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EA Sports UFC Available Now, Post Your Impressions

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Old 06-19-2014, 11:33 PM   #265
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Re: EA Sports UFC Available Now, Post Your Impressions

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Originally Posted by ManiacMatt1782
No you won Unanimously 29-28 on all cards. 2 rounds to 1. A Split Decision is when the Judges disagree about who won the fight, 2 judges pick 1 and 1 Judge picks the other. Most Decisions are Unanimous, Phobia and I had a fight last night that was a 5 round split decision, I won 2 round, pretty clear, he won 2 rounds pretty clear, and 1 round was very close. 2 scored it 1 way, and 1 scored it the other, that is a split decision. Scorecards are never announced by round, they are always announced by judge. If all 3 judges score it the same, they will say that, if there scores that differ, they will announce all scores.
Nevermind...i am just confused. Still confused...

Last edited by reptilexcq; 06-19-2014 at 11:47 PM.
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Old 06-20-2014, 12:02 AM   #266
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Re: EA Sports UFC Available Now, Post Your Impressions

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Originally Posted by GameplayDevUFC
I'll look into the possibility but we actually don't have the animation captured at the moment. I think it was an omission more than an intentional thing to be honest. Might be able to make something work though.

When I first heard of the problem I was thinking of it from a pure BJJ standpoint where I think of a mount escape to be much more likely than a back escape (hip-bump to butterfly to standup which I think is what we have), and therefore not wholly unrealistic.

I've never escaped back without rolling to guard first in real life, but you're right, now that I think of it from an MMA perspective, guys do slide high while striking leaving the back door open quite often.
The thing is, there is an inital transition to butterfly. It would be better if a transition to another position from mount. Mount should be a dangerous place to be. Also once guys gass, there should be a delay between a failed transition and when they can try again, they can keep spamming, and while you can deny it, you can't get much ground and pound going between the spastic attempts.

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Old 06-20-2014, 12:07 AM   #267
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Re: EA Sports UFC Available Now, Post Your Impressions

Started not to get his game because the controls were frustrating

If you're on the fence get this game. Controls aren't nearly as difficult as I thought
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Old 06-20-2014, 12:08 AM   #268
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Re: EA Sports UFC Available Now, Post Your Impressions

they might seem hard/annoying at first but it give a solid 5 hours of gameplay and all will be fine with the control layout
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Old 06-20-2014, 12:28 AM   #269
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Re: EA Sports UFC Available Now, Post Your Impressions

I am understanding some of the design decision more. You really have to sit still to conserve energy. Holding the block button will often keep your stamina dropped, and upon release it will regain. I suppose that was done to prevent spamming the block. There is reward in parrying and countering but I feel if you could just penalize the aggressive puncher for basically throwing without thinking, much progress would be made.
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Old 06-20-2014, 12:46 AM   #270
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Re: EA Sports UFC Available Now, Post Your Impressions

Quote:
Originally Posted by ManiacMatt1782
The thing is, there is an inital transition to butterfly. It would be better if a transition to another position from mount. Mount should be a dangerous place to be. Also once guys gass, there should be a delay between a failed transition and when they can try again, they can keep spamming, and while you can deny it, you can't get much ground and pound going between the spastic attempts.
I don't disagree with anything you say here...on the surface I really like the cool down period on ground transitions. The thing is, the ground game can feel unresponsive enough at times, and I know there will be push back to the idea because a cool down would make it even more unresponsive, especially to the new user who is spamming everything trying to figure out how to play the game.

In an ideal world to me, all user input would result in an action on the screen no matter what, and the quality/speed/effectiveness of that action is determined by stamina/timing/ratings. The ground and clinch are the farthest from that of any place in our game, although we made some real progress on the ground with strikes overlapping with transitions. I'd prefer to be moving more in that direction than away from it. Having said that, perhaps there is more we can do...or perhaps not and cool down is the only solution without making much bigger changes.

As for the "no getups from mount" thing, the designers have really gone for a symmetric design around the ground positions, likely for the same reasons as above, except where the nature of the sport makes it absolutely impossible. A new user trying to understand the controls knows that L3 is getup no matter what, and won't ever get frustrated not getting a response from their input.

Again, we could probably balance the effectiveness better for different positions.

I keep getting reminded that many of our users, who identify themselves as UFC fans, don't know the names of the different ground positions, let alone what their advantages/disadvantages are. Our goal is to best represent the sport so they can come to understand those differences while at the same time not alienating that segment of our users or the hardcore fans who know what's what. Part of what makes the ground game a particularly tricky problem to solve.
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Old 06-20-2014, 01:05 AM   #271
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Re: EA Sports UFC Available Now, Post Your Impressions

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Originally Posted by reptilexcq
Nevermind...i am just confused. Still confused...
It really isnt that complicated:

Unanimous: When all 3 judges agree on who won the fight.
Split: When only 2 of the 3 agree on who won the fight.
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Old 06-20-2014, 01:26 AM   #272
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Re: EA Sports UFC Available Now, Post Your Impressions

Quote:
Originally Posted by aholbert32
It really isnt that complicated:

Unanimous: When all 3 judges agree on who won the fight.
Split: When only 2 of the 3 agree on who won the fight.
Also...

Majority: Like split, but the dissenting judge called it a draw. Happens much more often in the game than it does in real life.
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