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MLB 14 The Show OSFM Hybrid Roster - V1 Release

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Old 05-27-2014, 11:46 PM   #73
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Re: OSFM Hybrid Roster - V1 Release

Update on the pitch edits:

I have handed the roster off to ILFT. I got through the Cubs and will take a break while he gets after it. When he's done, I'll pick it back up. Still steaming at twitch.tv/osauthentic

I think I'll play a game with the pitch edits!
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Old 05-28-2014, 12:12 AM   #74
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Re: OSFM Hybrid Roster - V1 Release

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Originally Posted by WaitTilNextYear
Be aware of your sample size before knocking these rosters....

I am also simming and in one sim I got 6 .300 hitters and in another there were 12 .300 hitters.


I do agree that it looks qualitatively as though the balance has shifted slightly to the pitchers (looking at team-by-team season K, BB, and ERA numbers), BUT real life MLB is trending that way anyway...note how the hitting #s trend down over the last 5 years.

I completely agree, however the last 3 regular seasons had 24, 25, and 26 .300 players. That is pretty far from 12, much less 6 or less.



Willard and his team have done a fantastic job, and even the roster team understood the batting was a tough fix.

Honestly the current issues seem fixable and the roster is an incredible effort, especially for a v.1
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Old 05-28-2014, 12:29 AM   #75
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Re: OSFM Hybrid Roster - V1 Release

Sorry if I'm coming across as knocking the rosters. I'm just blown away and lost with some of the sim results and ratings even tho you tell me not to look at them. That's impossible. Pretty much destroyed Puig, Arenando and plenty of others I could name. I just want to know the logic behind it all. When I wake up tomorrow I'll make sure to play a game and see how it pans out but as for me I think I'm gonna take on the task of doing the pitch edits to Version 2 of OSFM and use that for my franchise because it fits me better and provides the stats I want to see. Knowing how tough rosters are to do, I'll never knock them. It's time consuming and sometimes things slip and things don't work out as planned to what some people want. We all have our own personal preference and Willard and company did a great job in doing this and they should be commended for it. It worked great in the past I just want something to my liking and be able to start my franchise. It's the end of May. I'm more frustrated they didn't release this game any earlier so we can figure this stuff out in time for opening week/month of the season. Hope you understand. I actually would love to help fix what I feel is wrong but that wouldn't work cause you guys have a different way of doing it and I don't think I would be satisfied with any end result. Once again personal preference.

Disclaimer I am a little moody cause I spent the past 13 days in the hospital with a double kidney infection and I'm wrecked on pain meds so it makes me edgy, sorry if I offended anyone.
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Old 05-28-2014, 12:36 AM   #76
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Re: OSFM Hybrid Roster - V1 Release

Quick question about pitch edits

When you edit the pitch types, velocity, break and control, does it factor into the overall rating or is it just the stamina, clutch, hits, hr, walks, k's and what not that determines a pitchers overall? Seems like the overall stays the same when I was testing it out but I just want to make sure .
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Old 05-28-2014, 12:39 AM   #77
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Re: OSFM Hybrid Roster - V1 Release

Nice work men. Looking at Mariners defensive ratings and see you guys downgraded Miller and upgraded Zunino. That's all I need to see. Nice work!!
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Old 05-28-2014, 12:42 AM   #78
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Re: OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by Pandetta
I completely agree, however the last 3 regular seasons had 24, 25, and 26 .300 players. That is pretty far from 12, much less 6 or less.



Willard and his team have done a fantastic job, and even the roster team understood the batting was a tough fix.

Honestly the current issues seem fixable and the roster is an incredible effort, especially for a v.1
It's true but then again it really depends on your units of measurement. How important is the # of .300 hitters really? We already know OBP is much more important. That being said, I agree that the pitching has an edge mostly due to decreased BB levels. Even so, I quoted you just my 1st 2 sims...would really need 100 sims to make any conclusions. And I'm not going there, lol.

It'll be interesting to see, however, if the pitch edits will move the needle away from pitching or not. I don't think anyone can say for sure until the edits are done.
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Old 05-28-2014, 12:42 AM   #79
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Re: OSFM Hybrid Roster - V1 Release

Quote:
Originally Posted by WaitTilNextYear
To be honest, some people won't play until the defensive ratings have had similar tender love and care as Jeezy gives the pitch edits, but luckily for me I am not that ocd about these rosters. Pitch edits mark the end of my personal rosteritis.

The problem with trying to standardize defensive ratings is that state-of-the-art defensive metrics (that are not proprietary info) are awful. Even if you guys use a system, there are bound to be problems with that--i.e. good OFs with bad FLDG %. Good SSs with bad UZR. Those stats fluctuate so much year over year it's kind of comical.
Yeah, probably because chances vary so much or the type of chances. Some balls are just harder than others, even when hit to "routine" depths/locations. Probably would need a sort of 3-year data set and that's hard (impossible?) to come by.

It's too bad because defense is important for sure, probably more so than pitch types in this game (you can get anyone out on any pitch, but fielding being off alters that ability for fielders).

That said - it wouldn't stop me from using the rosters. I could rate them similar to other players with the ability (rate Puig at least as high as other strong RF arms in the roster), etc.
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Old 05-28-2014, 12:50 AM   #80
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Re: OSFM Hybrid Roster - V1 Release

Question about starter stamina. Playing with Astros cosart is cruising at 74 pitches in 7th. Up 3-0. Then it says he is tired. Do i need to adjust a slider or is that right
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