of bounds to the top of the 30th arc needs to improve, the ai just stands under the rim way to long before defending.

Last edited by MarvellousOne; 09-08-2014 at 07:44 PM.
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Old 09-08-2014, 07:44 PM   #168
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Re: NBA Live 15 Delayed Until October 28th, Three Short Gameplay Videos Revealed

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Originally Posted by RipCityAndy
1. Passing still looks wonky. If you played 14, you know what I mean.
2. The jumping animations in clip 2 and 3 look terrible. Notice Howard in clip three and Love in clip two. It looks rigid, warpy, and unnatural.
3. The ball handler movement was awkward and clunky in 14. Notice how little these clips show the ball handler freely navigating the court. Ball handlers are (mostly) either in "bounce tek" animations or gathering for a layup/dunk. Makes me worry that they are scared to show off movement...
I can't speak on 1 as much because I didn't play much of Live 14. The passes didn't look that "odd" to me but I've never had the critical eye y'all do.

I will say the jumping did look odd especially because Howard jumped as if he was contesting a jumpshot as the ball went into the basket. To me it wasn't "warpy" or even unnatural it just looked weird in relation to what was going on. In real life no one would do that they'd be reaching for the basket and maybe pulling their hands away to avoid a goaltending.

What he did was jump straight up in the air which contextually speaking didn't make much sense. That situation has been a problem in Live for a while. Sometimes the players don't do contextually appropriate things when the user presses a button out of nowhere. By out of nowhere I mean to the game it probably looked at Howard jumping for the ball as late. It registered the ball in the basket so it cancelled out animations for reaching for a rebound. Or Howard wasn't close enough to "trigger" a rebounding animation so instead he jumps as if he's contesting a shot?

2K is much better about that kind of stuff. Even the players tracking each other off the ball move in ways that look odd simply because it seems as if they are moving like there isn't an offensive player near them.

I'd expect defensive player to attempt to close off a passing lane or something. Sometimes the defender is running along side the offensive player as if they are racing lol.

Honestly my expectations for bball games these days are kinda meh because I've got problems with the gameplay of both games. So even though this will LOOK like a step down from 2K doesn't mean I won't enjoy playing it.

I'm looking for enjoyment factor so if this game can give me that than I'm good. But at this stage of gaming people are right to expect enjoyment along with great looking animations especially when we compare Live 15 to other next gen games.

My final test will be the hands on time with the game. If it can be enjoyable for me than I'm all for it.

Last edited by Jano; 09-08-2014 at 07:49 PM.
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