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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 03-26-2014, 01:13 PM   #1153
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

anybody wanna help me finsh updating the new fbg ratings into madden on xbox ? i have alota teams done already
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Old 03-26-2014, 07:04 PM   #1154
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
The attributes have been converted to be more in-line with Madden 25 and beyond as to not distort the use of draft classes and CPU mechanics in the game. The same data is still used to effectively rate each player, but now the attributes and ratings reflect more upon how EA rates players.
I understand what your trying to do but I don't think the game plays it's best when utilizing Madden's core ratings.

There are just some animation that don't trigger using Madden core gameplay ratings.

Also one of the bigger issues I noticed with update is the strength ratings of the players seem to have gone up sky high.

There are some WR's and RB's with equal strength ratings to that of Offensive and Defensive Lineman.

This really does cause issues with seeing player separation.

For example I tested it out and put a RB on the OL and he was able to hold and stand his ground vs a much bigger DL.

With the old ratings formula regarding strength I've often seen where a DL would push lower strength rated players backwards which reflected momentum based animations in the game that were outstanding to see.

I used to save a lot of these plays but I only have one remaining that I could find to show you what I'm speaking:

In this quick video it's kind of hard to see but if you focus on the RT watch how he is driven backwards into the QB by the OLB #57 for Kansas City


I never once was able to see this play out with the test RB I used on the OL who had like 88 strength rating.

Otherwise as you know I've always been a huge fan of your work.
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Old 03-26-2014, 07:39 PM   #1155
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by Playmakers
I understand what your trying to do but I don't think the game plays it's best when utilizing Madden's core ratings.

There are just some animation that don't trigger using Madden core gameplay ratings.

Also one of the bigger issues I noticed with update is the strength ratings of the players seem to have gone up sky high.

There are some WR's and RB's with equal strength ratings to that of Offensive and Defensive Lineman.

This really does cause issues with seeing player separation.

For example I tested it out and put a RB on the OL and he was able to hold and stand his ground vs a much bigger DL.

With the old ratings formula regarding strength I've often seen where a DL would push lower strength rated players backwards which reflected momentum based animations in the game that were outstanding to see.

I used to save a lot of these plays but I only have one remaining that I could find to show you what I'm speaking:

In this quick video it's kind of hard to see but if you focus on the RT watch how he is driven backwards into the QB by the OLB #57 for Kansas City


I never once was able to see this play out with the test RB I used on the OL who had like 88 strength rating.

Otherwise as you know I've always been a huge fan of your work.
I understand, but the big thing that people were "commenting" (ok, complaining) about was the fact that the OVR ratings were so far off in the system that I just changed. It basically made the game's franchise mode useless. IF we were able to edit draft classes, then this problem would be eliminated.

I am considering going back to a more "true mean" style of ratings, similar to what you see back in the older versions of the site from 2002-2007. This allows us to tone down the over-inflation, but not so much so that it destroys the OVR ratings. Either way, we still have the franchise/draft class issue. By going off of Madden's current ratings system, at least the franchise mode is more usable (but not perfect) than using a more realistic version of rating players.

It has been an ongoing battle between using the "true mean", "true linear", and EA based systems, all of which have been published on the site in the last 2 years. I am, of course, open to suggestions if you want to PM me.
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Old 03-26-2014, 09:53 PM   #1156
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
I understand, but the big thing that people were "commenting" (ok, complaining) about was the fact that the OVR ratings were so far off in the system that I just changed. It basically made the game's franchise mode useless.
I guess this is where I differ from some others when it comes to the ratings.

I don't think the overall rating should be the #1 factor in rosters/ratings.

They basically don't mean much IMO on the field during actual gameplay.

What the goal should be is capturing true player tendencies and playing style on the field not his overall rating.

The problem with Madden in it's current state is too many players are very similar to each other because of the need to numerically organize players based on the overall rating.

No disrespect to those who complain about the overall ratings but I can assure you if they actually took the time out to rate players based only on strengths & weaknesses while ignoring the overall rating assigned to the players they would be flawed with the way this game plays on the field.

There's nothing more satisfying when playing Madden than watching a RB with average speed Emmitt Smith for example gash your defense because he utilizes his "Awareness Rating" and "Vision Rating" to IMPACT the game.

He's not just beating defenses because he was rated 94 speed and 98 acceleration (EA's way of doing things).

Your old ratings system brings out the best Momentum based animations on the field that are by the great to see.

Players with lower agility ratings can be seen taking true steps on the field when reacting to a play.

Agility plays such a huge role in Foot Planting or Change of Direction in Madden and it reduces a great amount of Sliding you see on the field even before they went to the Infinity Engine.

I love your passing ratings Short, Medium and Deep because years ago I would have to assign Different In game Slider settings for every QB using EA's rating players.

Now, I can actually pick up and play games with Default settings for All QB's and see a wide variety of throws in the game that leads to all kinds of realistic incompletions depending the actual Individual QB ratings.
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Old 03-27-2014, 12:17 AM   #1157
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by Playmakers
I guess this is where I differ from some others when it comes to the ratings.

I don't think the overall rating should be the #1 factor in rosters/ratings.

They basically don't mean much IMO on the field during actual gameplay.

What the goal should be is capturing true player tendencies and playing style on the field not his overall rating.

The problem with Madden in it's current state is too many players are very similar to each other because of the need to numerically organize players based on the overall rating.

No disrespect to those who complain about the overall ratings but I can assure you if they actually took the time out to rate players based only on strengths & weaknesses while ignoring the overall rating assigned to the players they would be flawed with the way this game plays on the field.

There's nothing more satisfying when playing Madden than watching a RB with average speed Emmitt Smith for example gash your defense because he utilizes his "Awareness Rating" and "Vision Rating" to IMPACT the game.

He's not just beating defenses because he was rated 94 speed and 98 acceleration (EA's way of doing things).

Your old ratings system brings out the best Momentum based animations on the field that are by the great to see.

Players with lower agility ratings can be seen taking true steps on the field when reacting to a play.

Agility plays such a huge role in Foot Planting or Change of Direction in Madden and it reduces a great amount of Sliding you see on the field even before they went to the Infinity Engine.

I love your passing ratings Short, Medium and Deep because years ago I would have to assign Different In game Slider settings for every QB using EA's rating players.

Now, I can actually pick up and play games with Default settings for All QB's and see a wide variety of throws in the game that leads to all kinds of realistic incompletions depending the actual Individual QB ratings.
I can't disagree with a word you say. I just have to be able to use the ratings in-game for those who need it (roster producers who use the rating in franchise modes). Trust me, I really prefer the "true" method as well, but it does us no good if we cannot edit the draft classes. I sure hope EA changes this since NCAA is cancelled. If that happens, then I have no problem going back to the ratings I had that are more true to the scouting data.
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Old 05-03-2014, 01:40 PM   #1158
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

The last update before the draft has been uploaded to the site guys. All of the depth charts are also updated, so you can see where your favorite team is lacking or may have a need before the draft.

http://www.fbgratings.com/members/de...team=Cardinals

You can select each team's depth chart from the drop down menu where it says "Depth Charts".

Also, check out the team in-depth analysis before the draft to see what direction your team may be going and what their primary needs are. One thing our visitors overlook is our great team analysis throughout the year.

http://www.fbgratings.com/members/team.php?TeamID=1

This includes the "Inside Slant", Notes and Quotes, and Strategy and Personnel. Check it all out!
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Old 05-13-2014, 06:05 PM   #1159
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Hello Dan, when do you think 2014 rookie's draft class will be available on the FBG website?

Thanks for your work.
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Old 05-13-2014, 10:03 PM   #1160
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by Fdiez
Hello Dan, when do you think 2014 rookie's draft class will be available on the FBG website?

Thanks for your work.
The profiles will be up later this week hopefully.

As for them having ratings...just imagine rating 2500 rookies. Think how long that will take you, and you may be able to imagine how long it will take me.
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