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MLB 14 The Show OSFM Hybrid Roster - V1 Release

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Old 05-28-2014, 10:31 PM   #249
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by authentic
Got the roster at 8 yesterday, finished at 8 tonight! **************** YES!!!! ILFT and I truly enjoy helping out with this stuff. It was a blast, but very tiring....

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Thanks for all the hard work.

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Old 05-28-2014, 10:32 PM   #250
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

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Originally Posted by msmith05
So does that mean after Willard done v2 out tonight?
it means once willard does his edits, we will finish up the milb pitch edits then it should be a go.
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Old 05-28-2014, 10:34 PM   #251
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Great work guys. Thanks for the effort and dedication u have all put into this!!

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Old 05-28-2014, 10:34 PM   #252
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by authentic
Got the roster at 8 yesterday, finished at 8 tonight! **************** YES!!!! ILFT and I truly enjoy helping out with this stuff. It was a blast, but very tiring....

Sent from my SM-N900V using Tapatalk

around 2:48am, in psn party chat:
"maaaaan, why does brad hand need so many pitches?"


loved this project, thanks for letting us help
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Old 05-28-2014, 10:34 PM   #253
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by authentic
Got the roster at 8 yesterday, finished at 8 tonight! **************** YES!!!! ILFT and I truly enjoy helping out with this stuff. It was a blast, but very tiring....

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Thats very impressive that 2 of you could get thru pitch edits in such a quick fashion. Im sure you both are very tired, as is Williard and all the guys that worked on this roster.
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Old 05-28-2014, 10:35 PM   #254
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Originally Posted by davis25
I did about 20 sims today and moved sliders all over, they really make little to no difference on simmed games, just saw nothing to indicate they did anything.


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sliders greatly alter cpu vs cpu simulated games.
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Old 05-28-2014, 10:39 PM   #255
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

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Originally Posted by HopiDesertPriest
sliders greatly alter cpu vs cpu simulated games.

Ive got alot of data that shows it doesnt, but believe what you will!


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Old 05-28-2014, 10:41 PM   #256
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by HopiDesertPriest
sliders greatly alter cpu vs cpu simulated games.
Pitchers stamina sliders, and pitchers hook effect sim games, along with the injury slider. As far as the hitting sliders go I don think they have any effect, unless its been changed by SCEA.

Would love to hear from a dev on this one way or another. That would be great if all sliders had a impact on simulated games. I messed with them last year on 13 just to see if it had any effect because of offensive stats being to high, and I didnt notice any difference in 13, so I assumed its the same way with 14.
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