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MLB 14 The Show OSFM Hybrid Roster - V1 Release

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Old 05-28-2014, 10:47 AM   #113
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Concerning the CPU generated draft classes, how can we integrate them properly into the rosters?
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Old 05-28-2014, 10:52 AM   #114
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

fwiw batting sliders, with the exception of clutch has zero effect on sims.
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Old 05-28-2014, 11:26 AM   #115
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Just a curious question - if the player ratings get moved around to impact their sim performance, how will that impact their performance in played games?

I get you can use sliders, but that can also have consequences for other players since all players use the same sliders.
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Old 05-28-2014, 11:30 AM   #116
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

I may have figured out a possible solution to Batting Averages based on some info given to me by Totte and suggestions from Waittilnextyear. I want to test it tonight - I believe it is player specific to a select group.

Also teeds and I know what we missed defensively - my fault, I did the AL myself but had someone enter numbers for the NL and really didn't go back to put my personal touches on them. They will never be 100% perfect, but you guys have given us a great base to look at as well as the info Totte has given me. We will have that fixed on V2 which I would like to release tonight or tomorrow.

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Concerning the CPU generated draft classes, how can we integrate them properly into the rosters?
As for draft classes, you need to fix their faces no matter what - my personal suggestion is you downgrade each teams draft class by 5 or 10 based on their potential. I actually add lower level prospects or this years draft class to my team
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Old 05-28-2014, 11:36 AM   #117
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by Willard76
I may have figured out a possible solution to Batting Averages based on some info given to me by Totte and suggestions from Waittilnextyear. I want to test it tonight - I believe it is player specific to a select group.

We will have that fixed on V2 which I would like to release tonight or tomorrow.
You're gonna wait for pitch edits to be complete and then add this, correct?
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Old 05-28-2014, 11:46 AM   #118
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

sorry for the dumb question but pitch edits being done tonight Willard you will be releasing another version of these rosters tonight with those correct?
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Old 05-28-2014, 12:09 PM   #119
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MLB 14 The Show OSFM Hybrid Roster - V1 Release

So I just ran a sim, and at the end of the season noticed that the top 3 mvp candidates for the NL were pitchers. The AL was hitters, but I am assuming the DH played a big part of that! Anyone else seeing alot of this in their sims?


I can understand Wainwright at 20-10 2.19 era, but third place was shelby miller at 16-9 and 3.00, kinda silly, looks like a show issue more less!

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Old 05-28-2014, 12:13 PM   #120
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Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by davis25
So I just ran a sim, and at the end of the season noticed that the top 3 mvp candidates for the NL were pitchers. The AL was hitters, but I am assuming the DH played a big part of that! Anyone else seeing alot of this in their sims?


I can understand Wainwright at 20-10 2.19 era, but third place was shelby miller at 16-9 and 3.00, kinda silly, looks like a show issue more less!

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This was a bit of an issue last year as well, although it may become more common in the "golden age of pitching" :P.
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