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NBA 2K15 Wishlist

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Old 08-12-2014, 10:07 AM   #537
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Re: NBA 2K15 Wishlist

It's time to get the broadcast feeling to the next level.
For years I've wanted to have replays only on dead ball situations, like between free throws and when the ball is out of bounds. Having a replay right after the dunk or nice move takes away from the broadcast feel.
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Old 08-12-2014, 08:15 PM   #538
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Re: NBA 2K15 Wishlist

It'd be nice to have off ball late game intentional fouling. Basically "hack-a-shaq" where the player can choose who to intentional foul.
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Old 08-13-2014, 02:58 AM   #539
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Re: NBA 2K15 Wishlist

I like the shoe collection on 2k14 but On some of the retro Jordans they change the color scheme of the shoes instead of just using the Original Colorway. For example On the 89-90 Bulls the retro 4's are white and red when the could have been just black,grey, and red like they are on the picture in the shoes menu. It might not seem like a big deal but true MJ fans like myself pay attention to things like that. Hope it gets better this time around on 2k15.
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Old 08-13-2014, 02:59 AM   #540
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Re: NBA 2K15 Wishlist

ROOKIE ALLEN IVERSON
ROOKIE ALLEN IVERSON WHEN HE SHOOK MJ THAT WOULD BE AMAZING
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Old 08-13-2014, 03:24 AM   #541
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Re: NBA 2K15 Wishlist

Fix the trading interface:

One thing that has been an issue in the 2k series is trading. We are forced to choose between trading away 4 players or trading away 2 players and two draft picks. The CPU is at times willing to take less than what we actually end up giving them, forcing us to reload a save (at least on previous gen) and working the trade again so that we don't get taken advantage of, and on next gen, in 2k14 we were limited to just two team trades.

The trade system itself, not the overall logic, but the interface needs to be changed.

1.draft picks should have their own slots so that we don't have to pick and choose what number of players or picks we will give up in a trade. Draft picks should have their own section in trades, separate from picks. Let us trade away whatever the maximum amount if picks we can move in a trade, along with the maximum amount of players.

So basically, if I want to give up 4 players, 2 first picks and one second away in a trade to acquire a player from another team, I should be able to do that. We have been limited to 4 slots for as long as I can remember, that need to be changed. Let us include a maximum of 4 players and 4 picks or something. 4 slots isn't enough and doesn't allow us to complete some trades and makes us have to do separate deals to make the trade we want.

So 4 player slots and 4 draft pick slots would be perfect.

2. multi team trading needs to come back. There was an obvious limitation in 2k14 when doing trades that limited us to two team trades. The reason was obvious, there was too much logic involved to make a 3 team deal happen, it was understandable, but now that we are getting rid of that system for my league, give us not only 3, but allow us a maximum of 4 team trades.

We understand that 4 team trades,much less 3 team trades rarely rarely cap occur, but still, they have occurred in the past and we would like to work some. So allow us to do 4 team deals.

3. Give us a trade meter. Often we are just throwing stuff at the wall just to see what the CPU will and won't accept. This makes trading a tedious process at times, especially when trying to acquire high quality players.

A simple meter system, or "light" system would fix this and hell casual NAND hardcore players complete deals faster.

-red light- no way
-orange light-almost but not quite
Green light-will accept

This system would make trading a breeze and remove the guessing game from the equation.

These changes are relatively small in the grand scheme of things and should be able to be implemented in time for release and would all make the experience better, so I hope one of the Devs reads this and sees where I'm coming from, thanks.

Also, a lot of times when we make deals, the player can play immediately, which makes no sense. I've had rimes where I used a east conference team and traded for a western conference player who magically finished playing his game in the west, flew over to my team as if by magic and played 30 minutes with no issue.

When trades happen in real life, especially those big 3 player or more deals, you see teams go into games undermanned. So when we make trades, at least implement some type of slider for "processing",so that we at least have to wait 1 day to utilize that player.

Another thing that I would like to mention, which is separate from this topic in trades is banners. When my team wins a championship, can I please see the banner in the rafters, if it doesn't infringe on any legal obligation to have the arena represented exactly as it is in real life.

It sucks to see my team win a championship, then the following year see the trophy on the first game yet see no banner, when those banners are very very generic and don't seem to require much else besides the appropriate year number.

Also, let us retire players jerseys? If I'm using Miami and wade retires, I'd like to retire his jersey. You don't even have to represent it in the arena, just let me see that #3 is on the retired jerseys list and let me retire any players jersey on my team or other teams at my choosing, once they retire.

I'd hate to see Tim Duncan retire then the next year some scrub is wearing his number, etc.

Rookie versions of legends.

I'd love to have rookie versions of legends in the game that you could either drop into free agency or add to a draft class and see them progress through their career and maybe live up to or surpass their legacy.

Rookie iverson, rookie jordan, rookie David Robinson, etc.

We wouldn't need a ton of them, but a few rookie legends would be a nice touch.

Playoff format

It would be nice if we could choose to have either the top 8 teams in each conference or the top 16 teams in the league play in the playoffs (bye bye eastern conference)
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Old 08-13-2014, 05:12 AM   #542
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Re: NBA 2K15 Wishlist

Levels of Intensity
Their needs to be two different levels of intensity, one for Regular Season, and one for Rivalry/Big games and the Playoffs.
The latter two (Rivalry/Big Game & Playoffs) need to have very high intensity games, these games need to be more physical, more hard fouls, harder to get layups and dunks, even a higher possibility of getting flagrant fouls, and even ejections.

(achievement idea, get at least two dunks in a rivalry/big game, or playoff game)
Thats how hard it should be to get a dunk in a Playoff or Big Game.

Last edited by Mr.Smif; 08-13-2014 at 04:00 PM.
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Old 08-13-2014, 08:16 AM   #543
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Re: NBA 2K15 Wishlist

A new on-line game mode.

Fantasy draft in an on-line association.
If you are gonna bring back team-up/park then please fix the issues that made them annoying all year.
LET OUR SETTINGS SAVE
LET US SAVE OUR ROSTERS OFF-LINE WITHOUT HAVING TO DOWNLOAD THEM EVERY TIME WE WANT TO USE THEM!
More myteam content to keep us playing for rewards.
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Old 08-13-2014, 10:19 AM   #544
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Re: NBA 2K15 Wishlist

i would eventually like to see the inclusion of every nba retro court listed in the database below. just the floor that could be placed in the current teams arena.


https://m.flickr.com/#/photos/817915...7632177646900/


also every retro jersey


http://www.sportslogos.net/teams/lis...ation/N/logos/
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