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NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Old 09-04-2014, 06:19 PM   #113
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by tril
the simulate dollege season sounds nice!!!!.
is all of this included in the PC version also.. If so MY order will be placed this weekend.

2k, all day!!!!
PC version will be the same as PS4/Xbox One. I think it's only missing one feature, which cannot be talked about at this time (but, it's not any of the things we've announced for MyLEAGUE and MyGM, so don't worry about that).
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Old 09-04-2014, 06:20 PM   #114
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by stillfeelme
Euroleague stats are in it too? I know there are prospects from Europe or elsewhere do they immediately come over or stay in their country to play?
International prospects will have simulated stats.
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Old 09-04-2014, 06:29 PM   #115
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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A *lot* of people had input into both modes.
Shot out to to the people working on the menus GUI looks much cleaner
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Old 09-04-2014, 06:29 PM   #116
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by Altimus
Injury 2.0 sounds really interesting but I hope it isn't an overkill where by ASG weekend half the league's starters are injured.
For MyGM and MyLEAGUE with default slider settings, you'll see about 300-450 total injuries per year.

We found some data on NBA injuries over a 10 year span and tried our best to model our system as closely to the data as possible with respect to which body parts gets injured the most and the frequency of each type of injury. Though, it's worth noting that the 300-450 is about half of what the per year average was for that 10 year span. We just felt this was enough.

If you're not happy with the tunes, MyLEAGUE has sliders to tweak these (MyGM does not). Both allow you to start with existing injuries on, however...
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Old 09-04-2014, 06:31 PM   #117
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"Visual Concepts is distancing itself from its controversial approach to injecting VC into the MyGM experience last year. In NBA 2K15 the VC is nearly stripped out of the mode in favor of a leveling system where you accrue XP for every action you take."

Christmas came early this year. Thank you 2K!
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Old 09-04-2014, 06:32 PM   #118
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Between My League and MyGM is just too much, they havent even said anything about MyCareer, Crews, and The Park yet! I cant play all this in 12monhts, give us the ability to save and carry our progress in these modes over to next version of the game please!
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Old 09-04-2014, 06:33 PM   #119
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Quote:
Originally Posted by davez
For MyGM and MyLEAGUE with default slider settings, you'll see about 300-450 total injuries per year.

We found some data on NBA injuries over a 10 year span and tried our best to model our system as closely to the data as possible with respect to which body parts gets injured the most and the frequency of each type of injury. Though, it's worth noting that the 300-450 is about half of what the per year average was for that 10 year span. We just felt this was enough.

If you're not happy with the tunes, MyLEAGUE has sliders to tweak these (MyGM does not). Both allow you to start with existing injuries on, however...
Yeah the injuries, small minor will play a huge factor to the immersion. I like that you guys used actual data the game sounds deep.
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Old 09-04-2014, 06:45 PM   #120
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Featueing Andrew Bogut and a relatively accurate map of his injury risk.

This. Is. Awesome.

I'd upgrade his right elbow to red though. That's the elbow he shattered horrifically after a dunk. The again, he doesn't really reinjure, but it definitely affects his shot and he's protective of it.
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