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NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Old 09-04-2014, 05:43 PM   #105
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the simulate dollege season sounds nice!!!!.
is all of this included in the PC version also.. If so MY order will be placed this weekend.

2k, all day!!!!
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Old 09-04-2014, 05:44 PM   #106
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

The celebrity owner pictures thing going on on Twitter are simply photoshop jobs.
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Old 09-04-2014, 05:55 PM   #107
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Injury 2.0 sounds really interesting but I hope it isn't an overkill where by ASG weekend half the league's starters are injured.
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Old 09-04-2014, 06:03 PM   #108
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic



Really trying not to get to excited here, but this sound awesome! I loved simulating into the future in MyGM, and with 80 years for me to work on a specific franchise, I already know this is going to be great.

I especially like the thought of the owner changing, proving that now the game will acknowledge that time is passing. I can revive an organization, start a dynasty, retire those players, go through the dark ages and return to relevance a bunch of times now. Not to mention we'll be getting narratives with each draft class, college stats and injury concerns. We could even potentially lose our franchise player to injuries. So much stuff to think about with each move we make to insure that we can guide a franchise to the promised land. I don't know when I'll be able to put my controller down once I get my hands on 2k15.

I'm going to be a hardcore couch potato this winter!


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Old 09-04-2014, 06:04 PM   #109
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Quote:
Originally Posted by quehouston
Please tell me storyline and combine are gonna be in MyLeague too????

This mode is sounding amazing on paper, but at the end of the day, once again, trade and FA logic is gonna make or break it.
Yes; prospect storylines, combine and pre-draft workouts will be in both MyLEAGUE and MyGM.
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Old 09-04-2014, 06:07 PM   #110
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Quote:
Originally Posted by davez
Yes; prospect storylines, combine and pre-draft workouts will be in both MyLEAGUE and MyGM.
Euroleague stats are in it too? I know there are prospects from Europe or elsewhere do they immediately come over or stay in their country to play?
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Old 09-04-2014, 06:12 PM   #111
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Sounds awesome!

Two questions:
- will draft picks and contract options be as accurate as in real life as possible, like unguaranteed and guaranteed contracts with deadlines and all?

- are we able to sign up to 20 players during the off-season and experience training camp and cut them down to 15?
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Old 09-04-2014, 06:15 PM   #112
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by jeremym480
Davez! My man!

Here's the thread you started in November last year. http://www.operationsports.com/forum...wish-list.html

It's amazing how many of those things made it into the game this year. I don't know know who all to thank for this coming together like this. You, Leftos, etc. but this game is looking like a dream come true to me. I can't wait to get my hands on it.
A *lot* of people had input into both modes. The primary people involved in coming up with most of the designs and feature sets are Erick (overlord of all), Leftos (features engineer, newbie that's already a rockstar, and "the hairy beast"), Tim (lead franchise engineer and one of the main engineers from the College Basketball games) and myself (old 2K vet from the NFL/APF days, who left for 5 years, and came back last year to be the lead designer/producer on the franchise modes), but many others are involved and deserve credit. Scott Kohn (engineer for MyTEAM), for instance, had the idea to do simulated college stats and Abe Navarro (designer for MyTEAM) did the design for the injury system -- which is based on and has improvements on his injury system designs from APF and NHL.

Oh, and OS also deserves a lot of credit, as we based a lot of our plans on feedback from 2K14.
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