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EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Old 06-07-2014, 02:42 PM   #465
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by Swamp Swagger
Probably already been said before but why does the ref to absolutely nothing in the game? And what happen to after you knock someone down or KO them you can't pounce and punch them a few times like it old games

The game automatically knows what's a KO and what's just a knock down even though in some cases I noticed some of the knock downs look just as brutal as KO's. In real life when a fighter knocks his opponent down they always get on top of them just to make sure they are out and then the ref jumps in

Never happens in this game and it may be a minor negative but it does take away from the overall feeling in my opinion

Edit: Maybe it's just a demo thing
I have pretty much the same question. Why does the ref just stand there? It's almost useless to even have them in the game at all considering they have no effect on the actual gameplay. It's like they are just there for presentation and nothing else. You see them get introduced and all of the pre-match stuff then after the match you see them in the cutscene. I guess since there's no ref/Dr. stoppages, eye pokes, low blows (accidental or otherwise), etc the ref doing nothing should be expected.

More than likely I am just going to skip getting the game. I have tried to like the demo and I just can't do it. There's just too many flaws that shouldn't be there. When a game makes it's marketing around stamina playing a major factor you shouldn't have a fighter who has just gassed himself beyond the limit be able to still shoot in for a takedown on an opponent with a full stamina bar and get the takedown with no problem whatsoever. Same goes for that situation and blocking strikes, takedowns, and clinches. It seems like a lot of stuff was left out to cater more toward the "rock em sock em" style. I know there are people that like that and if they love it then that's great. I'm sure this game will find it's audience but it's not for me.
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Old 06-07-2014, 02:49 PM   #466
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Hopefully that is because of the easy difficulty. I do agree though. I am seeing knock downs that look like a KO and the fighter snaps back up rather easily.

But again, the demo is said to have some variance when compared to the final build. I am having fun with the game but am concerned with how online will play out and what difficulty it will represent.
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Old 06-07-2014, 03:15 PM   #467
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Maybe its me and my by own admission I am not very good at this game and have only played it a few times. But it seems like my stamina depletes way faster than the CPU. Gustafsson out threw me by 98 strikes over 2+ rounds but after every exchange it seems like I was always the one who had to retreat because my kicks and punches had nothing on them.

Obviously its a demo but this jumps out at me everytime I boot it up.
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Old 06-07-2014, 03:43 PM   #468
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by Swamp Swagger
Probably already been said before but why does the ref to absolutely nothing in the game? And what happen to after you knock someone down or KO them you can't pounce and punch them a few times like it old games

The game automatically knows what's a KO and what's just a knock down even though in some cases I noticed some of the knock downs look just as brutal as KO's. In real life when a fighter knocks his opponent down they always get on top of them just to make sure they are out and then the ref jumps in

Never happens in this game and it may be a minor negative but it does take away from the overall feeling in my opinion

Edit: Maybe it's just a demo thing
Here is the thinking. There is a difference between a KO and a TKO in the game. A KO is knockout where there is no doubt and the fighter is unconscious. There is no need for the ref to step in the game the fighter is not allowed to land follow up punches.

There are also TKO's and the ref does step in on TKOs because its the ref who is actually stopping the fight.

It doesnt match up with what happens in reality but since there is no "Finish the Fight" mechanic that allows a fighter to land punches there is no need to and an animation having the ref pull him off the fighter. Its something that they should add though.
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Old 06-07-2014, 03:45 PM   #469
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by N51_rob
Maybe its me and my by own admission I am not very good at this game and have only played it a few times. But it seems like my stamina depletes way faster than the CPU. Gustafsson out threw me by 98 strikes over 2+ rounds but after every exchange it seems like I was always the one who had to retreat because my kicks and punches had nothing on them.

Obviously its a demo but this jumps out at me everytime I boot it up.
You probably arent moving enough. I have no issues with temporary stamina when I get them to miss. I have issues with permanent stamina for both fighters because it doesnt seem to drop far enough.
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Old 06-07-2014, 03:46 PM   #470
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by N51_rob
Maybe its me and my by own admission I am not very good at this game and have only played it a few times. But it seems like my stamina depletes way faster than the CPU. Gustafsson out threw me by 98 strikes over 2+ rounds but after every exchange it seems like I was always the one who had to retreat because my kicks and punches had nothing on them.

Obviously its a demo but this jumps out at me everytime I boot it up.
It's not just you, I noticed it as well and said it a couple of days ago the User stamina depletes faster and recovers slower then the CPU stamina. After 3 strikes, I always have to back way up and cover up because my stamina be completely gone. But yet the CPU be on strike number 8 in a row and his stamina still be more then half full.

Just non stop barrage of strikes from them and them not getting tired as fast as you. It has gotten to the point now that I know my stamina will be completely gone after my 3rd strike, I just automatically take the CPU down after my 3rd strike for I can rest for a seconds.

I also will like to say the CPU does the flying knee and super man punch way too often for my liking. In real life fighters use those type of moves maybe once or twice an entire fight. In the demo they use those 2 moves as though they are jabs.

And finally, I really hope they increase the effectiveness of leg kick damage. I'm tired of me damaging their leg, just for it can heal 100% 2 seconds later and stay healed for the rest of the fight. From what I see, then only parts of the body where damage lasts the entire fight is head damage and torso damage. Legs always completely heal 100% and the damage never last longer then 2 or 3 seconds.

If I severely injury your leg, then damn it should stay injured for the rest of the fight. Not automatically heal 3 seconds later and you go about moving at your regular pace as though your leg was never injured.

They also really need to do something about the ease the CPU breaks out of submissions. Because I swear, let the CPU lock in a submission on you 90% of the way in, you aren't breaking out of it, but yet the CPU breaks out of your submissions when you have it 90% locked in.
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Old 06-07-2014, 04:01 PM   #471
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by Gotmadskillzson
It's not just you, I noticed it as well and said it a couple of days ago the User stamina depletes faster and recovers slower then the CPU stamina. After 3 strikes, I always have to back way up and cover up because my stamina be completely gone. But yet the CPU be on strike number 8 in a row and his stamina still be more then half full.



Just non stop barrage of strikes from them and them not getting tired as fast as you. It has gotten to the point now that I know my stamina will be completely gone after my 3rd strike, I just automatically take the CPU down after my 3rd strike for I can rest for a seconds.



I also will like to say the CPU does the flying knee and super man punch way too often for my liking. In real life fighters use those type of moves maybe once or twice an entire fight. In the demo they use those 2 moves as though they are jabs.



And finally, I really hope they increase the effectiveness of leg kick damage. I'm tired of me damaging their leg, just for it can heal 100% 2 seconds later and stay healed for the rest of the fight. From what I see, then only parts of the body where damage lasts the entire fight is head damage and torso damage. Legs always completely heal 100% and the damage never last longer then 2 or 3 seconds.



If I severely injury your leg, then damn it should stay injured for the rest of the fight. Not automatically heal 3 seconds later and you go about moving at your regular pace as though your leg was never injured.



They also really need to do something about the ease the CPU breaks out of submissions. Because I swear, let the CPU lock in a submission on you 90% of the way in, you aren't breaking out of it, but yet the CPU breaks out of your submissions when you have it 90% locked in.

I agree 100% on the healing thing. If you ever wanna get the animations where they limp, hold there side, ect you have to hit that part of the body non stop other wise it heals up. If you even target another area then try to strike that previous area they probably already healed

Saying that doesn't mean they should just stayed injured all match but it should heal way slower during mid round. Then heal even more in between rounds while that particular body section still being more at risk to be injured more

If that made any sense lol
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Old 06-07-2014, 04:17 PM   #472
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

If I damage a limb, I want that limb damaged the entire fight, like it is in real life. Force them to completely change their fighting strategy. Like when Faber broke his hand in the 1st round, the rest of the fight he threw nothing but elbow strikes and his take down was no where near as good either. In this game, your leg can turn dark red and buckle, you can instantly not just take down somebody with a single leg, but lift them up in the air for a power slam.

Like, wow, how can you power slam somebody when I just saw your leg buckle and turn dark red a second ago ? Unrealistic.

To me that just makes the strategy of leg kicks USELESS if the damage isn't permanent and carries over to the next the round. The way it is in the demo, it is like don't even worry about leg kicks, just back up, in 3 seconds your leg will be 100% completely healed like nothing happened. Hell don't even back up, leg kicks don't effect your movement what so ever, just shoot in for a power slam.
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