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Madden NFL 15: Retail First Impressions

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Old 08-27-2014, 01:37 PM   #137
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I played good last night.. this morning game would not start. nothing.. i tried restarting, rebooting.. noting.. reinstalling now.. anyone else get this?
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Old 08-27-2014, 01:46 PM   #138
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Re: Madden NFL 15: Retail First Impressions

I have serious issues with the turning upfield after receiving a pass, especially on sideline routes, and screens. It is almost 90% guaranteed that your player will either run out of bounds or do some stupid animation that forces him to run backwards a few steps, have a hard time turning around, and get tackled.

My other gripe is the same thing for interceptions. It's like the slight pause just after the interception allows the defenders to get a jump, and once the animation resumes, you are tackled after minimal gain. I found to counter this is to simply take the interception and allow the cpu A.I. to take control for a few yards, and THEN you can finish off the run. I've seen the cpu break a few tackles and I then take control and get a nice chunk. But if I try to take control immediately, I'm pretty much tackled.
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Old 08-27-2014, 01:57 PM   #139
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Re: Madden NFL 15: Retail First Impressions

Quote:
Originally Posted by TeamHawkins
I have serious issues with the turning upfield after receiving a pass, especially on sideline routes, and screens. It is almost 90% guaranteed that your player will either run out of bounds or do some stupid animation that forces him to run backwards a few steps, have a hard time turning around, and get tackled.

My other gripe is the same thing for interceptions. It's like the slight pause just after the interception allows the defenders to get a jump, and once the animation resumes, you are tackled after minimal gain. I found to counter this is to simply take the interception and allow the cpu A.I. to take control for a few yards, and THEN you can finish off the run. I've seen the cpu break a few tackles and I then take control and get a nice chunk. But if I try to take control immediately, I'm pretty much tackled.
Lol, you guys are killing me!!! I mean you want "sim" with Madden, (this the closet thing we've had to sim in Madden in a looooonnnnggggg time!) and you're complaining about not being able to turn on a dime to get up field...there is actually momentum in Madden this year that you must account for. Try laying off of turbo.
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Old 08-27-2014, 04:29 PM   #140
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Re: Madden NFL 15: Retail First Impressions

Quote:
Originally Posted by tha_show256
Lol, you guys are killing me!!! I mean you want "sim" with Madden, (this the closet thing we've had to sim in Madden in a looooonnnnggggg time!) and you're complaining about not being able to turn on a dime to get up field...there is actually momentum in Madden this year that you must account for. Try laying off of turbo.
I just got the game yesterday and I am actually very impressed with what Rex and his team have started to do with the on field part of Madden. Visually, it looks better than other Maddens. I had fun with the on field part of the game. My biggest gripes are the off field portion. I find it ironic that the gameplay guys are trying to move toward sim from arcade, but the off field dev team is moving in such an arcade direction.

I have such a strong distaste for the off field portion of Madden and I'm strictly an offline franchiser.

In moving toward this RPG/arcade CFM, EA/Tib has made offline franchise almost unplayable this year (hoping for a patch). Tying progression to stats/goals has broken progression/regression in CFM. It's so frustrating. I wish they (EA/Tib) would just emulate how an NFL player actually progresses in the real world. Not mimic Player A's progression, but emulate the things from the real world that would effect NFL progression. To me, that would be far more realistic and would be much easier to program a balance in progression than trying to tie progression to stats/goals, and would give the game more depth.
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Old 08-31-2014, 03:18 AM   #141
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Quote:
Originally Posted by tha_show256
Lol, you guys are killing me!!! I mean you want "sim" with Madden, (this the closet thing we've had to sim in Madden in a looooonnnnggggg time!) and you're complaining about not being able to turn on a dime to get up field...there is actually momentum in Madden this year that you must account for. Try laying off of turbo.
Hold up, are you seriously trying to say Madden 15 is a sim?? Now that is laughable. Seriously man, you need a reality check if that's what you're saying. For one, when have you ever seen players flopping and falling all over the place like lifeless crash dummies during gang tackles. Solo tackles are ok for the most part but you get more than 1 player in on a tackle and that game goes haywire in the worst ways. Not only that, you will see players spazzing out and defying gravity. Sim? HELL NO. Now the game does look good as far as the graphics go and animations not pertaining to gang tackles are serviceable, but when you have Olinemen getting tossed aside like feather weights, weather effects that have ZERO impact on the game, DBs in man coverage that suddenly run back towards the line of scrimmage towards NOTHING allowing the receiver to head to straight to the endzone uncovered, penalties hardly called, edge rushers RARELY using chop and rip techniques and just squaring up, I would hardly call this game a sim. It is a bit better than it's been in the past but it's still a mess that needs some serious fixes. Be it patches or fixing this stuff for M16. To call this the closest thing to a sim is delusional.
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Old 08-31-2014, 03:39 AM   #142
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Re: Madden NFL 15: Retail First Impressions

So wanting to catch a pass and turn up field like an actual human does in real life is bad? Some people are so high strung off anything EA creates that you can't even reason with them any longer. Every catch made towards the sidelines doesn't have to result in going out of bounds or tippy-toe animations. Momentum or not it's just overblown with this game. Most features are overblown. I catch a pass on an out and up and my WR only goes out and can't turn up. I mean this isn't rocket science.

Matter of fact if you watch enough football on Saturdays and Sundays you'll find that 60% of RAC is on or near the sidelines.
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Old 08-31-2014, 04:35 AM   #143
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Re: Madden NFL 15: Retail First Impressions

Quote:
Originally Posted by Jerros
Hold up, are you seriously trying to say Madden 15 is a sim?? Now that is laughable. Seriously man, you need a reality check if that's what you're saying. For one, when have you ever seen players flopping and falling all over the place like lifeless crash dummies during gang tackles. Solo tackles are ok for the most part but you get more than 1 player in on a tackle and that game goes haywire in the worst ways. Not only that, you will see players spazzing out and defying gravity. Sim? HELL NO. Now the game does look good as far as the graphics go and animations not pertaining to gang tackles are serviceable, but when you have Olinemen getting tossed aside like feather weights, weather effects that have ZERO impact on the game, DBs in man coverage that suddenly run back towards the line of scrimmage towards NOTHING allowing the receiver to head to straight to the endzone uncovered, penalties hardly called, edge rushers RARELY using chop and rip techniques and just squaring up, I would hardly call this game a sim. It is a bit better than it's been in the past but it's still a mess that needs some serious fixes. Be it patches or fixing this stuff for M16. To call this the closest thing to a sim is delusional.
The bit of madden I played was fun but it really is amazing these things still happen this Gen.
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