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NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

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Old 06-25-2014, 03:14 PM   #97
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Re: NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

One biggest complaints about Live has been addressed, number size on the jerseys. It has always been way to small, looks a lot better, hopefully gameplay matches the graphics.
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Old 06-25-2014, 04:19 PM   #98
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Re: NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

I really hope we see something solid from EA. I don't care about modes, synergy, etc., because if the on-court core gameplay is not up to par, nothing else matters. Whenever playing Live, I never say to myself "wow, this plays smoother than the last". The art direction looks great, but I'm not impressed until I see it in motion. I don't need it to play like the other game. I just need it to play like basketball.
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Old 06-25-2014, 06:30 PM   #99
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Re: NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

Quote:
Originally Posted by loosey101
Just noticed in the picture of Orlando's arena. If you look closely, you can see ticket checkers in red jackets at the top of the stairs! Some nice attention to detail there. For those of us that played 14 this year, rest easy knowing that it looks like our cop buddy on the floor is still in the game...


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It's actually NBA policy they have police there...so it's a "if it's in the game, it's in the game" touch.

Live finally is getting my attention...if there was a year to get a convert this is it. Let's see what you guys have!
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Old 06-25-2014, 11:19 PM   #100
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Re: NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

WOW, these screenshots look amazing! Big improvement over last year. But as we all know, it all comes down to gameplay. Can't wait to see more!
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Old 06-26-2014, 08:54 AM   #101
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Re: NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

this is just my .02 but EA sports has gotten me to buy into the hype machine one too many times. after last year, its all about wait and see for me...if their game doesn't look as good as 2k14 they shouldn't even let it leave the complex.

still beyond me how they made everyone buy into the hype last year and delivered what they did on launch day. makes me question the entire company not just the game.
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Old 06-27-2014, 10:35 AM   #102
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Re: NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

i'm liking the improved visuals... ea did damn good using scanning for UFC so hopefully we see something similar with live.
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Old 06-27-2014, 11:00 AM   #103
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Re: NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

The thing is, visuals has never been a issue with EA, until Live 14.

Even when Live 06 hit Xbox 360 at launch, it was visually appealing as was 07,09,10.

Problem with these guys is how the game flows and moves, it's always an animation to real life movement. That has plagued this serious for almost 8 years now and they've yet to prove they can get it right.

Live 10 was on the right path, and I will say it was help by Mike Wang that gave them that vision and effort.

But I don't see how after so many years they can't get something simple as animations too real life movement correct in a game.

Hopefully they don't focus 200% on visuals boost and really fix the gameplay and overall flow and movements of the models. They can look perfect, but without the motions to match those visuals...it's pointless!

Last edited by Behindshadows; 06-27-2014 at 11:13 AM.
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Old 06-27-2014, 11:08 AM   #104
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Re: NBA Live 15: Behind the Scenes of the Graphical Improvements (Video)

Quote:
Originally Posted by Behindshadows
The thing is, visuals have never been a issue with EA, until Live 14.

Even when Live 06 hit Xbox 360 at launch, it was visually appealing as was 07,09,10.

Problem with these guys is how the game flows and moves, it's always an animation to real life movement. That has plagued this serious for almost 8 years now and they've yet to prove they can get it right.

Live 10 was on the right path, and I will say it was help by Mike Wang that gave them that vision and effort.

But I don't see how after so many years they can get something simple as animations too real life movement correct in a game.

Hopefully they don't focus 200% on visuals boost and really fix the gameplay and overall flow and movements of the models. They can look perfect, but without the motions to match those visuals...it's pointless!
I agree 100%. Movement and animations (in my opinion) is also part of the graphics. These early pics look incredible. But if they still have that herby jerky animations it will still look weird.
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