Driveclub will features all sorts of weather, including wind, drizzle, rain, downpours, sleet, snow, and blizzards that will change dynamically and unpredictably while you race. They will also be customizable when setting up your challenges.
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What’s the scale of the weather types in the game? Is it just rain or snow, or can we expect drizzle, sleet, downpours, blizzards and so forth?
Alex Perkins: You can expect every one of those and you can expect it to change dynamically and unpredictably while you race – because we’ve designed it to be just like real weather systems. Spots of rain can become torrential downpours or transition into blizzards, quickly or slowly, and when the clouds clear up the tracks will dry out too. So if you’re in Norway, for example, you’ll face heavier snow when you’re racing atop the mountains and much lighter snow or sleet when you descend to a lower altitude. Lots of things play into this, like elevation, wind speed and temperature. We can even adjust all the way to zero visibility conditions too – the only limit will be the need to balance things for fun and usability. |
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Source -
PlayStation.Blog