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NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

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Old 05-14-2014, 12:24 PM   #41
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

Doc

"And hoists it in"
"And sends it around the roulette wheel"
"Hit THE POST with THE SHOT!"
"And Chara skyhooks it out of the zone"
"Crosby flips it ahead"

And Edzo

"All you young hockey players, if you wanna score a goal, get to the front of the net."
"Look at his stick! His stick is down, along the ice. If his stick is up in the air Doc, he doesn't get that scoring chance."

Curious to see if any of those lines will be in the game.

And, I'm very happy that Pitt is done. I swear, everytime I hear Pierre say "Kristopher Letang" and/or "Danny Bylsma," I want to throw something.

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Old 05-26-2014, 01:42 AM   #42
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

Was reading through the OS teaser trailer article and the bit I will be curious to discover is authentic arena elements including lighting. It is obvious when I watch games on NHL Center Ice that two things stand out that create difference in the arenas on ice and that is lighting and the positioning of the cameras. Games look different in different buildings not just because the arenas are different but also because of the camera position and lighting.

Really hope we finally get some strong visual differentiation on the ice other than just team logos and names. It would be cool if arena lighting was customisable like they have made camera angles customisable.

Since most of the time we are looking at the ice lighting will be key in creating differentiation plus real arena rink specifics.
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Old 05-27-2014, 01:22 PM   #43
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

Quote:
Originally Posted by 18 eighty 5
Was reading through the OS teaser trailer article and the bit I will be curious to discover is authentic arena elements including lighting. It is obvious when I watch games on NHL Center Ice that two things stand out that create difference in the arenas on ice and that is lighting and the positioning of the cameras. Games look different in different buildings not just because the arenas are different but also because of the camera position and lighting.

Really hope we finally get some strong visual differentiation on the ice other than just team logos and names. It would be cool if arena lighting was customisable like they have made camera angles customisable.

Since most of the time we are looking at the ice lighting will be key in creating differentiation plus real arena rink specifics.
There was an article somewhere (I believe with Rammer) that mentioned lighting would be a big part of the authentic arena experience. Not verbatim, but something along the lines of "darker arenas will have darker lighting".
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Old 06-02-2014, 11:43 AM   #44
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

Way too much time spent on the crowds. More emphasis needs to be placed on the on ice product. I would sooner see a dead crowd and 9,000 new skater models. It would be nice to play EASHL without the AI teammates all looking the same.

I laughed when they said they have between 250 - 300 players faces in the game. Each team has 23 players x 30 teams = 690 players. So we still only have about half of the players in the game. A total joke. But hey, at least the crowds will look good.
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Old 06-04-2014, 05:52 PM   #45
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My question: How much of this is actually going to make it into the 360 version of the game? If they are going to focus on next gen, and can't put the new features in with the old system, then don't release it with the old system.
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Old 06-04-2014, 06:56 PM   #46
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

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Originally Posted by drog1602
Way too much time spent on the crowds. More emphasis needs to be placed on the on ice product. I would sooner see a dead crowd and 9,000 new skater models. It would be nice to play EASHL without the AI teammates all looking the same.

I laughed when they said they have between 250 - 300 players faces in the game. Each team has 23 players x 30 teams = 690 players. So we still only have about half of the players in the game. A total joke. But hey, at least the crowds will look good.
While I love what I'm seeing so far, I couldn't agree more. I've been bemoaning about the lack of player faces in this game for years.

Nothing, NOTHING takes me out of the experience more than scoring a goal and seeing a fake Brad Marchand or Shawn Thornton face. I mean these guys are faces of the teams and they don't bother with them. Not to mention many teams have even more significant players without faces. It's unacceptable.
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