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EA Sports UFC Patch 1.03 Available Now, Details Included

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Old 08-28-2014, 11:31 PM   #105
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Originally Posted by Lakers 24/7
If they were to add a window where you could actually counter an opponents strikes it would add a realistic risk/reward to just spamming. This is what made EA MMA so great, the stamina wasn't exactly the most realistic either, but there were so many mechanics in the game that allowed you to punish someone that was mindlessly spamming strikes. Unfortunately in EA UFC we don't really have that.

If you parry a strike and throw a counter the opponent has enough time to reset and even parry your incoming strike. Making for incredibly odd engagements. Practically the same with slipping punches as well. There needs to be recovery frames on parry's so you actually have a good chance of countering and punishing your opponent for spam.

That change will force people to fight smart, patient, mix up their attacks etc. Maybe give them the ability to slip counter punches to keep things balanced and entertaining. But, to be able to get back into a full guard and parry off of a whiffed punch is just too much.
A few pages back in this thread the EA dev said they are looking at some changes to parrying so they are trying to figure out the best way they can address it. I'm really curious to see what's coming in the next content update.
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Old 08-29-2014, 04:56 AM   #106
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Finding that balance is hard though. I love the variety in this game right now. I ran a 6 fight card and ended up with 3 decisions (one split), 2 KOs and 1 sub. I'm worried that if you give strikes more power, we will likely see less decisions.

I agree about the stamina changes that need to be made regarding power strikes. Hopefully, GameplayDev and the team are taking a look at that.
If power shots overall become much more costly to stamina, then a raise in power is balanced by default. People would hesitate to abuse the strikes if they knew there was a consequence to be paid, and even then, landed, blocked and whiffed strikes would become weaker over time maintaining the decision ratio.

there is no reason a person should be able to walk through perfectly timed counters and flush shots...especially when they follow that by dropping/ dazing you with a random strike.

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Old 08-29-2014, 10:40 AM   #107
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

I think this will end up being my sports game of the year. Fantastic job with the patches!
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Old 08-29-2014, 02:01 PM   #108
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Excellent points on stamina, Lakers and 2 headed.

Those two things would greatly improve the stamina scenario.
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Old 08-29-2014, 05:36 PM   #109
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Like someone mentioned, sliders for offline are needed. The online and offline worlds are too far apart. The CPU would never actually resemble a player online. So a lot of changes needed for offline wouldn't translate well for the online players. Sliders are really the only viable option for offline guys.
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Old 08-29-2014, 05:44 PM   #110
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

I would say make the parry window to head shots pretty much what it is now, but still keep a big window for body shots, just for game balancing purposes. The body is the preferred area to attack because on top of fight ending damage, you suck away stamina. Make the body a little riskier to go to especially with your hands. Still keep the reward of going down stairs, it just needs to be riskier. Lowering the parry window to shots upstairs does that because if it is very difficult to parry a counter back at your face, you will think twice about spamming shots to the body. Or you will get KTFO'd alot. Either way works for me.
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Old 08-30-2014, 11:16 AM   #111
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

I agree 100 percent with adding sliders....

3 main sliders are still needed....

Stamina
strike output
strike damage


then we can have 30 strike per round affairs when fighting machida


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Old 08-30-2014, 12:25 PM   #112
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Once you get past brown belt in online, the game is stripped of its glory. Guys are throwing 120+ strikes a round and the only hope you have is to do the same.

I am appreciative of the patch work thus far, but for this game to have legs in online play, they need to fix stamina.
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