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Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

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Old 09-07-2014, 07:52 PM   #257
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

I'm curious if there has been any interaction with anyone at EA on social media about the complaints of the game being "dumbed down" in the tuner.
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Old 09-07-2014, 08:26 PM   #258
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

In online CFM

I have user run block down to zero and I still am going for 150 a gsme on the ground

Any suggestions?

It was fine before?
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Old 09-07-2014, 08:47 PM   #259
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Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

Quote:
Originally Posted by The JareBear
In online CFM

I have user run block down to zero and I still am going for 150 a gsme on the ground

Any suggestions?

It was fine before?

Threshold, speed setting, holding slider, and difficulty?
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Old 09-07-2014, 09:05 PM   #260
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

Quote:
Originally Posted by wordtobigbird
I agree. I'm not touching any sliders this go around. If i feel like Madden plays that poorly at any point I will just play FIFA or Destiny or whatever is coming out. I spent over 50% of my time on M25 editing and tinkering and after months it was still the same game and I had to wait until M15 where they fixed issues I was having. I've only had M15 for a short time but I'm enjoying it on default playing MUT solos for the first time so I think I'm officially off the slider boat. They seem to help but it becomes a never ending adjustment and you lose sight of what was the base anyway. Are you playing the ratings or the sliders or both?

I've always been in the "Madden plays horrible out of the box camp" but I don't dominate the CPU easily on all-pro anymore so I'm okay with it for now. Madden needs a lot of improvements but all will have to come from the devs not sliders. As far as the tuning goes, I only had the game for a day before the tuning patch came out so I can't judge that at all.
Oh....I am done already...took me a week and half to settle on my set. I never spend months on sliders.....merely 2 weeks is my limit typically on any game. M25...took me a few weeks max and I was playing that game up to the release of M15.

An occasional click here or there but....I play the game. Loving it big time.
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Old 09-07-2014, 09:07 PM   #261
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

On XBOX One, to remove the tuner, clear cache?
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Old 09-07-2014, 09:09 PM   #262
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

Quote:
Originally Posted by JaymeeAwesome
Threshold, speed setting, holding slider, and difficulty?
My bad.

I'm using Quinn's sliders with tweaks for challenge.

Holding at 52

Normal speed

Zero threshold

All-pro

I feel like I'm doing something wrong. Is run block slider for user just ineffective this year?
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Old 09-07-2014, 09:20 PM   #263
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

Quote:
Originally Posted by Gagnon39
After multiple games with the tuner here's my impression:

The game plays the same minus the ability to sack the CPU QB.
yup I agree.
I wonder if some of the people not noticing a difference are playing offline and dont realize the tuner doesnt apply to them.
edit... I thought it was only online that tuner applied but from what im reading it also works for offline cfm. is that true?

Last edited by CujoMatty; 09-07-2014 at 09:27 PM.
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Old 09-07-2014, 09:21 PM   #264
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

Quote:
Originally Posted by The JareBear
My bad.



I'm using Quinn's sliders with tweaks for challenge.



Holding at 52



Normal speed



Zero threshold



All-pro



I feel like I'm doing something wrong. Is run block slider for user just ineffective this year?

I'm still struggling to run. If you're curious and willing to try something slightly different, the only thing I've got in my slider set that could possibly effect line play is offsides and false start penalties. This year, it doesn't feel as if penalties make as big of a difference in gameplay as they did last year, but I think they still affect it some. Anyways, last year, everyone felt that offsides gave the dline a better jump. I've got offside at 63 and false start at 62. I'm wondering if having these values 1 off actually is giving the dline a jump in my slider set. It wasn't my intention, but I have to say that pre and post tuner, I can't run for $hit. And, the CPU isn't much better, although they are better than me at the moment. So, if you're game, try offside 63 and FS 62. See if the line play feels different and running becomes harder. If it's not that, then my oline just really sux! Lol, I play with the falcons.


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