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EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Old 07-22-2014, 04:13 PM   #57
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Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley

Quote:
Originally Posted by GameplayDevUFC
My initial answer is yes...but I have a sneaking suspicion that it will still do the sprawl even if the guy is holding L1 when trying to do the takedown, despite not having it.

We needed a way to add the sprawl that didn't involve new control inputs.

We figured people were complaining about the risk/reward of power takedowns, so why not kill two birds with one stone.

Now that we've fixed the power takedown database bug though, you're right we'll see it a lot less than we would have.

I'm kind of toying with the idea of having it play on singles as well since they end up in side control, but other people are talking about making it timing based.

We may also just leave it the way it is (very likely).

I'm curious to hear people's opinion on it though.
In Undisputed and EA MMA, how far the takedown stuffing went was indeed timing based, so yeah, I'd vote for that on the non-power takedowns. Sprawl being the automatic way to stuff power takedowns is a nice happy medium for the time being, though.
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Old 07-22-2014, 04:13 PM   #58
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Yeah that Miz guy has no commentary for his name I noticed. But he is a beast, so is Woodley. TJ however is weak and gets knocked out pretty easy.

So things I noticed:

1. Leg kicks seem to do a hell of a lot more damage. You kick somebody's leg hard now and they will legit lock up from the impact. Where as before they would simply just walk through it as though nothing happened.

2. The AI is a hell of a lot more active on the ground now. They waste no time. I like this, I like this a lot. Before they seem to just chill out in side control not really pushing the pace at all. Now they are constantly trying to advance and attacking with sub attempts and strikes.

3. I noticed it is a lot easier to put the AI back to half guard from side control or full mount. I like this a lot too. Before way too often you would get stuck with the AI in side control just holding you down but not doing anything.

4. Over all I must say the guard is a TON more useful now. So you using a BJJ fighter, you can control people better in your guard and have an easier time putting people back to half guard and back into full guard. The AI does this a lot too now.

5. Combos are more deadly.

6. Counters do a TON of damage now. You can legit rock somebody now with a counter.

7. The AI goes for the kill now when they see you are tired or hurt. I love this.

8. You can no longer be held against the cage in the clinch forever. I love this.

Things I don't like, still needs to be fixed:

1. Ref stands you up even you punching a guy on the ground. WTF ? I was on this guys back, punching the hell out of him, he was just blocking and the ref stands us up. Same thing happens when you are in side control and knee'ng the body, the ref stands you up.

2. Single leg is still too easy to pull off. They need more variety to this animation.

3. The fighters need to be tuned to fight more like their real life counterparts.

4. The AI still tends to hold you in the double underhooks and over under positions without doing anything. They just hugging you basically.


Overall though, I am pleased with this patch.

Things I would like to see added:

1. Wall walk

2. Wizard

3. Standing submissions from the front and back

4. An easier way to take somebody's back on the ground. So far the only way I can take somebody's back is if they roll over and give up their back.

5. Knees to the body from back side control, a la GSP style.

6. Leg kick TKO

7. Slams out of arm bars and triangle attempts.

8. AI going after leg locks and ankle locks more. Seems like the only submissions they do 98% of the time are armbars, triangles and kimuras. So they really need to mix up submission attempts and make it more of a variety they will attempt if they posses the skill to do so.
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Old 07-22-2014, 04:16 PM   #59
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Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley

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Originally Posted by SwedishTouch76
What transitions can you do from full guard? I always thought it was standup with ls or sweep to full mount. Dumb question. If using a fighter that no longer has power takedowns what does he do? Just stand there or default to a regular takedown?
You can transition by getting head control.

If it's AI, the will try normal takedowns. If it's human, the command won't register a takedown

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Old 07-22-2014, 04:20 PM   #60
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Originally Posted by allBthere
I just noticed Alan Belcher isn't in the game - are there plans to add him?

The patch notes look cool. I'm doing a pure 100% offline career run through right now so I wonder how it will affect things. Probably I'll get more KO/TKO wins which is fine since I'm landing huge shots and sometimes feel like I'm fighting robots.
He can't answer roster questions. I doubt belcher will be added though. Way more popular and current fighters who aren't in the game and belcher hasn't fought in almost a year and a half.


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Old 07-22-2014, 04:21 PM   #61
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Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley

Quote:
Originally Posted by GameplayDevUFC
My initial answer is yes...but I have a sneaking suspicion that it will still do the sprawl even if the guy is holding L1 when trying to do the takedown, despite not having it.

We needed a way to add the sprawl that didn't involve new control inputs.

We figured people were complaining about the risk/reward of power takedowns, so why not kill two birds with one stone.

Now that we've fixed the power takedown database bug though, you're right we'll see it a lot less than we would have.

I'm kind of toying with the idea of having it play on singles as well since they end up in side control, but other people are talking about making it timing based.

We may also just leave it the way it is (very likely).

I'm curious to hear people's opinion on it though.
I say split it and make it timing based on singles. Doubles can keep the same defense animation.


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Old 07-22-2014, 04:30 PM   #62
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Adding fighters, new gameplay elements, and animations in the first patch? This is an excellent sign. When CPU aggression gets looked at, I will check in with this game again.
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Old 07-22-2014, 04:44 PM   #63
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Gmss. Posture on their back or from side control. You can do it. Unpostured strikes do not reset the standup timer. It's tough to see the posture from side control, but you can notice it from back control.
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Old 07-22-2014, 05:05 PM   #64
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

They also need to patch in walk outs for 3 round fights.

And fix some of the fighters attire, way too many plain ufc gear (I guess they need to add more brands, but even so, they should just put random brands on some fighters instead of nothing)
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