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EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Old 06-07-2014, 01:09 AM   #457
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by ManiacMatt1782
The problem with that is, those flashy strikes, most people could do without. Yes they are very telegraphed with the exception of the superman punch. The need for that flashy modifier on top of a power modifier, lead to the need for hooks to be placed on the D-pad with the strikes, eliminating the ability for us to have a walking jab, Most of us if polled would have probably said, ditch the 2nd modifier, no need for it. Throw hooks on to the power modifier, allow movement your jabs crosses and leg kicks. right now there is no way to throw a good stepping leg kick. nor is there a way to walk someone down with your jab. Also setting up a basic combo like Jab, Cross, Leg kick is that much harder because you have to let off of the stick. I know it is too late for this game, and something that would be impossible to patch, But something for the development team to keep in mind for UFC 2. Myself and a few other absolutely love the footwork, but feel it is not used to it's full potential due to this 2nd modifier taking up a bunch of extra conrtols for moves we aren't really gonna use all that often. I want to circle and and jab instead of hook, and I am stuck throwing a hook. Kinda frustrating for guys who do want to get technical, while keeping it simple.
I totally hear what you're saying, and this is very valid feedback. To play devils advocate, I think there is very satisfying payoff if you can execute something like the pettis/henderson showtime kick in the same context it happened in real life with our game, with the same setup and the same outcome. That would be an amazing moment.

And given that our game will be what people are playing in the future when who knows what happens in upcoming ppv's, it's prudent for us to look ahead at where mma techniques are going and what things may come up in the future and give the user the opportunity to explore those techniques as they may very well show up as the next big highlight reel finish. Plus it's fun, exciting and that's what some people look for in the game.

Is that payoff worth it given the drawbacks you outline? Certainly a subjective thing that different people will have differing opinions about. It's a debate that was had internally as well. Perhaps there is a better approach that gives more people what they want, and I respect where you're coming from on this. Know that moving jabs have come up many times throughout development and is certainly on our radar, but are not something we delivered for this year's release as you've already discovered. I wish I could give you a more satisfying answer than that, but hopefully this at least give you a perspective on way things were done the way they were.
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Old 06-07-2014, 01:25 AM   #458
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

FINALLY got a submission victory. I must say there are times where the CPU can escape completely out of a submission even though you have the submisssion 90% locked in. That should never happen when it is in that deep just from ONE slip up of the left stick. I prefer gradual escapes when it is in that deep. And what pissed me off the most was Jones was completely gassed each time he did that BS in the 3rd round when my guy half a tad bit more then half of his stamina.

I was on the verge of spiking the controller into the ground. I was saying to myself come on now, how many times is the CPU going brute force escape out my submission when I'm on the 4th freaking gate.
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Old 06-07-2014, 10:25 AM   #459
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

I better get my ground game going or the higher difficulties are going to destroy me.
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Old 06-07-2014, 12:09 PM   #460
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by Gotmadskillzson
FINALLY got a submission victory. I must say there are times where the CPU can escape completely out of a submission even though you have the submisssion 90% locked in. That should never happen when it is in that deep just from ONE slip up of the left stick. I prefer gradual escapes when it is in that deep. And what pissed me off the most was Jones was completely gassed each time he did that BS in the 3rd round when my guy half a tad bit more then half of his stamina.

I was on the verge of spiking the controller into the ground. I was saying to myself come on now, how many times is the CPU going brute force escape out my submission when I'm on the 4th freaking gate.

Hope on higher difficulties they don't break them even more
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Old 06-07-2014, 12:09 PM   #461
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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I better get my ground game going or the higher difficulties are going to destroy me.

Same here....
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Old 06-07-2014, 12:32 PM   #462
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

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Originally Posted by GameplayDevUFC
I totally hear what you're saying, and this is very valid feedback. To play devils advocate, I think there is very satisfying payoff if you can execute something like the pettis/henderson showtime kick in the same context it happened in real life with our game, with the same setup and the same outcome. That would be an amazing moment.

And given that our game will be what people are playing in the future when who knows what happens in upcoming ppv's, it's prudent for us to look ahead at where mma techniques are going and what things may come up in the future and give the user the opportunity to explore those techniques as they may very well show up as the next big highlight reel finish. Plus it's fun, exciting and that's what some people look for in the game.

Is that payoff worth it given the drawbacks you outline? Certainly a subjective thing that different people will have differing opinions about. It's a debate that was had internally as well. Perhaps there is a better approach that gives more people what they want, and I respect where you're coming from on this. Know that moving jabs have come up many times throughout development and is certainly on our radar, but are not something we delivered for this year's release as you've already discovered. I wish I could give you a more satisfying answer than that, but hopefully this at least give you a perspective on way things were done the way they were.
Hey I appreciate the response. And just so you know. I am having an absolute blast with the Demo and fully plan on keeping my preorder. Just while we have a developers attention, I wanted to address what I feel are some negatives and flaws to the current scheme so those issue could hopefully at a minimum be discussed for UFC 2 project. I actually am pretty excited for the release being a big MMA fan. I would like to see this franchise be great, not just very good. If I can help with that by giving feed back, I am happy to help. Good luck with the release. And thank you for listening to our critiques, both positive and negative.
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Old 06-07-2014, 01:16 PM   #463
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

I do appreciate the input, GameplayDev. There was a developer that did the same for EA MMA and it was really helpful. It shows you guys care about the quality of product.
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Old 06-07-2014, 01:45 PM   #464
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EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Probably already been said before but why does the ref to absolutely nothing in the game? And what happen to after you knock someone down or KO them you can't pounce and punch them a few times like it old games

The game automatically knows what's a KO and what's just a knock down even though in some cases I noticed some of the knock downs look just as brutal as KO's. In real life when a fighter knocks his opponent down they always get on top of them just to make sure they are out and then the ref jumps in

Never happens in this game and it may be a minor negative but it does take away from the overall feeling in my opinion

Edit: Maybe it's just a demo thing
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