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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 08-02-2014, 09:32 PM   #1425
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by michiganfan8620
No, because according to EA's scale, in order to get a 40 OVR at a position like WR, the player in gameplay would run a 40 time over 5 and would probably drop 25%-30% of his passes. No player in the NFL, no matter how poorly they compare to the rest of the league at their position, even comes close to what that would be. The worst at a position are faster and better at catching than that, the worst speed would probably be around a 4.7 or so at WR, maybe a bit lower in some extreme example, and the highest drop percentage for a player with more than 30 targets was 14.3%, which was a RB. The lowest for a WR over 30 targets was 12.5 %.
Regarding the bolded, that is what I just said. The problem lies with the scale EA uses. You just echoed my post.
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Old 08-02-2014, 09:32 PM   #1426
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by ggsimmonds
Overall is the least important rating in the game.

Anyway, looking back over your posts it seems as if your true problem is with the range that EA uses in rating players. You mentioned that no player should be rated a 40, why not? It is because you have been trained by EA to think every NFL player should be rated at least a 65.

also, the other posters are confused and impatient because you seem to be jumping from one thing to another. There is seemingly no direction or large point to your posts anymore.
And my points are varied. Some players are rated all over the place in random categories, such as WR's who aren't known for their after the catch moves being better than RB's at juking, pass rushing OLB's being better at breaking on the ball (man and zone coverage ratings) than corners, and an OLB having a higher catch rating than WR's. I also see an issue in going from the madden scale to the scouting scale, as they don't follow each other 1 to 1 when it comes to gameplay.
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Old 08-02-2014, 09:38 PM   #1427
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by ggsimmonds
Regarding the bolded, that is what I just said. The problem lies with the scale EA uses. You just echoed my post.
I'm agreeing that the scale EA uses is broken in the fact that players can be inflated in some categories. However, you say I'm brainwashed into thinking no NFL player deserves a 40 OVR at a position. According to madden's current scale, no player does deserve a 40 at their position. What constitutes a 40 OVR is way too low compared to how a player would play in a real game. What would constitute as a 40 OVR on a scouting scale, translates to something like a 65 on madden, because that is the formula they use for OVR in order to make that player behave the same. There is no right or wrong number for the OVR of a player. It is just two different ways of interpreting the data, that should not be combined without accounting for the difference.
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Old 08-02-2014, 09:54 PM   #1428
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by michiganfan8620
This might provide different gameplay, but there are still issues. You don't find a problem that Jadeveon Clowney, somebody who has never played more than a couple plays a game, should have better coverage ratings than Joe Haden and better at catching than Steve Smith? I know agility plays a part in how well a guy does in stopping routes, but Clowney shouldn't be better at breaking on the ball than Haden. Or that Larry Fitzgerald is better at juking than Lesean McCoy, Adrian Peterson, and Jamaal Charles? And don't give me the agility comment, as Fitzgerald has higher AGI than Peterson and 3 less than McCoy despite being 7 points higher in juke. Or that Tamba Hali is a perfect player? With 99 AWR, 99 power move, 99 finesse move, 99 pursuit, 99 play recognition, and 99 hit power? Especially when JJ Watt, a year away from a 20.5 sack season has 69 power move and 71 finesse move? I can go on and on with examples like this, where random players are better at things than the best players at the position that actually uses the skill.

Do rosters and I'll try them
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Old 08-02-2014, 09:56 PM   #1429
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by michiganfan8620
No, because according to EA's scale, in order to get a 40 OVR at a position like WR, the player in gameplay would run a 40 time over 5 and would probably drop 25%-30% of his passes. No player in the NFL, no matter how poorly they compare to the rest of the league at their position, even comes close to what that would be. The worst at a position are faster and better at catching than that, the worst speed would probably be around a 4.7 or so at WR, maybe a bit lower in some extreme example, and the highest drop percentage for a player with more than 30 targets was 14.3%, which was a RB. The lowest for a WR over 30 targets was 12.5 %.

Your wrong. Some of the FB's in the FBG rosters are lower than 40 and at just fine.
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Old 08-02-2014, 09:59 PM   #1430
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by charter04
Do rosters and I'll try them
I'm not making rosters, especially considering I wouldn't be able to use them in online H2H. I'm just trying to help fix glaring errors in these rosters that would harm the realistic gameplay. I mean think about it. Jadeveon Clowney having a better catch rating than Steve Smith? He's never caught a pass in a college game, let alone NFL. Smith has 836 receptions in his career. That just doesn't make sense
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Old 08-02-2014, 10:02 PM   #1431
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by michiganfan8620
This might provide different gameplay, but there are still issues. You don't find a problem that Jadeveon Clowney, somebody who has never played more than a couple plays a game, should have better coverage ratings than Joe Haden and better at catching than Steve Smith? I know agility plays a part in how well a guy does in stopping routes, but Clowney shouldn't be better at breaking on the ball than Haden. Or that Larry Fitzgerald is better at juking than Lesean McCoy, Adrian Peterson, and Jamaal Charles? And don't give me the agility comment, as Fitzgerald has higher AGI than Peterson and 3 less than McCoy despite being 7 points higher in juke. Or that Tamba Hali is a perfect player? With 99 AWR, 99 power move, 99 finesse move, 99 pursuit, 99 play recognition, and 99 hit power? Especially when JJ Watt, a year away from a 20.5 sack season has 69 power move and 71 finesse move? I can go on and on with examples like this, where random players are better at things than the best players at the position that actually uses the skill.

Wrong again. Not different gameplay. Better gameplay. Until you play games with FBG rosters your point of reference is all speculative. You have no video or testing to back your claims. You claim things with no proof. Still haven't answered my question about what you want out of this so you just proving my point that your just arguing to argue.
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Old 08-02-2014, 10:05 PM   #1432
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by charter04
Your wrong. Some of the FB's in the FBG rosters are lower than 40 and at just fine.
That might be the only position where it works out, since FB ratings don't really translate to the video game. Most FBs aren't fast, aren't good at catching, and aren't good at blocking compared to the players at positions that specialize in those things. They are just a small combination of everything. There is no rating that really reflects blocking the right man other than AWR
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