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NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Old 09-05-2014, 11:07 AM   #217
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Judging by one of the screenshots, you can now simulate say 3 quarters of a game and then intervene and play the 4th? Brilliant!
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Old 09-05-2014, 11:46 AM   #218
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Quote:
Originally Posted by amedawg00
Sounds like working with an all star cast of devs. What with devs that worked on classic games like nfl 2k, nhl 2k, and ch 2k contributing to what is amounting to OFFLINE nirvana for association heads, what bones are being thrown to the online league guys; knowing that Online Associations have been scrapped, which of these aforementioned mygm/myleague features will make it into online leagues?

I remember Erick shattering online league hoopers world when he brought the vaunted association online in 2k12 that started 2ks push presentation based immersive features into the online portion of the game (yes its linked...take a ride back in memory lane, the day all online league heads rejoice at what initially seemed the mother-lode).

Are we taking two steps back for the proverbial one step forward with 2k15; what with the regression to online leagues, when we had barely functional, glitch laden online associations, in last gen 2k14.

I'll spare 2k14 current gen for the embarrasing effort of a categorically broken online league feature that lacked basic admin and league customizations that veterans of the series had come to take as a given in a 2k offering.

The dev team responsible for the 2k14 current gen online leagues should be court martial-ed for dereliction of duty if they weren't excused for the limited resources and shortened development time in order to launch for xb1 and ps4.

Can the online league heads get some love in 2k15? We are are a passionate community of sim head hoopers, not unlike the many posters of OS, who parrot the same sim ethos and authenticity; only that we prefer to play like-minded sim human opponents in contrast to the predictable and some might argue boring AI. Lastly, we play the game year-round, creating impermeable and cheese resistant sim ecosystems in an online world (shocker I know, but we exist). So it only makes sense to bring these immersive myleague features online, if not for 2k15, then in the next iteration of the greatest sports simulation on the market today, in adding to the already addictive gameplay. Imagine what the addition of these immersive presentation features would add to the replay value online. What is stopping these features from being ported to an OA or Online league mode? Is it 2k's notorious online net code, servers, or both?

If I sound bitter, its only because I am so jealous of you offline association heads. You have no idea how spoiled and in turn jaded you have become! If we got 1/2 of the features you offline guys got, you would hear nary a beep from the OA/Online League community, who have role playing and conversations in the form online leagues; you know, with actual human beings, some rational, some irrational, and some david khan-esque with respect to team building. So, you offline guys can keep your MyGm mode. We are tired of being ignored.

/rant over
I am definitely waiting to see what changes to last gen OA or current gen online leagues have been made. If they could just fix the bugs of the last gen OA I'd be in line to buy 2K15 for last gen as well since I like to play that with a group of friends.
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Old 09-05-2014, 11:48 AM   #219
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Can 2K just take my money sooner?! This game is gonna be amazing.
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Old 09-05-2014, 12:10 PM   #220
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

CPU vs CPU?
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Old 09-05-2014, 12:17 PM   #221
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Quote:
Originally Posted by DenverBornAndBred
CPU vs CPU?
Already answered in the MyLeague thread.

It said "you can play or watch any game on the schedule," which must mean CPU vs. CPU.
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Old 09-05-2014, 01:20 PM   #222
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Quote:
Originally Posted by Trackball
Already answered in the MyLeague thread.

It said "you can play or watch any game on the schedule," which must mean CPU vs. CPU.

mygm =/= myleague
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Old 09-05-2014, 03:25 PM   #223
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by InvisibleAndre
Fantastic work on this mode, 2k. You guys secured my preorder, for what it's worth.

I haven't seen any news on potential ratings, so here are some thoughts....

It would be cool if there was more uncertainty with potential ratings of players. Currently, you know exactly which young players on your team are worth keeping and which ones should be cut. You even know that for every team in the association, which always struck me as weird.

I think it would be better if there were a much less specific potential rating that was available to the user (something like High-Low). Maybe this could gradually morph into the specific A-F rating that has traditionally been present, depending on the quality of your scouts.

Of course, there should be a ton of uncertainty with incoming rookies so that even after maxing out scouting (if that's even possible this year) you can still draft a bust in the lottery.
We haven't made changes to the display of the potential rating once a player is on your team, but we have added things that make whether the player reaches or exceeds his potential less binary. For one, injuries could pile up and make the player never reach his potential. Additionally, the players may peak sooner or later or have a shorter or longer peak period (we did a lot of work analyzing the current NBA players looking at advanced stat trends such as PER or GS over their careers to try and model this better). In-season training, as well as the quality of your staff (or GM in MyGM), all will also impact this.
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Old 09-05-2014, 03:45 PM   #224
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Davez, are you in anyway involved with the online league feature aspect of the game or strictly mygm and myleague? If so, can the online league hoopers get any insight into whether any of the offline mygm and myleague features will be present in the online leagues?
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