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EA Sports UFC Patch 1.03 Available Now, Details Included

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Old 09-01-2014, 02:05 AM   #113
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by Gotmadskillzson
One thing I noticed post patch is that the CPU, regardless of fighter is a blocking, swaying and parrying machine now on the higher difficulties. I was playing on Hard:

Maia, Stipo, Woodley were blocking, parrying and swaying my combos like they were Floyd Mayweather.

I managed to get Maia rocked up against the cage with Robbie Lawler, Maia while rocked went on to sway and parry my next 15 punches while his back was up against the cage. I was thinking wow, is this Maia or Floyd Mayweather ?

I noticed all fighters I fought against, which was about 8 of them last night, all did the same thing. So now a lot more of my fights are going the distance.
Good to see you guys appreciated the changes made for the AI. Shout out to aHolebert for the aggression breakdown, I used that as a basis for the tuning I did. Anybody notice a reduction in the frequency of 'showtime' strikes?

re: the increased defense - I didn't actually change anything there, I think that's just a natural consequence of the AI spending less time striking - if they're mid strike, they're not allowed to preform a defensive action. One thing to keep an eye on is your strike output. Not calling you out in particular but there's actually 3 systems in place for defense.

The first is very organic and a result of the 'recorded button presses' or REAL AI, and comes out naturally based on what database a particular fighter is assigned. The second is based on the amount of strikes thrown in recent history; in other words, the more you strike within a certain window, you're building up a 'defense meter' for the AI. The 3rd layer is looking at how many of a particular strike you've thrown in a certain window, which is also building up this 'defense meter'. If you're not mixing up your combos, this last meter will be particularly punishing. This is obviously not realistic for all fighters, but there needs to be a mechanism for the AI to counter spamming.

The latter two systems are more noticeable on higher difficulties, which probably explains why some were seeing more realistic behaviours on normal. The alternative is to have the AI take less damage and deal more damage statistically to handle difficulty; both methods have their drawbacks and advantages.
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Old 09-01-2014, 08:50 PM   #114
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

The game is too easy on Pro.

Every fight is a first round win for me. As soon i get them to the ground and get in mount, it's over.

I even played as Rich Franklin vs Jon Jones and TKO'd him in the 1st round.

I guess it's back to online for me, but i hope maybe an even higher difficulty can be added, or make the cpu better on Pro, it seems like they really don't watch their stamina and it's an easy sub if i want to every fight as well.

Edit: Just played as Sarah Kaufman vs Ronda Rousey on pro and subbed her in the first round by arm bar.

Then played as Pat Berry vs Cain Velasquez on pro, he stuffed my takedown, then took me down, then wasted his stamina, and i tapped him out on my back within like 2 minutes of the first round, on pro.

No way it should be this easy on the hardest difficulty level.

Edit 2: I played as Erik Perez vs Renan Barao on pro, i couldn't take him down for the first 4 minutes, he kept it standing, but then i shot while he was going for a kick and got him down, 30 seconds later the fight is stopped and i win by TKO with about 20 seconds left in round 1.

The computer's stand up on pro difficulty is fine IMO, but they're basically clueless on their back and it's an easy finish 99.9% of the time.

All of these fights have been with accelerated clock btw.
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Old 09-02-2014, 10:09 AM   #115
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

I HAVE THE PREVIOUS UFC VERSION OF EA SPORTS
WHAT CHANGED? ANYTHING NEW? RECOMMENDATIONS ?
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Old 09-02-2014, 10:24 AM   #116
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Originally Posted by eliastrip
I HAVE THE PREVIOUS UFC VERSION OF EA SPORTS
WHAT CHANGED? ANYTHING NEW? RECOMMENDATIONS ?
I would recommend trying the demo.
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Old 09-02-2014, 10:57 AM   #117
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by eliastrip
I HAVE THE PREVIOUS UFC VERSION OF EA SPORTS
WHAT CHANGED? ANYTHING NEW? RECOMMENDATIONS ?
Read the thread. Thanks.
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Old 09-02-2014, 02:28 PM   #118
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by ThinkingOfRobots
Good to see you guys appreciated the changes made for the AI. Shout out to aHolebert for the aggression breakdown, I used that as a basis for the tuning I did. Anybody notice a reduction in the frequency of 'showtime' strikes?

re: the increased defense - I didn't actually change anything there, I think that's just a natural consequence of the AI spending less time striking - if they're mid strike, they're not allowed to preform a defensive action. One thing to keep an eye on is your strike output. Not calling you out in particular but there's actually 3 systems in place for defense.

The first is very organic and a result of the 'recorded button presses' or REAL AI, and comes out naturally based on what database a particular fighter is assigned. The second is based on the amount of strikes thrown in recent history; in other words, the more you strike within a certain window, you're building up a 'defense meter' for the AI. The 3rd layer is looking at how many of a particular strike you've thrown in a certain window, which is also building up this 'defense meter'. If you're not mixing up your combos, this last meter will be particularly punishing. This is obviously not realistic for all fighters, but there needs to be a mechanism for the AI to counter spamming.

The latter two systems are more noticeable on higher difficulties, which probably explains why some were seeing more realistic behaviours on normal. The alternative is to have the AI take less damage and deal more damage statistically to handle difficulty; both methods have their drawbacks and advantages.

I did and I'm happy about that. The only remaining issue I see related to this is the CPU's overuse of the superman punch when its a distance. I understand why the AI does that (to close distance and the superman punch is the best punch strike to do that). I just dont like seeing the CPU throw 5-6 superman punches a fight because I'm using movement.
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Old 09-02-2014, 07:18 PM   #119
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

After reading through this thread I'm very tempted to buy this game through the PS Plus sale.
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Old 09-02-2014, 07:29 PM   #120
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Originally Posted by bdseed316
After reading through this thread I'm very tempted to buy this game through the PS Plus sale.
I just did. I've been holding off, but decided to get the game just off the post-launch support. I was about to order on Amazon when I checked the PS Blog just to see what the updates were this week. Imagine my surprise to see UFC there.
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