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NBA Live 15 Features Revealed, Improved Visuals Trailer Released

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Old 09-02-2014, 06:26 PM   #209
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Re: NBA Live 15 Features Revealed, Improved Visuals Trailer Released

The Blake Griffin dunk looked a bit odd (almost as if he got slightly rejected by the rim), but everything else looked very well done. Player likenesses and body types are especially impressive.
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Old 09-02-2014, 06:29 PM   #210
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Re: NBA Live 15 Features Revealed, Improved Visuals Trailer Released

Players facial movements and emotions look way better than 2k's. Also they seem to have signature facials...look at Lillard at the end. That's HIS mean muggin face.

2k's angry looks are generic and watching Live, it looks more like they need to ish than anything else.
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Old 09-02-2014, 06:30 PM   #211
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Re: NBA Live 15 Features Revealed, Improved Visuals Trailer Released

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Originally Posted by reptilexcq
My initial impression of the EA NBA LIVE 15 trailer: WOW!!! This **** actually look better than NBA 2k15. For real, i am not lying....I thought the graphics was spot on ...it really look like what a real life NBA players would look like on TV...i am not kidding. NBA2k15 players for some reason....they all getting slimmer this year. LIVE 15 looks spot on...i mean just compare Dwight Howard on both games and you see what i mean. The size of players in NBALIVE15 is perfecto!! So, i am happy to see that. But of course graphics dont' mean nothing if the game play is weak. But at least, AT LEAST this game gives me HOPE! You know why?? TOTAL USER CONTROL baby!! That's right...all these years that I have to suffer under NBA 2K iterations year after year...this game NBALIVE15 gives me a glimpse of hope that i can finally be able to play the game based on my skills and not being dictated by the game heavy used of animations for the sake of simulation and realism. Here's hoping...

"HOPE is BEDROCK of THIS NATION" - Obama
I wish that I could share your enthusiasm and optimism for Live. But it's one of those things that I just have to feel for myself with this franchise. Now if the actual 5 on 5 gameplay is as fluid and dynamic as this trailer then, sweet mercy! I understand your sentiments on wanting complete control. But to me, there's a fine line. I want the control, but I also want true to the sport animations to "sell it". 2K goes a little overboard with some (steal, rebounding), I'll admit, but I would prefer those to none at all. I'd actually prefer "less" control to differentiate players. For instance, If I'm playing with Dirk I want there to be a slight delay when I'm running out to guard a perimeter shot; Serge Ibaka, on the other hand, would react instantaneously to my command and pressure the shooter much quicker. I want Derrick Rose to "explode" off the dribble when attacking the lane on my command, while Chauncey Billups just puts his head down and muscles his way in. I like stuff like that. To each his own. I'm gonna give the demo a shot though and see how it stacks up. It looks like there is a legitimate shot at current gen hoops being a slugfest. I love it!
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Old 09-02-2014, 06:41 PM   #212
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Good trailer. Players faces look spot on for the most part which I'm big on and the kicks oh man the kicks. Only thing weird to me was the detail in the arms and the weird way they move almost Antoine walker cybertoine live ish. Where all the screen grabs and gifs ppl I love that stuff lol
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Old 09-02-2014, 06:41 PM   #213
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Re: NBA Live 15 Features Revealed, Improved Visuals Trailer Released

Definitely looks like a different game from last year. Lots of positives in this trailer. I still see some "Live" movements from the players which isn't encouraging, but they're moving in the right direction from everything else. Can't wait to see more to get a better judgement.
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Old 09-02-2014, 06:46 PM   #214
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Re: NBA Live 15 Features Revealed, Improved Visuals Trailer Released

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Originally Posted by WTF
Glad to see some folks giving the game some props. Great foundation moving forward for EA and the Live devs. These guys are good dudes that do care about the title. I have the utmost faith in them long term.

Also, to reiterate, none of this was cgi, all in game.

One of the biggest things that I'm surprised to see no conversation on, feature wise, are the physics in the paint. To me, this is HUGE.
Out of all the beautiful things in this trailer the physics was where my attention was paid and man do they look good. Hopefully they expand on it next year so all players on the court have physics like NHL 15. LIVE IS BACK BABY! MY FIRST LOVE IS COMING HOME
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Old 09-02-2014, 06:48 PM   #215
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Re: NBA Live 15 Features Revealed, Improved Visuals Trailer Released

It seems I will have to pay twice for my basketball simulation this season... and I could not be happier with that!!!

Cheers! ;-)
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Old 09-02-2014, 06:52 PM   #216
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Re: NBA Live 15 Features Revealed, Improved Visuals Trailer Released

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Originally Posted by Junior Moe
I wish that I could share your enthusiasm and optimism for Live. But it's one of those things that I just have to feel for myself with this franchise. Now if the actual 5 on 5 gameplay is as fluid and dynamic as this trailer then, sweet mercy! I understand your sentiments on wanting complete control. But to me, there's a fine line. I want the control, but I also want true to the sport animations to "sell it". 2K goes a little overboard with some (steal, rebounding), I'll admit, but I would prefer those to none at all. I'd actually prefer "less" control to differentiate players. For instance, If I'm playing with Dirk I want there to be a slight delay when I'm running out to guard a perimeter shot; Serge Ibaka, on the other hand, would react instantaneously to my command and pressure the shooter much quicker. I want Derrick Rose to "explode" off the dribble when attacking the lane on my command, while Chauncey Billups just puts his head down and muscles his way in. I like stuff like that. To each his own. I'm gonna give the demo a shot though and see how it stacks up. It looks like there is a legitimate shot at current gen hoops being a slugfest. I love it!
Control doesn't mean giving unrealistic abilites to players. It means not being stuck and long drawn out animations.
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