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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Old 08-06-2014, 02:52 PM   #137
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by MossMan84
In-Game Overall Ratings
Another big change in Madden NFL 15 is seeing the same overall (OVR) ratings in game as the depth chart. If a QB is an 85 overall in your scheme in the front end, they’ll be an 85 OVR in game as well.

Can someone please explain this to me?
In previous years the player's overall rating in-game was their "true" rating, un-influenced by the coach's scheme. Often times, that made it appear differently than their front-end overall rating, which is influenced by a head coach's scheme choice.

They're saying that whatever a player's rating appears as in the front-end will carry into the in-game depth chart screen now.
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Old 08-06-2014, 02:53 PM   #138
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Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Quote:
Originally Posted by MossMan84
In-Game Overall Ratings

Another big change in Madden NFL 15 is seeing the same overall (OVR) ratings in game as the depth chart. If a QB is an 85 overall in your scheme in the front end, they’ll be an 85 OVR in game as well.



Can someone please explain this to me?

Before in CFM if you looked at your team they would be rated a certain overall based on scheme. In the game you could pause the game and go into the depth chart and the overall would be totally different. It's because in game it showed the overall without taking schemes into account. It was like the play now overall.

Now both numbers will be the same
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Old 08-06-2014, 02:54 PM   #139
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by bcruise
In previous years the player's overall rating in-game was their "true" rating, un-influenced by the coach's scheme. Often times, that made it appear differently than their front-end overall rating, which is influenced by a head coach's scheme choice.

They're saying that whatever a player's rating appears as in the front-end will carry into the in-game depth chart screen now.
Which should make schemes finally matter.
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Old 08-06-2014, 02:54 PM   #140
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Quote:
Originally Posted by MossMan84
In-Game Overall Ratings
Another big change in Madden NFL 15 is seeing the same overall (OVR) ratings in game as the depth chart. If a QB is an 85 overall in your scheme in the front end, they’ll be an 85 OVR in game as well.

Can someone please explain this to me?
Sure.

In Madden NFL 13 and Madden NFL 25, each head coach has various player "scheme settings" in which he sets up what sort of player he values at each position. For example, pocket passer QB vs scrambling QB. Changing this setting affects the OVR rating calculation for that position group for that team. For user head coaches, that change in calculation resulted in new OVR ratings for players in that position group based on the desired player type. For CPU teams, the changed OVR rating would change what sort of players they targeted in the draft and free agency.

The issue the older games had - and what was corrected - is that this OVR rating calculation change did not carry over into played games. Within a game in progress, if a user paused and went to the Depth Chart screen, he would see the OVR rating calculation as if the scheme setting was not applied; i.e. the default OVR rating calculation that is used in the game's frontend outside of Connected Franchise mode. This has been fixed, the calculation is now the same in both places.

This inconsistency was a bit of a sticking point for a lot of people and IMO has resulted in a lot of confusion about what the scheme settings are actually supposed to do. It's a small fix, but a necessary and good one.
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Old 08-06-2014, 02:55 PM   #141
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

Quote:
Originally Posted by MossMan84
In-Game Overall Ratings
Another big change in Madden NFL 15 is seeing the same overall (OVR) ratings in game as the depth chart. If a QB is an 85 overall in your scheme in the front end, they’ll be an 85 OVR in game as well.

Can someone please explain this to me?
Also a player's recent production was factored into the number as well, which led to weird things like an 81 OVR DT claiming to be a 90+ OVR DT after a hot streak, but he still played like an 81.
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Old 08-06-2014, 02:59 PM   #142
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Random draft classes alone just might bring me back
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Old 08-06-2014, 03:00 PM   #143
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Re: Madden NFL 15 - Connected Franchise Deep Dive

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Originally Posted by Sheba2011
EA not getting sued is what is most important. After the Sam Keller lawsuit in which they were sued for allowing users to edit the names and likeness of players I wouldn't be surprised if we never see editable draft classes again.
No they were sued for shipping the game with player likenesses. Courts ruled a few years ago that professional athletes don't have protection of their names, only their virtual likeness. This is how games like Front Office Football and OOTP can ship games with full rosters and not have to worry about obtaining a license from the NFLPA or MLBPA, but they can't ship the games with real logos or uniforms because those licenses are owned by the NFL and MLB respectively.

Being able to edit names doesn't have anything to do with the NCAA lawsuit and it doesn't even come close to being a legal issue.
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Old 08-06-2014, 03:01 PM   #144
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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Originally Posted by loadedlux
Random draft classes alone just might bring me back
That might get me back into online CFM's. Nothing was worse than having that one dbag who would use a guide and amazingly draft a team of all future all pros. Now those owners actually have to take the time to scout players and play the game the right way.
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