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Madden NFL 15 Video - Simulated Season Stats

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Old 08-25-2014, 01:24 PM   #417
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Madden NFL 15 Video - Simulated Season Stats

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Originally Posted by Sheba2011
You can set it on autopilot so you only control 1 team and the CPU takes care of the season, FA and the Draft for the other 31.

When using the auto pilot mode.. No trades correct? So play calling seems to be effected by playbook..wouldn't that mean custom playbooks would help?


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Old 08-25-2014, 01:25 PM   #418
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Re: Madden NFL 15 Video - Simulated Season Stats

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Originally Posted by extremeskins04
So with what angels is currently doing with his adjustments, I'm assuming we'd have to control all 32 teams and manage them not only after each game but would we have to manage their FA and draft picks too?

I wonder if there is a way to do with angels is doing but still only have to manage 1 team?
For each user in the game, you can choose to have the CPU automate things like free agent signings, contract renegotiations, roster filling in the event of injuries, and weekly game prep.

I don't know if the draft can be fully automated to make it behave like the CPU is controlling every team (i.e. making the CPU offer trades during the draft). Certainly each pick that isn't your primary team's pick could be simulated, however, but the draft itself may not be as lively.
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Old 08-25-2014, 01:30 PM   #419
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Re: Madden NFL 15 Video - Simulated Season Stats

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Originally Posted by CM Hooe
For each user in the game, you can choose to have the CPU automate things like free agent signings, contract renegotiations, roster filling in the event of injuries, and weekly game prep.

I don't know if the draft can be fully automated to make it behave like the CPU is controlling every team (i.e. making the CPU offer trades during the draft). Certainly each pick that isn't your primary team's pick could be simulated, however, but the draft itself may not be as lively.
IMO that's something I can personally live with, If the progression and stats are correct. Don't know If you guys feel the same way.
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Old 08-25-2014, 01:53 PM   #420
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Re: Madden NFL 15 Video - Simulated Season Stats

Great find Angels!

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Old 08-25-2014, 01:58 PM   #421
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Re: Madden NFL 15 Video - Simulated Season Stats

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Originally Posted by angels28


I changed all coaches to "balanced pass"for playbook and "vertical offense" for scheme and got some numbers. Very extreme , but will adjust. It's a start
Do you have to be controlling all 32 teams in order to change coaches playbooks?
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Old 08-25-2014, 02:01 PM   #422
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Re: Madden NFL 15 Video - Simulated Season Stats

If I understand angels findings correctly, then this is nothing new. In fact, I'm surprised at the short memory a lot of OSers have.

Back in madden 13 or 14 we found that changing playbook only from, for example, Patriots, to pass heavy significantly improved sim stats as well as in game action as well. This looks like more legacy issues to me.

Again, that's if I understood angels solution correctly.
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Old 08-25-2014, 02:04 PM   #423
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Re: Madden NFL 15 Video - Simulated Season Stats

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Originally Posted by DetroitStyle
If I understand angels findings correctly, then this is nothing new. In fact, I'm surprised at the short memory a lot of OSers have.

Back in madden 13 or 14 we found that changing playbook only from, for example, Patriots, to pass heavy significantly improved sim stats as well as in game action as well. This looks like more legacy issues to me.

Again, that's if I understood angels solution correctly.
Great point. I was looking for a thread last year that had the playbook that you should use for each team to get realistic in game play calling (I cant find it though) but i didnt know it applied to sim stats too.
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Old 08-25-2014, 02:08 PM   #424
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Re: Madden NFL 15 Video - Simulated Season Stats

Quote:
Originally Posted by DetroitStyle
If I understand angels findings correctly, then this is nothing new. In fact, I'm surprised at the short memory a lot of OSers have.

Back in madden 13 or 14 we found that changing playbook only from, for example, Patriots, to pass heavy significantly improved sim stats as well as in game action as well. This looks like more legacy issues to me.

Again, that's if I understood angels solution correctly.
Well according to a few other OS'ers, they said that nothing they changed whether it be run vs pass schemes, sliders, or anything was helping with the stats. So I dunno what angels found different.
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