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Dynasty Football: Q&A With Creator Eric Kneipfer

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Old 06-27-2014, 09:38 PM   #17
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer

Absolutely, I think that'd be a big improvement.
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Old 06-28-2014, 12:06 AM   #18
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer

And I'm officially a supporter. Bring on the Kickstarter.

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Old 06-28-2014, 09:57 AM   #19
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Awesome game. You are an inspiration. I am currently completing the AI for my sports game which is going to launch on iOS (iPad 3 and up), then Windows 8.1 and Android high definition devices.

I hope you do extremely well.

By the way, what .NET language are you using? I taught myself C++ then C# - and I love it. I know it takes time though so I know what you mean. Are you using WPF or Windows Forms?

Again, best wishes to your success.
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Old 06-28-2014, 01:09 PM   #20
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer

Thanks, and good luck to you in your sports programming venture. Be sure to promote what you have when the time is right here on OS. They have been awesome to me.

My game is in VB.net, by the way in Windows Forms.
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Old 06-28-2014, 01:12 PM   #21
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer

I'm really excited for this game because I think that you went about the project in the completely right way. The heart of any game, especially in text-based sims, is the game-play and immersion. Just from the video and screens, it looks like you have really put a lot of work and thought into the engine. No one is going to care about graphics or UI if the game-play is awful. Look at Front Office Football, there was/is an active community even while development was dormant for many years simply because of the game-play.

An active modding community can do wonders with graphics and mods if you open it up to them. This is why I think in part OOTP & Football Manager are so successful. It's amazing how mods can take games to new heights.

Don't let anyone rush you with the game's development. This has been the downfall for so many games. The people that complain about the release date and "when is it going to be finished" are the same ones that will complain about errors and bugs when it is finally released. Release the game when you feel it is ready and don't be pressured by release dates.

With the kickstarter campaign, will there be incentives for pledging certain amounts (i.e. Beta Access or getting the game a few days earlier than the release)?
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Old 06-28-2014, 05:00 PM   #22
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For a simulation game I would of liked to hear he was a high school football coach at one point. Doesnt seem like he has any practical world experience in the game of football which concerns me.
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Old 06-28-2014, 05:03 PM   #23
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Originally Posted by neef
Thanks, and good luck to you in your sports programming venture. Be sure to promote what you have when the time is right here on OS. They have been awesome to me.

My game is in VB.net, by the way in Windows Forms.
Thanks. I will. How did you go about promoting it? Who do I need to get in touch with on this site?
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Old 06-28-2014, 08:52 PM   #24
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Quote:
Originally Posted by MacDiiddy
For a simulation game I would of liked to hear he was a high school football coach at one point. Doesnt seem like he has any practical world experience in the game of football which concerns me.
Sorry man, but you do not need to be a coach to know the game in and out. There are head coaches out there that don't know jack.
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