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Madden NFL 15 Top 5 Running Backs and Fullbacks

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Old 07-23-2014, 07:38 PM   #49
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I think both Jeffery and Marshall deserve the top five. If you're making the argument that Jordy Nelson has had Wallace and Tolzien throwing to him then the argument can be made about Josh McCown. Also, considering Jeffery and Marshall have to split targets WITH EACH OTHER and still put up huge numbers, they should be rated highly. I think marshall should be ranked higher than Alshon but Alshon is a great "madden" player. I mean did you see the catches he made last year (vs vikings, cowboys, packers ect.)
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Old 07-23-2014, 07:39 PM   #50
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Re: Madden NFL 15 Top 5 Running Backs and Fullbacks

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Originally Posted by dcdreadhead
Still have the wrong styled Vikings numbers, but they did correct the complexions......
Marshawn Lynch has the wrong complexion.
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Old 07-23-2014, 07:39 PM   #51
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Re: Madden NFL 15 Top 5 Running Backs and Fullbacks

I dont understand why Moore gave Lynch the highest carry rating in the game. He had 4 total fumbles last season, yet Dolphins RB Lamar Miller only had 1 fumble last year, but his carry rating probably isn't even in the 90s smh. LeSean McCoy should have the highest carry rating in the game. He only had 1 fumble last season

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Old 07-23-2014, 07:52 PM   #52
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Quote:
Originally Posted by apollon42
Marshawn Lynch has the wrong complexion.
You're right. Correction: some complexions
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Old 07-23-2014, 07:55 PM   #53
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Re: Madden NFL 15 Top 5 Running Backs and Fullbacks

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Originally Posted by apollon42
Marshawn Lynch has the wrong complexion.

Yeah they should make him a little darker. I wish they would scan his arms into the game but i doubt they did that


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Old 07-23-2014, 07:56 PM   #54
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Re: Madden NFL 15 Top 5 Running Backs and Fullbacks

I am losing more and more interest in M15 since these ratings have been dropping after what was an amazing video that went into some detail about madden issues and fixes....

and still, nothing on how sliders work - how the effect, interact, change or modify any part or parts of a players ratings, or if they even effect ratings...As it is, ratings seem to be useless. But sliders, even penalty sliders make the game...

I have my hypothesis', such as, depending on the rating of a player that is connected to a slider, their rating may be effected positively or negatively based on the slider being raised or lowered in connection to the ratting number itself compared to other players rating numbers that are also effected by the particular slider....


Ultimately, on All-Pro, it appears that sliders all at 50 brings your worse and best players closer to even in ratings - my hypothesis is based on EA/Tiburon's reasonable desire to want ALL teams viable to play with in Head to Head games - and it is the casual player or the ignorant player who always chooses Seattle, SF or the Packers, as if they are really getting an edge online....Still, this is all my opinion and I could be completely off....

Then if 50 brings the player ratings closer to even then, which way must sliders be moved and which sliders need to be moved to make players perform closest to their ratings?

Seems to me, a slider like "Pass Cover" has not effect on player ratings, but just how aware the player is in regards to where the ball is on the field when passed, or even once handed off....What it seems to be is, a "pass cover rating" of 100 means a player is always aware of where the ball is...

Another example is Pass blocking - seems not only does it effect length of block held, but also accuracy of the pass; which makes sense, as the longer you have in pocket the more accurate you could be, and vice-versa......BUt then penalty sliders, like "false start" and "holding" effect block ability....

Essentially the community needs a full disclosure of what these sliders do...the sliders need to be fixed some how and ratings need to matter; not just sliders....
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Old 07-23-2014, 08:03 PM   #55
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Re: Madden NFL 15 Top 5 Running Backs and Fullbacks

This isn't a thread discussing sliders.
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Old 07-23-2014, 08:03 PM   #56
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Re: Madden NFL 15 Top 5 Running Backs and Fullbacks

One quick note: compare the Jamaal Charles screenshot to Adrian Peterson's and Matt Forte. The Charles pic, imo, looks 10000x more realistic simply because his mouth is open, giving some semblance of a realistic facial expression. Peterson and Forte, on the other hand, have the same boring mouth-closed expression that totally kills any immersion.

EA can go a very long way in making this more of an authentic NFL experience if they actually gave the players something resembling human emotion in real time, rather than just the cut-scenes.
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