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EA Sports UFC Patch 1.03 Available Now, Details Included

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Old 08-26-2014, 04:59 PM   #41
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Nothing but love for this development team and their persistence. That Diaz taunt KO was soo awesome.
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Old 08-26-2014, 05:15 PM   #42
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

One suggestion I would make for UFC 2, since this seems like it would be very to patch is to alter the parry system. Right now it is not timing based. If you hold RT and y, when that punch comes you will parry it. What would be better is a timing based system. High block, low block, leg block. No general weak block. Parries would be a perfectly timed block. If you attempt a parry too soon, you miss, and eat an unblocked strike. To keep people from just holding block and being over defensive, you make clinches and takedowns unstuffable while they are holding block. This gives much more of a risk reward when going for a parry. Also counters should just happen when a fighter his hit while they are coming forward with reckless abandon. If they strike out of range and and I pop them while they are over extended and moving forward, it should be a more dangerous shot than If I just connected with a hook.
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Old 08-26-2014, 05:56 PM   #43
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Quote:
Originally Posted by ManiacMatt1782
One suggestion I would make for UFC 2, since this seems like it would be very to patch is to alter the parry system. Right now it is not timing based. If you hold RT and y, when that punch comes you will parry it. What would be better is a timing based system. High block, low block, leg block. No general weak block. Parries would be a perfectly timed block. If you attempt a parry too soon, you miss, and eat an unblocked strike. To keep people from just holding block and being over defensive, you make clinches and takedowns unstuffable while they are holding block. This gives much more of a risk reward when going for a parry. Also counters should just happen when a fighter his hit while they are coming forward with reckless abandon. If they strike out of range and and I pop them while they are over extended and moving forward, it should be a more dangerous shot than If I just connected with a hook.
It actually is timing based, but the timing window is huge (1.3 seconds). And you can parry before the strike is thrown, and if a strike comes within that 1.3 seconds it's parried.

We're looking at some tuning/changes to this for an upcoming patch hopefully.
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Old 08-26-2014, 06:23 PM   #44
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Originally Posted by GameplayDevUFC
Looks like we just released a trailer for the new patch:

https://www.youtube.com/watch?v=wTCo...ature=youtu.be
thanks for the continued dedication to the game post release. i honestly believe it was actually by design in an effort to get the game out (considering the animations added), but the fact that the gameplay modifications have been for a shift towards realisim speaks volumes.
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Old 08-26-2014, 07:10 PM   #45
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

I applaud EA for this patch. Absolutely brilliant. I certainly wasn't expecting this game to get so much support after launch. I cannot wait for future patches!

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Old 08-26-2014, 07:38 PM   #46
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

Forced myself to stop playing Madden 15 and played 4 fights of UFC. The fighters move a hell of a lot slower now. That is the first thing I noticed was how slow and deliberate fighters moved now. I do like stand up from full guard for the bottom guy. I don't like the animation for stand up from back mount though. Just looks weird.

Catching kicks......yeah Dos Santos cheesed me with that. He caught my kick 30 times. I also feel as though clean shots and counters do a hell of a lot of damage now. Which is a good thing. Using Pyle, who I must say is weak as hell, I was getting my butt handed to me by Woodley. However due to Pyle long arms, I caught Woodley rushing in and KO'ed him. That was the best come from behind victory I ever had in this game.

It was one of those KOs that came out of no where. I do like the less aggressive AI. Over all a very good patch. Game plays totally different now then it did at launch.
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Old 08-26-2014, 08:17 PM   #47
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Re: EA Sports UFC Patch 1.03 Available Now, Details Included

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Originally Posted by GameplayDevUFC
It actually is timing based, but the timing window is huge (1.3 seconds). And you can parry before the strike is thrown, and if a strike comes within that 1.3 seconds it's parried.

We're looking at some tuning/changes to this for an upcoming patch hopefully.


You and your team are incredible!
Wasn't expecting this. After fixing this and the AI issues I posted on the main site: http://forum.ea.com/eaforum/posts/list/10153735.page, this game is going to last me a long time, well after time inevitably depletes the volume of online players.
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Old 08-26-2014, 08:41 PM   #48
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Quote:
Originally Posted by GameplayDevUFC
It actually is timing based, but the timing window is huge (1.3 seconds). And you can parry before the strike is thrown, and if a strike comes within that 1.3 seconds it's parried.

We're looking at some tuning/changes to this for an upcoming patch hopefully.
You guys are freaking killing it!!!

Do you guys have one last patch in you to just put the icing on the cake?

And please please please put rumble and a few others in the game!
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