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EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Old 07-23-2014, 03:00 AM   #97
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WTF ? Woodley is a beast. Haven't lost with him yet. His leg kicks are powerful and so are his hands. To me Woodley is a straight KO artist in this game. I love playing with Woodley.
Guess I need to play some more games with him thanks for the response.
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Old 07-23-2014, 08:56 AM   #98
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EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Originally Posted by Reed1417
Has anyone figured how to touch gloves on Xbox One yet? I had my first title defense against Chuck Liddell and he reached his hand out to touch and I was like "oh snap....how do???"


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Hold in the left trigger and walk toward your opponent. I think it is an allowed animation anytime a round starts or you are pulled apart by the ref and start back again from your corner. The window to touch gloves closes after the action begins.
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Last edited by DaveDQ; 07-23-2014 at 08:58 AM.
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Old 07-23-2014, 09:12 AM   #99
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

If the EA developer is here, he can discuss it with us. My opinion on the sweep from guard is that the problem isn't really the big time to defend because is a rare move, but the lack of other options from the guy on the bottom.

Bottom guard should be able to go near the cage to get up using the walls and more ways to get up even in the middle. Also, if you pull a submission you can make the opponent run, like pushing your arm in the arm bar, so guard guy can get up and continue the fight.

At least this is what happens in reality.
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Old 07-23-2014, 09:48 AM   #100
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I agree with full guard having no options now. I would have preferred an animation change that had the swept fighter regain guard. Even if it didn't look rightn for balance purposes. Right now, guard is like being mounted except that you can throw up a sub.
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Old 07-23-2014, 09:55 AM   #101
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by DaveDQ
Hold in the left trigger and walk toward your opponent. I think it is an allowed animation anytime a round starts or you are pulled apart by the ref and start back again from your corner. The window to touch gloves closes after the action begins.

Thanks man I'll give it a go when/if I get on there today.


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Old 07-23-2014, 10:16 AM   #102
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Originally Posted by ManiacMatt1782
I agree with full guard having no options now. I would have preferred an animation change that had the swept fighter regain guard. Even if it didn't look rightn for balance purposes. Right now, guard is like being mounted except that you can throw up a sub.
I don't mind guard the way it is, the kick off animation is not the realist by any stretch but I think in the context of getting the fight back standing it does the job well. Once I have someone in my guard my first move is to look for the opponent to try and pass to half guard which will give me my window to click L3 and get the fight back standing (If I want it standing). Its when people freak out and just click L3 over and over again, they gas themselves and will easily get GnP out by me.

Last night I took Cormier and the other guy took Bones Jones. I thought to my self a quick sec "Damn of COURSE they will take the highest rated guy in the weight class, it is every single championship fight, so annoying fighting the same guys over and over". Then I stepped back a second and thought "well this fight might really happen sooooo".

I stepped out and the Jones throws a flying knee off the bat, right as he lands I go for a power take down and slam Jones. I block several get up and pass attempts then move to full mount while he is gassed. I then posture up and start raining down blows so Jones panics and starts trying everything to get out which only equaled to him eating heavy shots. Less than a min in the fight I TKOed him, he threw one single attack and then got destroyed on the ground.

The changes are good but will take a second to get adjusted to. One other area I noticed is you can get rocked way easier so defending and not standing to exchange like rockem sockem is critical to survival.
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Old 07-23-2014, 11:00 AM   #103
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I hear ya, you just don't even have to do that much you can shoot the standard double, which has a smaller window to defend, and just posture, punch, punch stop escape repeat, never get stood up, and eventually cause enough damage to get a tko. The person on bottom is losing stamina every time you land or they block, so you are never at a stamina disadvantage and don't have to worry about subs if you are at leas semi competent at escaping them. Right now guard dominant, is a very dominant position and you have no reason to pass. Its easier to keep them while in their guard than it is to keep them in any dominant position. From a game balance stand point this might end up geing a problem.

I mean as a ground and pound guy, I love it. Easier for me, but it is a pain in the *** to be stuck in full guard, where you should be neutral and defend easier. That is not the case so much. You can be very content to raindown punches in the guard. Also, never stack, you can actually be swept from the stack and thst is a difficult transion to read. It's a problem when being stacked is safer than having full guard.

Last edited by ManiacMatt1782; 07-23-2014 at 11:09 AM.
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Old 07-23-2014, 02:02 PM   #104
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I play on Hard mode. The one huge problem I noticed in my fights post patch is that the cpu is able to knock me down or stun me with ease when I weak block with full stamina. It's happened more when blocking, than when they land clean shots. It isn't fair when I'm landing and countering with clean shots, but the CPU throws a haymaker that's blocked and they still get the KD. Then I wind up losing the round. I do use parrys and movement more than anything, but 1) they still drain stamina and 2) the cpu has a relentless attack in early rounds, so eventually you have to weak block or guess wrong on a parry. The few times I do weak block is when it happens. And let's be honest, that's not sim. I'm more of a boxing fan, but how often to guys get dropped in the UFC, when they see the punch coming and block it???

Outside of that, I think the patch is really good. I'm not having issues getting take downs and the sprawl is cool.

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