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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Old 08-09-2014, 01:24 AM   #481
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by oneamongthefence
Scheme is mostly cosmetic. Its just a way that you can use to sort through players faster. If you have power run as your scheme, power running backs will get a boost in their overall to simulate that he's type of guy you want. The cpu is supposed to do this as well. But obviously you're gonna carry more than one running back so you need a speedy back. His overall is gonna take a hit but it's how you use him. You normally wouldn't run sweeps with Eddie Lacy and Harris isn't gonna get it done when its 3 and inches. Its up to you to utilize the players to their best ability. The schemes are just an outline. But one day I could see a system where players have to learn schemes or playbooks similar to what HC09 did and they take attribute hits until they get it.

Right now it's purely cosmetic to users and the cpu uses it to make roster decisions sometimes.

I haven't seen an instance of a guy being grossly underpaid or overpaid if you changeyour scheme to a different one. This year however it sounds like players will take your scheme into consideration during free agency which is a nice addition. What's holding the schemes idea back is also the depth chart. You really can't have specific roles on them. You look at an NFL depth chart and you have X, Y, Z receivers or pass rush specialists, etc. We don't have that now and it hurts the whole scheme idea.
I would love a more in depth approach to team management like what was in HC, but I don't think Madden will ever do that. They are more than capable of incorporating those things, I just think they feel as though it is not a smart business move. Sucks for us.
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Old 08-09-2014, 01:56 AM   #482
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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I would love a more in depth approach to team management like what was in HC, but I don't think Madden will ever do that. They are more than capable of incorporating those things, I just think they feel as though it is not a smart business move. Sucks for us.
I'm thinking down the line owner mode will be the super in depth option in CFM and coach mode is where you just worry about game prep, the roster, and playing games. I really hope we can get something that incorporates a lot of what head coach added but obviously more refined.
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Old 08-09-2014, 02:19 AM   #483
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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I'm thinking down the line owner mode will be the super in depth option in CFM and coach mode is where you just worry about game prep, the roster, and playing games. I really hope we can get something that incorporates a lot of what head coach added but obviously more refined.
I'd like to see some sort of GM mode where they kind of flesh out all these things. Owner mode more of the financial and playing games. Coach mode more practicing and games. Player mode can stay the same. And then GM mode be more scouting, personnel, and roster & staff management oriented where the practice and financial stuff just happens in the background. I don't think that would ever happen but I at least want to see more emphasis on personnel and in-depth roster management than hot dog prices and practice mode.
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Old 08-09-2014, 03:56 AM   #484
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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I'm thinking down the line owner mode will be the super in depth option in CFM and coach mode is where you just worry about game prep, the roster, and playing games. I really hope we can get something that incorporates a lot of what head coach added but obviously more refined.
I hope you are right but I think when it comes down to it, EA will weigh the cost and benefit and decide against such a thing. From a business standpoint I can't say I blame them. That would be a lot of difficult code to write and only a small portion of the consumer base would utilize it.

I do wonder what are the chances of NFL Head Coach returning at some point. A yearly release would not work financially but perhaps they could release a new game every 3-5 years?
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Old 08-09-2014, 04:49 AM   #485
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Does anyone know if I can do a offline/online cfm with 2 local players and if our teams play each other can we both play last year me and my brother traded off every other division game when our teams faced off.
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Old 08-09-2014, 06:33 AM   #486
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by DeuceDouglas
I'd like to see some sort of GM mode where they kind of flesh out all these things. Owner mode more of the financial and playing games. Coach mode more practicing and games. Player mode can stay the same. And then GM mode be more scouting, personnel, and roster & staff management oriented where the practice and financial stuff just happens in the background. I don't think that would ever happen but I at least want to see more emphasis on personnel and in-depth roster management than hot dog prices and practice mode.
In today's NFL coaches do a lot more than just practicing and games. Most of them are heavily involved with the scouting, drafting and free agency process as well. Except on teams like Dallas (where Jerry just has yes men) the entire offseason is decided by a collective of coaches, front office staff and head scouts. And then you have some teams like New England, Cincy, Kansas City and St. Louis where the head coach performs multiple roles.
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Old 08-09-2014, 08:05 PM   #487
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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That is weird because usually, and this is regardless of scheme as you can do it on the front end and the results would be the same, it is the other way around. That is switching a 3-4 OLB to DE shoots their overall way up.

With regards to scheme, most of the time the player types are obvious and it is easy determining what I want. I do have a gripe with what they view as a West Coast QB though (hint:it ain't Vick).

I don't know if this is the popular choice or not, but on defense I set most positions (aside from Dline) to prototype. It works for me as that is what I scout for.

For your guy, I am not sure. Let me make sure I understand you correctly. Initially player type for DE was set to speed rusher? Then you switched your defensive scheme to a 3-4 and set player type for OLB to 3-4 pass rusher. You then edited Dion Jordan to a OLB and his overall was 90?
Thats basically right. The Fins default defense is a 4-3, with pass rushing priority from the ends, and Jordan is tagged as a DE. I use a 3-4, and when I would start my franchises, I would switch all of my schemes to match what I do, and set most of the DEs on the team, Jordan included, to 3-4 pass rushing OLB. This bumped his OVR about 15 points to the plus.

Cam Wake, the team's star DE in real life, is great as a DE or OLB. Little change one way or another in the ratings.

I've seen similar things while building "super teams" to have fun after I'm done with my Fins franchise too. Taking a bunch of 4-3 DE's from around the league and making them 3-4 OLB on my team. A lot of them shoot up to 99 OVR or close to it if they're good as pass rushing DE, rated in the mid 80s+.
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Old 08-09-2014, 10:17 PM   #488
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Thats basically right. The Fins default defense is a 4-3, with pass rushing priority from the ends, and Jordan is tagged as a DE. I use a 3-4, and when I would start my franchises, I would switch all of my schemes to match what I do, and set most of the DEs on the team, Jordan included, to 3-4 pass rushing OLB. This bumped his OVR about 15 points to the plus.

Cam Wake, the team's star DE in real life, is great as a DE or OLB. Little change one way or another in the ratings.

I've seen similar things while building "super teams" to have fun after I'm done with my Fins franchise too. Taking a bunch of 4-3 DE's from around the league and making them 3-4 OLB on my team. A lot of them shoot up to 99 OVR or close to it if they're good as pass rushing DE, rated in the mid 80s+.
I bit the bullet and got a used copy of M25 so I am going to give Jordan a check and try to find out what it is about him that causes that.
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