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NHL 15: Breaking Down the Initial Information

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Old 05-09-2014, 01:26 PM   #25
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Originally Posted by PPerfect_CJ
The one thing that concerns me, there was no mention of cleaning up the game menus. They are way too slow! Going back and forth between screens is BRUTAL. And when you're first putting in custom tracks, it takes the majority of a night.
I totally agree. The menus have to be overhauled. I suspect they will be.
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Old 05-09-2014, 10:50 PM   #26
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Re: NHL 15: Breaking Down the Initial Information

Quote:
Originally Posted by PPerfect_CJ
The one thing that concerns me, there was no mention of cleaning up the game menus. They are way too slow! Going back and forth between screens is BRUTAL. And when you're first putting in custom tracks, it takes the majority of a night.
I don't think they mentioned it because it's a guaranteed change. EA has been rebranding all of their sports titles to achieve more uniformity, remember? NHL will probably be no different -- tile-based menus, "player staring into your soul in awkward fashion" cover, etc.











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Old 05-10-2014, 01:07 PM   #27
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Yes I totally agree they have to make each team play their unique style.. Eg bruins use size for hitting and speed, forecheck.. Montreal uses speed, chicago uses skill, speed.. LA uses size and speed game, etc.. You should have to change strategy for each team.. For instance shadowing top players like Kane , kopitar, Toews, Crosby , etc.. And each goalie should have unique style and weaknesses.. Quick, price, Rask and Crawford should be stand outs
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Old 05-11-2014, 12:59 PM   #28
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Re: NHL 15: Breaking Down the Initial Information

I really hope they've fixed sliders, because there's at least several sliders in these games which do next to nothing(and some might even be reversed,where putting it on max does what the minimum option was supposed to do).

While there are some problems in the game, a number of them could actually just be fixed by slider changes, but that's not possible if the sliders are broken. They need to have a 2K style sliders where it ranges from 0-100 and there's dozens of different sliders for both CPU and User
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Old 05-11-2014, 07:36 PM   #29
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Re: NHL 15: Breaking Down the Initial Information

I hope they fix the overall play of the a.i. Far too many things missing in the game. As it is now it's like a game of pond hockey. A.I needs to clear the puck out of there zone when under pressure instead of always making a perfect pass to center ice. More attack time in the o-zone, set up on the pp instead of making 60 passes in a 5 second span. Close the user off along the boards in the neutral zone and force a dump in. And fix the penalties. I swear I get 1 pp every 2 games on NHL 2014. I don't know how many times a game the a.i gets away with slashing, interference, and a whole slew of other infractions.
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Old 05-15-2014, 12:18 AM   #30
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Quote:
Originally Posted by jengo
I hope they fix the overall play of the a.i. Far too many things missing in the game. As it is now it's like a game of pond hockey. A.I needs to clear the puck out of there zone when under pressure instead of always making a perfect pass to center ice. More attack time in the o-zone, set up on the pp instead of making 60 passes in a 5 second span. Close the user off along the boards in the neutral zone and force a dump in. And fix the penalties. I swear I get 1 pp every 2 games on NHL 2014. I don't know how many times a game the a.i gets away with slashing, interference, and a whole slew of other infractions.
I agree penalties have been broken since 2007
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