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More Madden NFL 15 Details Revealed

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Old 04-30-2014, 04:41 PM   #97
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Improved Coaching Mode!!

You should be able to set your roster and position adjustments (in each formation...even each play) prior to the game starting. The current system puts you under the gun of the clock. These should be saved and fixed game to game unless you (the coach) make an adjustment to them or there is an injury to a player you have at a particular position in a formation.

Once you call the play that should be it for your control (outside calling a time out)….no passing symbols cluttering up the field of play! The QB should determine when the ball is snapped, whether an audible is called, whether to call a time out if the clock is running low or he does not like what he sees. The QB should have more difficulty doing so in high intensity, loud environments such as Seattle…KC…getting the call to the linemen etc. All that should be a function of the QB awareness & clutch ratings.

You should not be required to kick the field goals…punts or kick-offs, a coach does not do this…you call the play, your kicker kicks it.

You should be able to determine which aspects of play calling you want to be your responsibility…Offense…Defense…Special Teams or all the above.

Practice Squad players

Practice in shorts and practice jerseys…7 on 7 (if you must have XP, a good deal of it should come from practices and the areas you work most on in practice)

Progressive fatigue, lingering injuries. Hamstring should be nagging for weeks…receivers perhaps pull up mid-route. Also sitting those players out of practice, sending them to the trainer should shorten the length of those type of injuries.

CPU players should at times be pulled or benched…a QB (not an elite QB) who throws 3 or more ints might be pulled. A running back who loses 2 fumbles might be benched in favor of the back-up.

PLEASE bring spectate back to Season games…I know it might sounds strange, but I actually enjoyed watching the cpu vs cpu….

Weather and Stadium choices, in exhibition games we are able to choose if the roof is open, closed….if its raining or not. Please give us that same choice in Season.

Historic Teams Like NBA2k.....A Steelers team from the 70's....Niners team from the late 80's....Cowboys & Bills team from the 90's....and let us be able to take that team into the season....not just some All Madden Legend team with characters you can't take into season play....hell even if you want to make it DLC content, don't force me into MUT crap and purchasing packs of players already on the game.
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Old 04-30-2014, 05:18 PM   #98
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Re: More Madden NFL 15 Details Revealed

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Originally Posted by MrPinkBlackrose
Improved Coaching Mode!!

You should be able to set your roster and position adjustments (in each formation...even each play) prior to the game starting. The current system puts you under the gun of the clock. These should be saved and fixed game to game unless you (the coach) make an adjustment to them or there is an injury to a player you have at a particular position in a formation.
Really hope they add this for 15. Subbing in guys for certain formations and trying to keep players fresh is a hassle when you only have a few seconds to do it.

Mainly just looking for more realistic amounts of d line pressure in the next game. That would increase the playability greatly. Some better wr/db interactions would be nice. Tone down the ability for players to left stick unless they have excellent agility.

AND FOR THE LOVE OF GOD.... give players more control of sliders like NBA2k does. I want to see a block shedding slider for both the cpu and user. Rb ability sliders for both. More slider control so you can adjust how the cpu plays against users without effecting user vs user games in madden leagues.
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Old 04-30-2014, 10:02 PM   #99
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Re: More Madden NFL 15 Details Revealed

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Originally Posted by DeuceDouglas
Wasn't the only real move that would make you release A the spin move? And the stiff arm? X was dive, Y was hurdle and jukes were on the triggers. IIRC, stiff arm was the black button.


Spin, dive, "shoulder charge" (hurdle was automatic) and truck/elude/juke on the R Stick - all for me required use of my thumb and therefore releasing the "sprint".


Quick jukes -RI/L1 (very slight directional changes) and stiff arm was on the triggers neither of which require "footwork" as much as the other moves.


You could "string together" quick jukes for the "shoulder shake" or "break down" type animation - but that animation slowed you down anyways. I see no reason why sticking your arm out should slow you down (at least not until that arm comes in contact with something).


I never was a fan of 2K's tap, tap, tap, tap for sprint (talk about arduous). I did like the tap sprint vs tap tackle for certain situations when it was in Madden some time ago. It had no visual or on screen cued was fairly balanced - the one major issue was defenders would be in place to "pile on" or "cleanup" and they would not - they would just watch and even manually switching to those players would leave you watching. EA, in classic EA fashion, scrapped the thing rather than figure out why PS2 game had consecutive hits and 360/PS3 version did not... Scrape it over fix it...


I also liked part of the concept for "fight for the fumble" - I hated the mini-game aspect where it had a giant banner on screen and then was like a cut scene and had you press various buttons that popped up on screen. Another good idea, with horrible execution IMO. Would have rather had no pop up aspect and just the tapping of dive, or maybe strip buttons to attempt to secure the fumble.


Another thing I wish is that, in a fumble situation, we had control over the attempted recovery - dive button for fall on ball strip/swat button for attempting to recover on the fly - something...

Last edited by Trick13; 04-30-2014 at 10:14 PM.
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Old 04-30-2014, 10:12 PM   #100
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Re: More Madden NFL 15 Details Revealed

*Hates any type of tap the button gameplay mechanic crew checking in*
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Old 04-30-2014, 10:16 PM   #101
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Re: More Madden NFL 15 Details Revealed

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*Hates any type of tap the button gameplay mechanic crew checking in*


So, you never slide with the QB or throw lob passes???
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Old 04-30-2014, 10:18 PM   #102
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Re: More Madden NFL 15 Details Revealed

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Originally Posted by Trick13
You could "string together" quick jukes for the "shoulder shake" or "break down" type animation - but that animation slowed you down anyways. I see no reason why sticking your arm out should slow you down (at least not until that arm comes in contact with something)
Sprint while pumping your arms, then sprint with one arm straight out.. it definitely slows you down. Pumping your arms helps create momentum and propel you forward, which increases stride length and allows you to cover more ground in fewer steps (i.e. faster).

Off-topic, but I had to jump in. I do agree with your general point that the button configuration isn't very intuitive.
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Old 04-30-2014, 10:19 PM   #103
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Re: More Madden NFL 15 Details Revealed

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Originally Posted by SageInfinite
Tapping for turbo I'm not a huge fan of, but tapping to break the tackle I enjoy. I just don't like the randomness of how you break tackles in Madden.
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Originally Posted by NDAlum
*Hates any type of tap the button gameplay mechanic crew checking in*
Quote:
Originally Posted by Trick13
So, you never slide with the QB or throw lob passes???
I was referencing multiple taps aka mashing buttons, not single taps for what you described.

I'm sorry next time I'll fully explain and not assume people understand what I'm saying.
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Old 04-30-2014, 10:34 PM   #104
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Re: More Madden NFL 15 Details Revealed

Quote:
Originally Posted by NDAlum
I was referencing multiple taps aka mashing buttons, not single taps for what you described.

I'm sorry next time I'll fully explain and not assume people understand what I'm saying.


Actually, that's my bad NDAlum - should have put JK or LOL - I got what you meant. Forgot how hard sarcasm is to type for a second.


Just curious, when they had branching animations where you could wiggle the sticks to "break out" of wrap tackles - did you not enjoy that?
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