Yeah I was hoping something from Backbreaker would make its way into games like this. You build the skeletons, put muscles and fat on them, and then let the physics take over. Instead they are still relying on animations and if they didn't program every situation, you end up with nothing happening and a reset or skipping and floating to make an animation work.
That would also help the ground game. That would give the ground game freedom that will never be done in a game.