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OS Roundtable: Is Madden's Focus Where it Should Be?

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Old 06-23-2014, 03:23 PM   #65
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Re: OS Roundtable: Is Madden's Focus Where it Should Be?

Quote:
Originally Posted by jyoung
There are definitely physics in a game like All-Pro Football 2K8, it's just that they're not procedurally generated like they are in Backbreaker or in Madden.

Physics are what allow larger running backs like Christian Okoye to fall forward while being tackled, whereas a smaller runner like Dave Meggett gets stopped in his tracks or pushed backwards.

Physics also allow a huge nose tackle like William Perry to push the center back into the quarterback's face, before he even attempts a pass rush "special move" animation. Conversely, a smaller tackle like Mike Golic will get pushed off the line of scrimmage by a skilled center like Dermontti Dawson, without the need for a silly, decleating "pancake" animation.

Every tackle and blocking collision in the game is judging the weight, direction and momentum of the colliding players to determine the type of animation that plays out (pushed back, pushed forward, neutral held up).
I think we're saying the same thing.

When folks say physics, I'm thinking real time physics, like Backbreaker. We agree that's not in 2K.

I simply think 2K did a better job programming the context of their tackle animations, considering angles, mementun & ratings. And they're also breakable animations, allowing for reactions to additional defenders coming in. If you're calling that physics, cool.
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Old 06-23-2014, 03:43 PM   #66
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Re: OS Roundtable: Is Madden's Focus Where it Should Be?

Where focus goes: energy follows and where energy flows: work is surely going on there.

I can drive the streets yet not focus on the streets.

I perceive that their focus is always drifting: north, south, east, west and never arriving at the said destination on the much too promised land of Madden euphoria..

Spoiler


In my perspective: the focus is feigned, like an attention deficit disorder recognized in an individual: the company heads do not stay on task long enough to have grasped and mastered the concepts in full that they intend to design and implement..

Spoiler


EA, the Senate, has to decide the State of their empire and not us.

If EA is going to cater to the 8-13 YO gamer and allow that gamer's deficiencies and skill to dictate their designs: then I see no hope of the game maturing in the simulation sense of matching the NFL designs.

EA Tiburon, like a Mayor of new City developments, should first design the streets, design the laws of the streets, and then certify the vehichles and drivers for the streets.

Spoiler


Once a gamer plays on the standard difficulty for Online Play: they should be challenged to play in respect to a professional manner and this impetus shall be set in accordance by circumstances and by AI.

Is EA Tiburon merely going about the motions of designing a simulation NFL product - mearly pointing, hinting at the essense but never touching on the true things and hitting the mark?

In response to the above: I believe, from experience, that they are merely pointing to the stars and moon and have no plans to actually deliver and hit the mark on those aims.

On the ground level, and face of things, the game remains to look like Football but in motion and under the hood it is a mockery and merely a hint to the essense of the NFL and should be further ahead in processing football mechanics and AI.

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Old 06-26-2014, 04:12 PM   #67
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Re: OS Roundtable: Is Madden's Focus Where it Should Be?

Quote:
Originally Posted by CM Hooe
Given how offense-oriented of a game Madden has been has historically been, I don't understand how the answer to this question can possibly be "no".
But it's focus isn't on defense. It's on flashy back of the box features while we still see insane motion shifting.
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Old 06-26-2014, 07:14 PM   #68
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Re: OS Roundtable: Is Madden's Focus Where it Should Be?

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Old 07-08-2014, 08:48 PM   #69
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