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MLB 14 The Show Patch 1.11 Available Now - Details Included

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Old 05-12-2014, 03:38 PM   #209
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

Quote:
Originally Posted by tabarnes19
I have seen the occasional decrease. Usually one in the first season of 1-2%. A couple in season 2. I really liked the concept of budgets moving based on record etc., but like you said I don't see that. It feels very much like budgets are a reflection of the roster composition of the team, instead of the performance of the team.
I don't know. Just because a team is losing would the team's owner say "we can't spend money to get better because we sucked last year"?

I guess I see as payroll vs budget as two different things. I might have a ton of revenue - but not spend it yet because I'm leaving room for my studs hitting arb. or their walk year and want to extend them. Or I might be mid-market, but max it knowing money coming off the books.

Neither one of those payroll decisions impacts the revenue my team and market is capable of bringing, which is what seems to be represented by budget.

I don't know if winning or losing really alters those things all that much?

Granted, basing it on current roster make-up isn't a good idea either. I just think "we lost a lot so we're not going to spend to get better players" isn't an approach that makes sense to me. Because the team lost - they need to spend more on talent/player development.
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Old 05-12-2014, 07:41 PM   #210
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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Originally Posted by KBLover
I don't know. Just because a team is losing would the team's owner say "we can't spend money to get better because we sucked last year"?

I guess I see as payroll vs budget as two different things. I might have a ton of revenue - but not spend it yet because I'm leaving room for my studs hitting arb. or their walk year and want to extend them. Or I might be mid-market, but max it knowing money coming off the books.

Neither one of those payroll decisions impacts the revenue my team and market is capable of bringing, which is what seems to be represented by budget.

I don't know if winning or losing really alters those things all that much?

Granted, basing it on current roster make-up isn't a good idea either. I just think "we lost a lot so we're not going to spend to get better players" isn't an approach that makes sense to me. Because the team lost - they need to spend more on talent/player development.

A losing team brings less fans into the seats...so there would be less revenue. A small market team that is winning ends up having the owner open the purse strings to spend more.

No team has 30 million or more available to spend at a whim, all teams have a budget. I think the way that was adjusted on the ps4 is well done, not perfect, but a Huge improvement.


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Old 05-13-2014, 02:26 AM   #211
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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Originally Posted by tabarnes19
A losing team brings less fans into the seats...so there would be less revenue. A small market team that is winning ends up having the owner open the purse strings to spend more.

No team has 30 million or more available to spend at a whim, all teams have a budget. I think the way that was adjusted on the ps4 is well done, not perfect, but a Huge improvement.


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I sure hope thats fixed in a pacth for the PS3, since they got it right in the PS4 version. It will really suck if we got stuck with it broke on the PS3 this year. I just thought the budget issue was because of top prospects signing 5 and 6 yr deal at around 1 mil a year is why budget was kind of whacked with all teams having plenty of money and why in a short time there wasnt any small market teams in the franchise. I have always been very happy with SCEA overall, they have been a much better company than 2k or EA, but if this isnt fixed for the PS3 this year, I will be disappointed in them. Since it got fixed in the PS4, surely that means the PS3 version will gte fixed with a patch.
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Old 05-13-2014, 01:35 PM   #212
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

Any word on one more major fix patch coming for the PS3?

Gotta believe they have some things to still fix both offline and online.

Fingers crossed.
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Old 05-13-2014, 03:13 PM   #213
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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Originally Posted by Armor & Sword
Any word on one more major fix patch coming for the PS3?

Gotta believe they have some things to still fix both offline and online.

Fingers crossed.
I would like to know this as well. You got to believe another patch has to be coming with this major flaw in franchise mode, that got fixed for the PS4 version. Seems like in the past we have always seen 2 patches after the game comes out, and with the big flaw this year, you just got to have hope its fixed.
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Old 05-14-2014, 06:58 AM   #214
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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I tought you can override it, by hitting R1 to overide them stealing, but maybe thats wrong. I dont mind my guys stealing on their own.


R1? I have been hitting R2, as I have done in the past with classic base running. How do you know if they are going to steal with the runner?
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Old 05-14-2014, 04:10 PM   #215
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Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

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R1? I have been hitting R2, as I have done in the past with classic base running. How do you know if they are going to steal with the runner?
R2 tells them to steal. I thought maybe if you saw a guy take that extra step if you were to hit R1 if it would cancel out the steal. I was just guessing, dont know it to be the case tho. Like you said you really dont know if they are going to steal or not, but if they take that extra lead there is probably a good chance they are going.
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