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EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Old 06-12-2014, 11:08 AM   #641
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by aholbert32
FYI, I should have the game by tomorrow afternoon/evening.
Awesome, looking forward to your opinions
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Old 06-12-2014, 01:01 PM   #642
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by GameplayDevUFC
OK, our gameplay producer just got back from vacation today so I was able to talk to him about all things stamina.



One interesting tidbit that I wasn't aware of was that permanent stamina and permanent damage (yes there is such a thing) are tuned for a real time 5 minute round, not an accelerated clock. The reason is because we currently don't have a modifier on the tuning for real time vs. accelerated clock. So it had to be tuned for the worst case scenario, which is a full 5 minute round.



I cannot comment on anything about the future of the project, so don't ask me if this can be patched or tuned because I won't be able to answer.



I just thought this information would be of interest to you.

So to get the full effects of stamina/damage we must fight full 5 min rounds.

Ok.... Guess decisions will be non-existent then. No way will the CPU ever last 15-25 mins.


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Old 06-12-2014, 01:35 PM   #643
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

I'm baffled as to why there is no sprawl (from defending takedowns) in this game.
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Old 06-12-2014, 01:58 PM   #644
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by rafaelpaolo84
As far as I know, you can only use created fighters or Bruce Lee in career mode.
Wait, has this been confirmed? Because that's really really bad if true, but I'm 90% sure it isn't true.
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Old 06-12-2014, 02:07 PM   #645
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

The only way full 5 min rounds will last to take full advantage of the stamina, will be in the AI strike output is lowered much more.
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Old 06-12-2014, 02:39 PM   #646
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Wait, has this been confirmed? Because that's really really bad if true, but I'm 90% sure it isn't true.
Its confirmed.
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Old 06-12-2014, 03:10 PM   #647
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Its confirmed.
That is fine by me. I always use CAF anyway.
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Old 06-12-2014, 03:38 PM   #648
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

So I've spent a good few days playing the demo on the PS4. My impressions are from more of a casual outside perspective as I've admittedly just suddenly got interested in the UFC and MMA fighting in general. I've never played any of the prior MMA games as well. I've got UFC preordered, and this will be my first entry.

Firstly - the graphics. Certainly decent. Next-gen? I don't know. I come from computer gaming, and I've always kept my hardware up to date to be able to run most games on high(ish) settings. To be honest - I've never felt even the best looking console games can look as good as a maxed out computer game. When I picked up The Show this year for my PS4, I was very pleased with the graphics and the presentation. UFC is definitely up to that level if not just plain better looking. The blood, the sweat, the body deformation.. blah blah blah. It makes the virtual fights believable - and to me that's what matters.

So the gameplay. I haven't in the past followed the UFC nor MMA.. so I suppose this more of a gamer's impression, but... I like it. Now I do see a lot of AI aggressiveness in the demo no matter whom I choose. Wildly throwing strikes to the point of stamina drain, leaving the AI open for counters and possibly KOs. That may be directly related to the AI setting restricted to Easy in the demo. The striking, to me at least, feels good. Hits have force, and each strike carries weight. The stamina drain affects the force. At full drain you're throwing wet paper bags. Sometimes if both fighters are doing fancy strikes simultaneously there's some strange as hell physics going on but whatever - it's pretty rare.

It seems like I'm having to defend truckloads of takedown attempts. At first I kept getting my *** thrown to the canvas, but now I seem to have a pretty good eye for it and have gotten better at defending it. The clinches and the groundwork is where I need better understanding of the game and of MMA in general. I understand the different positions somewhat, and how to get there.. but I find myself still swinging that right stick around like an idiot. I also need to figure out how the stamina plays a part in being able to advance, reverse, etc. The back side mount, or the sprawl positions I have not been able to get myself into. I suppose that may be only possible from clinch takedown positions? I'm not sure.

One thing I am excited about is the UFC Career mode. For some reason, I've always enjoyed these types of game modes in sports games. NBA 2k, The Show series, and now UFC. Should be fun! Sorry for the lengthy post - but felt like if I was going to give an impression, OS is definitely the place to post it.

Come Tuesday, if anyone wants to get into some friendly scraps on the PS4 or teach a newcomer a thing or two - feel free to add me on PS4. Same PSN: Creezey.

Also, quick question: is the stacked guard initiated by the top fighter, or the bottom? It seems to happen randomly and I can't figure out how the fighters are getting there.
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