Home

EA Sports UFC: Hands-On Impressions

This is a discussion on EA Sports UFC: Hands-On Impressions within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
College Football 26 Must Do More With Transfer Portal
Reply
 
Thread Tools
Old 06-13-2014, 06:07 PM   #9
MVP
 
OVR: 0
Join Date: May 2014
Location: Phoenix, AZ by way of Washington D.C.
I heard that this game doesn't have gameplay sliders. Please tell me this isn't true? If so I will be cancelling my preorder.
JKSportsGamer1984 is offline  
Reply With Quote
Old 06-13-2014, 06:09 PM   #10
MVP
 
cdk10's Arena
 
OVR: 15
Join Date: Jul 2003
Location: Lakeland, FL
Re: EA Sports UFC: Hands-On Impressions

Quote:
Originally Posted by JKSportsGamer1984
I heard that this game doesn't have gameplay sliders. Please tell me this isn't true? If so I will be cancelling my preorder.
nope, no sliders
__________________
Gametags

Xbox - CK11
PS4 - The_One_CK
cdk10 is offline  
Reply With Quote
Old 06-13-2014, 06:30 PM   #11
Pro
 
OVR: 9
Join Date: Feb 2005
No sliders and you're only allowed 10 create a fighters.
JoeMimic is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-13-2014, 06:56 PM   #12
MVP
 
OVR: 0
Join Date: May 2014
Location: Phoenix, AZ by way of Washington D.C.
Quote:
Originally Posted by JoeMimic
No sliders and you're only allowed 10 create a fighters.
Wow are you kidding me? EA always finds a way to disappoint smh. I was so looking forward to this game too but after watching the live stream of the retail version, my skepticism about the gameplay was justified. Every fighter seems to fight the same way with exception of a few signature moves here & there (not nearly enough of*a variety in striking & takedown animations). Punches don't have enough pop to them. The CPU is way to aggressive & arcady in it's approach. Stamina regenerates too fast. Fighters don't fight like their real life counterparts in terms of strategy. Again there are a few nuances here & there but not nearly enough. These are all issues that I would attempt to mask with the use of sliders (ala Fight Night Champion). Not having sliders is a deal breaker for me. I'll be cancelling my preorder tomorrow.
JKSportsGamer1984 is offline  
Reply With Quote
Old 06-14-2014, 05:57 AM   #13
Pro
 
OVR: 9
Join Date: Feb 2005
Quote:
Originally Posted by JKSportsGamer1984
Wow are you kidding me? EA always finds a way to disappoint smh. I was so looking forward to this game too but after watching the live stream of the retail version, my skepticism about the gameplay was justified. Every fighter seems to fight the same way with exception of a few signature moves here & there (not nearly enough of*a variety in striking & takedown animations). Punches don't have enough pop to them. The CPU is way to aggressive & arcady in it's approach. Stamina regenerates too fast. Fighters don't fight like their real life counterparts in terms of strategy. Again there are a few nuances here & there but not nearly enough. These are all issues that I would attempt to mask with the use of sliders (ala Fight Night Champion). Not having sliders is a deal breaker for me. I'll be cancelling my preorder tomorrow.
Check out the EA UFC section in the forum AHolbert has the retail version and has been posting impressions.
JoeMimic is offline  
Reply With Quote
Old 06-15-2014, 12:41 AM   #14
Just started!
 
OVR: 0
Join Date: Jun 2014
This game is reminding me a lot of Fight Night when it first dropped for the Last gen. That was the reason I bought a 360 back then.
CrookedHype is offline  
Reply With Quote
Old 06-15-2014, 09:56 AM   #15
MVP
 
OVR: 0
Join Date: Oct 2013
Blog Entries: 1
Quote:
Originally Posted by BQ32
The controls are not all that complicated if you were willing to invest a couple of hours into them instead of giving up and then whining about it. They become second nature pretty fast after playing it for a day or so. I can't understand this idea that a game should be able to be mastered in one play sitting, where is the reward in that. When you sit down and are dog at a game but keep at it and finally find that moment where everything clicks, you feel badass and that is a moment I love.
I agree! I mean look at me, I'm visually impaired and can hardly see, and I take the time to master every game I play. Practice makes perfect!
aguero90 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-17-2014, 10:04 AM   #16
MVP
 
DBMcGee3's Arena
 
OVR: 7
Join Date: Oct 2011
I just haven't been able to get into the demo. The striking is a bit arcadey, as there are too many strikes thrown, and none of them ever really seem to pack a wallop. I've had several knockdowns where I didn't even realize I'd been hit until my guy goes down. Also, to me this control scheme has always been a bit boring, especially on the ground. I get so tired of making a zillion quarter circles with the stick, eventually I just avoid the ground game altogether. The submission mini-game is a bit annoying to me as well.

I'll reserve full judgement until I get my hands on the retail version, but the demo definitely hasn't swayed me towards buying the game, despite the excellent graphics and presentation.
DBMcGee3 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:48 PM.
Top -