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MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?

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Old 05-20-2014, 06:55 PM   #17
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Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?

I roll with Classic/Timing because I don't need my admittedly lousy stick and reaction skills determining how good my Yankees are!

The more human factors removed the better for me!
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Old 05-20-2014, 07:04 PM   #18
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Quote:
Originally Posted by Heroesandvillains
I roll with Classic/Timing because I don't need my admittedly lousy stick and reaction skills determining how good my Yankees are!

The more human factors removed the better for me!
That's what I meant to say ... well put .
GO CARDS!
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Old 05-20-2014, 08:06 PM   #19
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Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?

Quote:
Originally Posted by Heroesandvillains
I roll with Classic/Timing because I don't need my admittedly lousy stick and reaction skills determining how good my Yankees are!

The more human factors removed the better for me!
But then, where is the point in playing videogames if you remove the part where your skills are decisive?
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Old 05-20-2014, 08:15 PM   #20
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Pulse pitching for me. I use to be a meter guy but it got to the point where I rarely missed my spot. Seems easier to get the timing down with meter. With meter I was constantly hitting my spots with sub par pitchers.With pulse pitching I have to focus on each pitch (yet not to much, it does a good job of replicating "trying to hard"). I've been using pulse for about 2 or 3 years now and I still occasionally miss my spot at a realistic rate.

Batting I still use timing as that is the setup which I feel is most ratings dependent.

There are two ways to approach realism -- through results or by feel. I am more of a results guy
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Old 05-20-2014, 08:47 PM   #21
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Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?

Um, because it's STILL a video game. It still takes timing and pitch recognition. Regardless of the controls you use, we're all still playing a video game because this is as close as we will get to playing MLB.

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But then, where is the point in playing videogames if you remove the part where your skills are decisive?


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Old 05-20-2014, 09:40 PM   #22
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zone plus analog batting and analog pitching. only thing I wish is that we could turn off the pitching meter for analog pitching.
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Old 05-20-2014, 09:47 PM   #23
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Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?

It depends how you define realism. If you define it by stats purely and getting the most realistic results with less input from the user then it is classic/pulse pitching with timing hitting.

If it is by feel then it probably the PS move or analog/zone analog.

Personally, I don't really feel like analog makes me feel like I am swinging in a bat IRL or throwing nor does any other interface, but some do feel that way.

I use Zone or Zone+Analog for hitting along with Meter for pitching, because I like having the most input in my gameplay. The games still play out realistic to me and I use Legend hitting, so it stays challenging. If I miss a pitch to hit I want it to be my fault and not randomness or only attribute based.

Quote:
Originally Posted by tril
zone plus analog batting and analog pitching. only thing I wish is that we could turn off the pitching meter for analog pitching.
You can move the interface on your camera, so you could theoretically move the interface off the screen. Well this was in the game for 13...haven't checked for 14.

Last edited by cardinalbird5; 05-20-2014 at 09:49 PM.
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Old 05-20-2014, 09:48 PM   #24
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"I roll with Classic/Timing because I don't need my admittedly lousy stick and reaction skills determining how good my Yankees are!

The more human factors removed the better for me!"

Same here.
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