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Madden NFL 15 CFM Sim Stats Issue Fixed (Online Only)

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Old 08-31-2014, 01:05 PM   #121
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Re: Madden NFL 15 CFM Sim Stats Issue Fixed (Online Only)

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Originally Posted by Sheba2011
This is a problem. Going to have to do a lot of editing on those two.
Not always the case, though. I simmed about 6 years twice already, and both times Manziel never rose above the low 80's, and Bortles stayed in the low 90 range.

Something interesting was EJ Manuel was always about an 80 OVR, then 4 years in he went to the Bucs and passed for over 5k yards and 50 tds. Shot up to 99 OVR the next year.
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Old 08-31-2014, 01:06 PM   #122
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How stupid! Almost 60% of the OS community play offline and they only fox the online stat issues. This was clearly a money motivated fix. How hard could it be to come up with a fix that you can apply to both online and offline to appease the masses?
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Old 08-31-2014, 01:26 PM   #123
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Re: Madden NFL 15 CFM Sim Stats Issue Fixed (Online Only)

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Originally Posted by Game_time85
How stupid! Almost 60% of the OS community play offline and they only fox the online stat issues. This was clearly a money motivated fix. How hard could it be to come up with a fix that you can apply to both online and offline to appease the masses?
I could be wrong but I believe the fix is online only because they're able to push online updates whenever they want whereas an actual patch needs to go through certification with sony and microsoft and typically takes a couple weeks. I think it's great that they put out the fix as soon as it was ready especially considering playing a solo online franchise is a viable option.
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Old 08-31-2014, 01:30 PM   #124
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Re: Madden NFL 15 CFM Sim Stats Issue Fixed (Online Only)

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Originally Posted by Game_time85
How stupid! Almost 60% of the OS community play offline and they only fox the online stat issues. This was clearly a money motivated fix. How hard could it be to come up with a fix that you can apply to both online and offline to appease the masses?
You understand why though right?

Online CFM's since they are hosted on EA's servers they can apply fixes to them at any point.

Offline CFM's will require a patch to be installed on your console locally. This in turn requires them to go through the Microsoft and Sony patch approval process which takes weeks.

It's literally impossible for them to apply the fix this quickly to offline CFM's.
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Old 08-31-2014, 01:31 PM   #125
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Can't wait for 2K to get back in the fold. And this is why.....

https://www.youtube.com/watch?v=bwwW20Qi6ww
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Old 08-31-2014, 01:33 PM   #126
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Re: Madden NFL 15 CFM Sim Stats Issue Fixed (Online Only)

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Originally Posted by kingdavidtaylor1989
Can't wait for 2K to get back in the fold. And this is why.....

https://www.youtube.com/watch?v=bwwW20Qi6ww
What does this have to do with CFM Sim Stats being fixed?
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Old 08-31-2014, 01:47 PM   #127
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Re: Madden NFL 15 CFM Sim Stats Issue Fixed (Online Only)

i've had my inlaws in town since wednesday, and haven't been able to play any games, let alone come down stairs and relax in my favorite chair.

this is awesome of EA to roll out this quickly.

a lot of people not down with playing online cfm here. i don't get why there is so much fret. in fact, i'm a bit surprised that playing your cfm online isn't the only option available simply to eliminate sony and ms from the equation as far as game updates are concerned.

anyhow, been playing single person online dynasties in NCAA since the option was available. i don't think you lose any functionality, but you gain the benefit of being able to access you franchise from the internet.

clearly that's the benefit of online, that and quick fixes. now EA needs to add more functionality to the internet.

custom playbook
sliders
etc
etc
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Old 08-31-2014, 01:48 PM   #128
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Re: Madden NFL 15 CFM Sim Stats Issue Fixed (Online Only)

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Originally Posted by BadAssHskr
i've had my inlaws in town since wednesday, and haven't been able to play any games, let alone come down stairs and relax in my favorite chair.

this is awesome of EA to roll out this quickly.

a lot of people not down with playing online cfm here. i don't get why there is so much fret. in fact, i'm a bit surprised that playing your cfm online isn't the only option available simply to eliminate sony and ms from the equation as far as game updates are concerned.

anyhow, been playing single person online dynasties in NCAA since the option was available. i don't think you lose any functionality, but you gain the benefit of being able to access you franchise from the internet.

clearly that's the benefit of online, that and quick fixes. now EA needs to add more functionality to the internet.

custom playbook
sliders
etc
etc
From what I can tell the only real difference, is manual save points, lack of in game saves, and reliance on your connection to EA Servers.
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