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NBA Live 15 - 20 Things You Need To Know About the Game

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Old 08-08-2014, 08:27 PM   #49
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Re: NBA Live 15 - 20 Things You Need To Know About the Game

I do think they made it obvious very early that the game was not going to be great off the bat.

I remember it being a conversation piece because members used it as proof they should not buy the game the first year while others said they want to be a part of helping it grow.

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Old 08-08-2014, 09:45 PM   #50
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Re: NBA Live 15 - 20 Things You Need To Know About the Game

Despite NBA live not being as good as people expected it to be since E3 13, EA still released a demo unlike the competition.... they gave a sample of the gameplay and the control schemes....


NBA live is a work in progress and that is clearly stated by the team, and they understand that it will not reach the top in one year, heck they admit to having a plan that they are working towards but it will take more than one development cycle


Nobody isn't saying that the competition isn't a great game but even they have their weaknesses.. Live team is admitting theirs and that is a good start for me , denial fixes nothing... sure dynasty mode is not fully fleshed out and is not the focus right now.... yea I know for some it sucks .....but what good is any modes if the fundamentals, and the basketball gameplay mechanics are absent? Then 1000 modes together would be rendered useless.....


People's next gen interest starts with their eyes... every game is scrutinized about resolutions so far... lets be honest we all ridicule LIVE 14 for looking like a ps2 game... but for what seems like a few its all about gameplay.... well LIVE wants us to have both... and am cool with this being the starting point...
Given how short these dev cycles for sports games are... its welcoming the effort it takes to make a visual jump alone from 14 to 15


So how do u build a house? Not from the rooftop down but from the ground up ...NBA live needs it foundation to be solid to carry the weight of everything on top of it... and how would they do this...?? Make the game fundamentally sound with the early dev cycles ..get it to a solid state then add the flavoring


Its a work in progress... time is essential and you can chose to be a part of it or step aside and let the ppl willing enough to get involved help steer Live back to some essence of its formal self


So far the improvements spoken of are hopeful... how it plays out?? We will see with the demo or even before so.... but lets give hope a try...


Here is me hoping live give NBA gamers back an option
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Last edited by kolanji; 08-08-2014 at 09:56 PM.
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Old 08-08-2014, 10:21 PM   #51
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Re: NBA Live 15 - 20 Things You Need To Know About the Game

Quote:
Originally Posted by kolanji
Despite NBA live not being as good as people expected it to be since E3 13, EA still released a demo unlike the competition.... they gave a sample of the gameplay and the control schemes....


NBA live is a work in progress and that is clearly stated by the team, and they understand that it will not reach the top in one year, heck they admit to having a plan that they are working towards but it will take more than one development cycle


Nobody isn't saying that the competition isn't a great game but even they have their weaknesses.. Live team is admitting theirs and that is a good start for me , denial fixes nothing... sure dynasty mode is not fully fleshed out and is not the focus right now.... yea I know for some it sucks .....but what good is any modes if the fundamentals, and the basketball gameplay mechanics are absent? Then 1000 modes together would be rendered useless.....


People's next gen interest starts with their eyes... every game is scrutinized about resolutions so far... lets be honest we all ridicule LIVE 14 for looking like a ps2 game... but for what seems like a few its all about gameplay.... well LIVE wants us to have both... and am cool with this being the starting point...
Given how short these dev cycles for sports games are... its welcoming the effort it takes to make a visual jump alone from 14 to 15


So how do u build a house? Not from the rooftop down but from the ground up ...NBA live needs it foundation to be solid to carry the weight of everything on top of it... and how would they do this...?? Make the game fundamentally sound with the early dev cycles ..get it to a solid state then add the flavoring


Its a work in progress... time is essential and you can chose to be a part of it or step aside and let the ppl willing enough to get involved help steer Live back to some essence of its formal self


So far the improvements spoken of are hopeful... how it plays out?? We will see with the demo or even before so.... but lets give hope a try...


Here is me hoping live give NBA gamers back an option
We understand that man and i agree with a lot you said, however we all know live has been a work in progress for too long man 5+yrs! There progress should be at a higher level than it is at the moment (unless live 15 is outstanding) Its just disappointing that after ever live, the developers then admit the game wasnt ready or up to par and promise better with the newest edition, only to make the same blanket statements the next cycle around. Us fans deserve better and its time to hold live to there word
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Old 08-08-2014, 11:10 PM   #52
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NBA Live 15 - 20 Things You Need To Know About the Game

Live is never going to have an actual solid foundation if we keep supplying excuses. How many years is this "work in progress" view supposed to hold up exactly? This isn't a kick starter or a project...they are charging $60 dollars for this game...this comes with responsibility.

Things like not having an option to edit players once again this year is a kick in the gut....the whole work in progress thing does nothing for me in year 2 man...

That said, the focus on gameplay is nice to hear....looking forward to see what they can do...

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Old 08-08-2014, 11:43 PM   #53
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Re: NBA Live 15 - 20 Things You Need To Know About the Game

I don't go deep into dynasty like some of you guys so I'm pretty excited for gameplay, visuals and big moments . The improved commentary will be a nice touch . Nice to have an auction in ultimate team.
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Old 08-09-2014, 12:15 AM   #54
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Re: NBA Live 15 - 20 Things You Need To Know About the Game

I feel like this should have been Live 14 instead of 15 if I express myself clear; the approach that they're having this year is what seems like a foundation year which should have been last year with the beginning of the current-gen instead of the mess Live 14 was, by now would've had a more complete game with fleshed out modes and improved gameplay. Since this didn't happen I just hope that what they've done for Live 15 is really really good to compensate the lack of depth the game can have.
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Old 08-09-2014, 01:32 AM   #55
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Re: NBA Live 15 - 20 Things You Need To Know About the Game

Quote:
Originally Posted by Ermolli
I feel like this should have been Live 14 instead of 15 if I express myself clear; the approach that they're having this year is what seems like a foundation year which should have been last year with the beginning of the current-gen instead of the mess Live 14 was, by now would've had a more complete game with fleshed out modes and improved gameplay. Since this didn't happen I just hope that what they've done for Live 15 is really really good to compensate the lack of depth the game can have.
Yup. This is my view as well. Going back to the interview it shows that Live 14 was built off of NBA Live 13 assets which was horrible. So it seems they have built new tech and redid all of their assets going forward. I was laughing and worried for a bit when he said that they didn't even have a working save/loading system, something as basic as that wasn't even finished in time for Live 13 and something you have to rebuild because programmers on the team messed up. A lot of time goes into designing before any code is written and even when you code, your not writing hundreds or thousands of lines. You write the most efficient code to solve your problem or achieve your design purpose. So most of the development time Live 14 was spent on fixing Live 13 and resources were allocated to fixing the code base rather than improving the game.

It's a bit confusing and annoying that last year we were told the game was using an entire new code base and not building from Live 13 to being told a different thing after Live 14 shipped. Understandable, it's just not feasible to rewrite your code base and design new tools in just 11 months, but it was something that was stated and not done. Hopefully we get more honest conversation going forward if they want people to support their game. Anyways, going off the soap opera, I just want to see more developer interaction and honesty regarding the games development.
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Old 08-09-2014, 01:46 AM   #56
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Re: NBA Live 15 - 20 Things You Need To Know About the Game

This teams work in progress has only released one game. Don't blame the last 5 years on them. They released a demo and even mentioned how it needed more time. The updates showed their commitment.

However Live 15 better be much improved and no more feel sorry for us crap going forward.
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