On the subject of playing in a tournament, I've just created what is being called a "Tour" by The Golf Club (XB1), although it's nothing more than a 2 round tournament, spanning 4 days. I'm calling it an experimental tournament because I'm wanting to use it to gauge various player's experiences on a course that I know from playing on the PC has as solid a frame rate performance, while providing a compelling golf challenge at the same, on the XBox One. I'm calling it the Autumn Ridge G.C. FPS (Frames Per Second) invitational because it's set at Autumn Ridge G.C., it has had a track record for solid game engine performance on the PC, and I'm inviting you to play in it.
I've already played my first round and my experience in the wee hours of Sunday morning has me scratching my head. I hadn't experienced frame rate problems at Autumn Ridge G.C. in any of my previous rounds there, PC or XB1 version - I did this morning

I'm talking swing interface affecting frame rate issues, the likes of which I'd never even sniffed at this course before. I don't understand what it is about this game that being connected to the servers drags down to this level.
I can't play Autumn Ridge G.C. offline because it's not a "vetted" course, but do know that I couldn't play Knoll Down online on Saturday morning without serious frame rate issues while connected, but when I played Knoll Down later in the day in Offline mode, it played smoothly. I hope HBS has a handle on this issue and can get it under wraps because it's really a buzz kill at times.
Anyway, let us all know what your experiences are in this thread while playing the tournament. I had two, hideous three putt greens from inside of 8 feet due to swing interface frame rate/lag issues :x