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MLB 14 The Show OSFM Hybrid Roster - V1 Release

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Old 05-28-2014, 12:53 AM   #81
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Re: OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by msmith05
Question about starter stamina. Playing with Astros cosart is cruising at 74 pitches in 7th. Up 3-0. Then it says he is tired. Do i need to adjust a slider or is that right
Depends what pitching style are you using? Classic, meter?

If you using anything besides pulse there's a good chance it's tied to the effort your putting on all your pitches, lots of high effort pitches drain stamina faster.
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Old 05-28-2014, 12:58 AM   #82
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Cool Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by WaitTilNextYear
It's true but then again it really depends on your units of measurement. How important is the # of .300 hitters really? We already know OBP is much more important. That being said, I agree that the pitching has an edge mostly due to decreased BB levels. Even so, I quoted you just my 1st 2 sims...would really need 100 sims to make any conclusions. And I'm not going there, lol.

It'll be interesting to see, however, if the pitch edits will move the needle away from pitching or not. I don't think anyone can say for sure until the edits are done.


Oh of course, that's why I said I agreed with you. Average matters perhaps for awards, and I mainly used it to reference earlier complaints.

I certainly don't think it is something significant to worry about.
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Old 05-28-2014, 12:59 AM   #83
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Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by buczneverlose
Quick question about pitch edits

When you edit the pitch types, velocity, break and control, does it factor into the overall rating or is it just the stamina, clutch, hits, hr, walks, k's and what not that determines a pitchers overall? Seems like the overall stays the same when I was testing it out but I just want to make sure .
It definitely affects overalls.

Just saw Ryan Brasier of LAA go from 63 to 66 OVR after editing him.
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Old 05-28-2014, 01:01 AM   #84
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Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by WaitTilNextYear
It definitely affects overalls.

Just saw Ryan Brasier of LAA go from 63 to 66 OVR after editing him.
Definitely effects it just on a smaller scale than the per/9 attributes do.
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Old 05-28-2014, 01:07 AM   #85
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Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by buczneverlose
Sorry if I'm coming across as knocking the rosters. I'm just blown away and lost with some of the sim results and ratings even tho you tell me not to look at them. That's impossible. Pretty much destroyed Puig, Arenando and plenty of others I could name. I just want to know the logic behind it all. When I wake up tomorrow I'll make sure to play a game and see how it pans out but as for me I think I'm gonna take on the task of doing the pitch edits to Version 2 of OSFM and use that for my franchise because it fits me better and provides the stats I want to see. Knowing how tough rosters are to do, I'll never knock them. It's time consuming and sometimes things slip and things don't work out as planned to what some people want. We all have our own personal preference and Willard and company did a great job in doing this and they should be commended for it. It worked great in the past I just want something to my liking and be able to start my franchise. It's the end of May. I'm more frustrated they didn't release this game any earlier so we can figure this stuff out in time for opening week/month of the season. Hope you understand. I actually would love to help fix what I feel is wrong but that wouldn't work cause you guys have a different way of doing it and I don't think I would be satisfied with any end result. Once again personal preference.

Disclaimer I am a little moody cause I spent the past 13 days in the hospital with a double kidney infection and I'm wrecked on pain meds so it makes me edgy, sorry if I offended anyone.
Did you use the sliders that Willard recommended? They compensate for lower contact numbers.
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Old 05-28-2014, 01:09 AM   #86
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Re: OSFM Hybrid Roster - V1 Release

my only complaint is i think kris bryant ratings are way below what he is doing in the minor leagues. he went from a 70 to 61 overall. i know overall doesnt matter as much but he was also downgraded in the power department. he is mashing in aa right now. then i see baez power ratings and they are in the 70s lol. they are both top 10 prospects.

.337 .431 .641 1.072 with 14 hrs and 43 rbis... not sure how his power goes from 60s to 50s. seems like a mistake.

Last edited by romeosdistress; 05-28-2014 at 01:13 AM.
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Old 05-28-2014, 01:24 AM   #87
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Re: OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by romeosdistress
my only complaint is i think kris bryant ratings are way below what he is doing in the minor leagues. he went from a 70 to 61 overall. i know overall doesnt matter as much but he was also downgraded in the power department. he is mashing in aa right now. then i see baez power ratings and they are in the 70s lol. they are both top 10 prospects.

.337 .431 .641 1.072 with 14 hrs and 43 rbis... not sure how his power goes from 60s to 50s. seems like a mistake.
When you look at other players in perspective, it makes sense. It's just a way to account for the level difference in the game.
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Old 05-28-2014, 01:30 AM   #88
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Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by URBYJT
Did you use the sliders that Willard recommended? They compensate for lower contact numbers.
My question is are these Veteran, Allstar, Hall of fame sliders?
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