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Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Old 06-29-2014, 04:59 PM   #97
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by SageInfinite
Yeah Tiburon makes it hard to look forward to the Madden they are currently trying to get us to buy, lol.



Honestly I just want a Madden 10 type effort. The game was nowhere near perfect, or even ground breaking, but I saw the effort there. The leap from 09 to 10 was clear as day. Nothing made me want to go back and check 09. It hasn't been like that since for me. Well I haven't went back to check Madden 13, but that's just because I thought it sucked.

Lol. This just cracks me up. Different strokes for different folks, for sure. Madden 13 was the biggest leap forward for the franchise ever in that they finally tried to implement a RTP engine. This is the game that makes me smh when people say, 'same old madden.' Lol. This game was totally different than previous versions and played completely different. However, if u didn't mess with the sliders, I can see the comparison. ALLPRO plays like ALLPRO madden 6-12. Allmadden plays like Allmadden from 6-12, also. And, then 13 'feels' the same. So, I can get that. But, try 13 with all zero sliders except for QB ACC around 30, I think and WR catch way up to 83, I think I had it. Those settings allowed the RTP to really shine as the players weren't 'hamstrung' by the sliders. They all seemed to move independently, and I'm dead serious when I say I legitimately saw an 'infinite' amount of animations with 13 with those sliders. From what I'm seeing of the 15 footage, I'm hoping for out of the box decent play, if not solid play. However, I am totally planning on f@&king with those sliders on day ONE to make it play the way I want. For online players, I know that doesn't work, but for anyone wanting to play sim style franchise vs CPU, u HAVE to mess with the sliders. U can get a more functional game out of it. 13 was WAY better than 10-12 IMO. But, once again, different strokes. Lol.


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Old 06-29-2014, 05:12 PM   #98
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by FaceMask
They could do it now. If the fake trailers from Madden 25 have proven anything, it's that they can animate well, it's just that when it's in the context of a real game (A.I., and full assets running) it all falls apart for them.
The only thing about that is it probably would bother me just as much, lol. With NBA 2k14's intros, everything I've seen in the intros I've seen in the game. Those animations are there and are possible in game. If they did that it would be like NCAA Football 14. Where they are basically just cutscenes where none of that is actually in game. It's better than using real footage I guess, but is still frustrating.
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Old 06-29-2014, 05:24 PM   #99
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Yeah the crowd sounds great this year in these videos. Add it with the new cameras the presentation is definitely a step up.

What I want Tiburon to fix is no replays after timeouts. No replays of injuries or penalties. No replays of interceptions if the possession is the 1st for a team. Instead it skips right to the QB intro. No replays if the 2 minute warning comes. How about when an injury occurs the playcall screen just pops up like nothing significant happened. Stuff like that needs to be addressed too.
They show the QB jogging over to talk to the coach during timeouts now and they have short commercials during timeouts as well.
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Old 06-29-2014, 05:31 PM   #100
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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They show the QB jogging over to talk to the coach during timeouts now and they have short commercials during timeouts as well.
That's all good and well, I like that they added that, but if I have a big play before a timeout, or 2 minute warning, I'd like to see the play shown like on television.
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Old 06-29-2014, 05:36 PM   #101
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by jpdavis82
They show the QB jogging over to talk to the coach during timeouts now and they have short commercials during timeouts as well.

JP for once I'm going to kind of agree with u..
I have to say I'm surprised this hasn't happened sooner..what I mean is small commercials in Madden and other sports games (even though I haven't played other games other then Madden and 2k football) as well..it not only creates the feel of watching TV games, then they can sell spots...kind of win win so to speak..however I'm sure if and when this does happen it will be taken too far and then I'll be back here complaining about it..lol


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Old 06-29-2014, 05:39 PM   #102
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by OhMrHanky
Lol. This just cracks me up. Different strokes for different folks, for sure. Madden 13 was the biggest leap forward for the franchise ever in that they finally tried to implement a RTP engine. This is the game that makes me smh when people say, 'same old madden.' Lol. This game was totally different than previous versions and played completely different. However, if u didn't mess with the sliders, I can see the comparison. ALLPRO plays like ALLPRO madden 6-12. Allmadden plays like Allmadden from 6-12, also. And, then 13 'feels' the same. So, I can get that. But, try 13 with all zero sliders except for QB ACC around 30, I think and WR catch way up to 83, I think I had it. Those settings allowed the RTP to really shine as the players weren't 'hamstrung' by the sliders. They all seemed to move independently, and I'm dead serious when I say I legitimately saw an 'infinite' amount of animations with 13 with those sliders. From what I'm seeing of the 15 footage, I'm hoping for out of the box decent play, if not solid play. However, I am totally planning on f@&king with those sliders on day ONE to make it play the way I want. For online players, I know that doesn't work, but for anyone wanting to play sim style franchise vs CPU, u HAVE to mess with the sliders. U can get a more functional game out of it. 13 was WAY better than 10-12 IMO. But, once again, different strokes. Lol.


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I respect that, like you said different strokes. EA's RTP wasn't impressive to me. It wasn't a good enough game IMO for me to want to "lab it up" and experiment with sliders. Imma presentation guy and the presentation was trash that year coming off of 12. I hated the passing game. Sig qb animations all but disappeared. Progressive lighting was worse. Don't and still don't like connected careers. The RTP made everything a sloppy mess, but then again I didn't lab it up, so I respect your perspective.
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Old 06-29-2014, 05:39 PM   #103
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

I can get on board with the commercials as long as they are done well.

I am very interested to know how short "short" is in this instance. 10 secs I can live with but much more than that is a little much.
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Old 06-29-2014, 05:57 PM   #104
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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I can get on board with the commercials as long as they are done well.

I am very interested to know how short "short" is in this instance. 10 secs I can live with but much more than that is a little much.
I believe the guy from tradition sports told me 5-6 secs
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