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NBA Live 15 Hands-On Impressions (MMGN)

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Old 08-16-2014, 09:53 AM   #41
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Re: NBA Live 15 Hands-On Impressions (MMGN)

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Originally Posted by King_B_Mack
You know Live sold poorly right? Like...really, really poorly.

I know, but the sales they got was either from hardcore fans or people who played the demo and decided to give it a chance. Im part of the last group.
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Old 08-16-2014, 10:04 AM   #42
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Re: NBA Live 15 Hands-On Impressions (MMGN)

[quote=shutdown10;2046484582]
Quote:
Originally Posted by King_B_Mack
You know Live sold poorly right? Like...really, really poorly.[/QUOT



Some people don't realize that this game sold under 200,000 units combined on both next gen consoles. How long will Peter Moore give us that we are here for the long haul talk while seeing those type of numbers on a year to year basis? Im not buying it with the way they are micro managing this game.

Yep, and when I went online in Live 14 there were 100 people online, if less on Xbox One. It's a very small group who played the game on both consoles. Hopefully they'll win more people over this year.
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Old 08-16-2014, 12:38 PM   #43
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Re: NBA Live 15 Hands-On Impressions (MMGN)

I feel like EA is ignoring us
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Old 08-16-2014, 12:53 PM   #44
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Re: NBA Live 15 Hands-On Impressions (MMGN)

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Originally Posted by King_B_Mack
You know Live sold poorly right? Like...really, really poorly.
You still bought it.
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Old 08-16-2014, 12:57 PM   #45
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Re: NBA Live 15 Hands-On Impressions (MMGN)

They aren't ignoring the community, nor is it the same situation with last year. Be patient. There's still plenty of time for them to show their cards and win over consumers. Regardless of what some members of the community think, they aren't required to show anything yet.

Do I wish they would? Of course. Will they? When they're ready I guess.

The few hands on impressions from Gamescom were largely positive, and pointed towards an NBA LIVE 10 feel.

That makes sense because they have a good team in place, for a full development cycle. They have guys who have worked together before, and know how to work together on the team.

The game will be coming out, we will get info, and NBA LIVE 16, WILL be coming out. They've stated it numerous times. Gameplay and graphics are this year, modes etc next year and moving forward.
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Old 08-16-2014, 01:03 PM   #46
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Re: NBA Live 15 Hands-On Impressions (MMGN)

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Originally Posted by WTF
They aren't ignoring the community, nor is it the same situation with last year. Be patient. There's still plenty of time for them to show their cards and win over consumers. Regardless of what some members of the community think, they aren't required to show anything yet.

Do I wish they would? Of course. Will they? When they're ready I guess.

The few hands on impressions from Gamescom were largely positive, and pointed towards an NBA LIVE 10 feel.

That makes sense because they have a good team in place, for a full development cycle. They have guys who have worked together before, and know how to work together on the team.

The game will be coming out, we will get info, and NBA LIVE 16, WILL be coming out. They've stated it numerous times. Gameplay and graphics are this year, modes etc next year and moving forward.
Yeah I know . A lot of other games im looking Foward to this fall/winter has showed something . I'm just anxious
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Old 08-16-2014, 01:36 PM   #47
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Re: NBA Live 15 Hands-On Impressions (MMGN)

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You still bought it.
Yes, used off a friend. What's your point?
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Old 08-16-2014, 01:53 PM   #48
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Re: NBA Live 15 Hands-On Impressions (MMGN)

I don't understand why people talk about Live playing or feeling like Live '10 is a good thing. We are in the year 2014. I wouldn't my games playing like past iterations. I'm buying Live this year most likely, but I want it to be a fresh next gen. experience. Not "similar" or "feel like" Live '10
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