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Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

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Old 09-05-2014, 06:34 PM   #105
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

I just hope they get CPU QB's to throw the ball away/force passes when under pressure. That's literally the one thing that needs changed in gameplay. Instead of going 23/30 and getting sacked 8 times, they should be going 24/36 and getting sacked twice - no ridiculous accuracy/coverage/catching tweaks necessary
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Old 09-05-2014, 06:34 PM   #106
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Re: Madden 15: Pre-Week 1 Roster/Tuning Update is Out

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Originally Posted by ForUntoOblivionSoar∞
*sigh* Pass rush was PERFECT. The problem was QB awareness. Shm now the cpu is going to have 7 seconds to throw the ball...
I wouldn't say it was "perfect" .... a lot of people had CPU pass blocking jacked up high to like 90 or more it was so easy to get sacks on the CPU.

Other than that it doesn't sound like they changed much.
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Old 09-05-2014, 06:37 PM   #107
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In my opinion, the problem wasn't the pass rush on either side... The problem was CPU qb decision making. When they have time, they should be looking downfield if applicable, and if pressured, they needed to throw the ball away or dump it off quicker...
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Old 09-05-2014, 06:38 PM   #108
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

I believe the game plays better now (went back to All Pro Default except fatigue at 70 for testing) than it had at any point for me.

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Old 09-05-2014, 06:45 PM   #109
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

How do you guys get so many sacks against the CPU? I'm lucky to get 1 a game. They "auto-throw" as soon as anyone gets near them. It drives me insane.
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Old 09-05-2014, 06:50 PM   #110
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Re: Madden 15: Pre-Week 1 Roster/Tuning Update is Out

Quote:
Originally Posted by kpkpkp
I wouldn't say it was "perfect" .... a lot of people had CPU pass blocking jacked up high to like 90 or more it was so easy to get sacks on the CPU.

Other than that it doesn't sound like they changed much.
THIS is what they should have changed, not passrush:
Quote:
Originally Posted by mjavon
I just hope they get CPU QB's to throw the ball away/force passes when under pressure. That's literally the one thing that needs changed in gameplay. Instead of going 23/30 and getting sacked 8 times, they should be feW 24/36 and getting sacked twice - no ridiculous accuracy/coverage/catching tweaks necessary
I watched the dallas miami game on nfl preseason live just yesterday, and nearly every pass Tony Romo threw involved pressure that he had to dodge and throw quickly in a span of about 2 seconds. Almost every single drop back had SOMEONE getting beat by the defender and Romo having to step up or to the side. But he also was able to get the ball out his hands, and the throws werent all accurate either. But the point is he avoided sacks not because of his line, but with his arm and his legs.
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Old 09-05-2014, 06:56 PM   #111
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

Where are the pre-existing injuries? As is, players who should be on IR are counting against the roster limit.
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Old 09-05-2014, 06:58 PM   #112
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update

Playing with a mix of Armor's/Quinn's sliders with normal speed and 50 thresh I felt the tuner offered a nice improvement. I did sack Brees twice, but several times he avoided sacks, by either throwing the ball away, or spinning away to buy some time. He also went deep 5 times(in the air over 20 yards).
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