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NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

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Old 07-29-2014, 02:52 PM   #25
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Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

Quote:
Originally Posted by piffbernd
Exclusive licenses are **** for us gamers.
I dont know if EA has the NHL exclusive license just like Madden. I know that 2K did not just produce after 2k10.
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Old 07-29-2014, 03:06 PM   #26
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Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

Let's talk about penalties specifically, hitting from behind. This development team seems to believe that hitting from behind his only illegal at the boards. In that situation it's called boarding. But hitting from behind is illegal in open ice too. But perfectly legal in EA NHL's series.
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Old 07-29-2014, 04:47 PM   #27
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Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

Quote:
Originally Posted by canucksss
I dont know if EA has the NHL exclusive license just like Madden. I know that 2K did not just produce after 2k10.
They don't. 2K stopped making NHL games because their series became unprofitable.
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Old 08-03-2014, 02:28 PM   #28
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Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

Actually read the interview and one funny line I saw:

Quote:
we take the feedback from the fans; and then we as producers and a development team push ourselves to try and innovate every year and think of bigger and better things that haven’t been thought of.
lol, so it sounds like "We listen to feedback from the fans,but then we'll go out and think of/implement our own ideas that fans never thought of/wanted"

And regarding puck physics change, from recently playing a game again, one thing I hope gets fixed is amount of rebound chances for the CPU players,not to mention the perfect angle bounces where the puck just seems to bounce off something(specifically the goalie) and go to the exact angle of the closest CPU player.
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Old 08-05-2014, 12:42 PM   #29
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Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & Mo

I am anticipating the puck to be stuck to the cpu's stick again and for my players to let pucks go right on passed.
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