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How to Improve MyTeam for NBA 2K15

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Old 03-17-2014, 04:25 AM   #9
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I'm sorry but a game when you get different players everytime? I don't know even know if that's possible for the system to somehow know what cards you do or don't have. Plus, why should they make it easier for people to complete collections in one session? If you're gonna do that, let there be market place and those collection cards auctionable
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Old 03-17-2014, 04:26 AM   #10
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I'm sorry but a game when you get different players everytime? I don't know even know if that's possible for the system to somehow know what cards you do or don't have. Plus, why should they make it easier for people to complete collections in one session? If you're gonna do that, let there be market place and those collection cards auctionable
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Old 06-12-2014, 11:12 AM   #11
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They do not need to remove duplicates, maybe reduce the number you get, but not remove them. We don't need people spending $20 and completing 3 collections at a time. They also don't need to add more "special" players. If they do what EA does you will see the game become stale, and there will be a flood of 99 overall players with insane attributes that don't represent their real life counterpart even the slightest (See Madden's MUT mode for confirmation). The game mode is almost perfect.

I would remove historic team packs, but leave in the Historic Series packs and make them where you could just pull each legend rather than complete the collection.

I would also like to see each team have a reward for obtaining every player on that current roster. Such as if I pulled every player on the current Bulls (including Gold Rose) I could get a special edition Rose like Sapphire Rose, and each team have this where you can get each teams best player as a special edition card (This would also fix your bring in more special cards idea.)
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Old 06-13-2014, 07:13 AM   #12
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Re: How to Improve MyTeam for NBA 2K15

Here's my top 3 improvements

1. matchmaking based on salary OR several playoff brackets: for example, one for legit players and one for superteams

2. auction/trade market

3. scouting report before accepting a match, show me whether or not someone's an off ball d *****, (ab)uses zone, percentage of points in the paint/free throw, how many times they press the steal button,... We'll never have to complain about cheesers again because this way we can simply ignore them.

The first two will never happen because they'd lose vc sales. The third one might because it doesn't actually lose them vc sales, but it won't make them extra vc either so it's highly doubtful.
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