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Old 03-07-2014, 05:57 PM   #193
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Re: MLB 14 The Show Blog - Online Franchise

Wouldn't it be the same as playing online like in last years game with the lag DURING the games??? or was there only lag during the games because of the connection between you and your opponent?

Because if theres only lag (if any) during menus or so, that wouldnt be a big deal to me as long as it doesnt screw up my gameplay experience... but I guess time will tell once we play.
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Old 03-07-2014, 06:13 PM   #194
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Re: MLB 14 The Show Blog - Online Franchise

Quote:
Originally Posted by TGov
Wouldn't it be the same as playing online like in last years game with the lag DURING the games??? or was there only lag during the games because of the connection between you and your opponent?

Because if theres only lag (if any) during menus or so, that wouldnt be a big deal to me as long as it doesnt screw up my gameplay experience... but I guess time will tell once we play.
Ask yourself if you ever noticed any in-game lag in Challenge of the Week and you'll have your answer to that. Because that'll be essentially the same as playing against the CPU in online franchise.

For me, CotW was completely lag-free. For that matter, I played games vs. the CPU in Diamond Dynasty, and they were also lag-free. It's the same idea.

Last edited by bcruise; 03-07-2014 at 06:16 PM.
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Old 03-07-2014, 06:19 PM   #195
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Re: MLB 14 The Show Blog - Online Franchise

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Originally Posted by bcruise
Ask yourself if you ever noticed any in-game lag in Challenge of the Week and you'll have your answer to that. Because that'll be essentially the same as playing against the CPU in online franchise.

For me, CotW was completely lag-free. For that matter, I played games vs. the CPU in Diamond Dynasty, and they were also lag-free. It's the same idea.
Solid points!

So it could be alright for the "offliners"...might take a little more time with loads/saves...but gameplay...in this case...shouldn't lag.

That's the hope...they sort of have a code to execute to load...and when the games over...to 'update' to the server. If that's the case...should'nt be a problem.

The multi-player, obviously, real-time...has more dependent factors.
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Old 03-07-2014, 06:58 PM   #196
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Re: MLB 14 The Show Blog - Online Franchise

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Originally Posted by HustlinOwl
Can control all 30 with online franchise, however no word yet on if online franchise files are transferable to MLB15 MLB16 etc
Excellent, thanks man! In that case, nevermind what I said, lol.
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Old 03-07-2014, 07:02 PM   #197
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Re: MLB 14 The Show Blog - Online Franchise

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Originally Posted by ahuffman
Excellent, thanks man! In that case, nevermind what I said, lol.
Even more awesome your franchise will be online and stat tracking etc via web

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Old 03-07-2014, 07:08 PM   #198
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Re: MLB 14 The Show Blog - Online Franchise

I know there's the fact sheet out there as well as some info for Online Franchise but someone should put together a pros and cons of online and offline franchises so itll be easy to compare... that someone not being me lol ... just kidding...

So far what I get from this is...
Offline:
Will be the usual dependability and excellence we come to expect year after year... with the following improvements provided by Russell...
  • Hire and fire coaches during season
  • Edit Player Potentials
  • CPU draft logic improvements
  • Simulator stat improvements
  • Refined player generation logic
  • Improved player Overall formula
  • Player regression has been improved (slowed)
  • Player salary logic improvements
  • Budget logic changes
  • Player Search screen
  • Player Lock feature availability
  • New Notification system

Online:
Will have MOST of offline plus more customizing and... (provided on the fact sheet...)
  • Refined player generation
  • New contract decision logic
  • New lineup logic
  • Refined trade logic
  • Retired players stored for every season
  • More player stats stored
  • And on TheShowNation.com you have user management, and the ability to manage trades, resolve and simulate games and manage games... (But not like MoM, these will be mostly for people who have more than 1 human player in their franchise)

The only thing we don't really know is what is in the Offline Franchise that ISN'T in the Online Franchise...
I know they aren't a copy of each other and they have different coding, I just mean what are the main feature differences...
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Old 03-07-2014, 10:57 PM   #199
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Re: MLB 14 The Show Blog - Online Franchise

Quote:
Originally Posted by TGov
I know there's the fact sheet out there as well as some info for Online Franchise but someone should put together a pros and cons of online and offline franchises so itll be easy to compare... that someone not being me lol ... just kidding...

So far what I get from this is...
Offline:
Will be the usual dependability and excellence we come to expect year after year... with the following improvements provided by Russell...
  • Hire and fire coaches during season
  • Edit Player Potentials
  • CPU draft logic improvements
  • Simulator stat improvements
  • Refined player generation logic
  • Improved player Overall formula
  • Player regression has been improved (slowed)
  • Player salary logic improvements
  • Budget logic changes
  • Player Search screen
  • Player Lock feature availability
  • New Notification system
Online:
Will have MOST of offline plus more customizing and... (provided on the fact sheet...)
  • Refined player generation
  • New contract decision logic
  • New lineup logic
  • Refined trade logic
  • Retired players stored for every season
  • More player stats stored
  • And on TheShowNation.com you have user management, and the ability to manage trades, resolve and simulate games and manage games... (But not like MoM, these will be mostly for people who have more than 1 human player in their franchise)
The only thing we don't really know is what is in the Offline Franchise that ISN'T in the Online Franchise...
I know they aren't a copy of each other and they have different coding, I just mean what are the main feature differences...
Thanks for putting this list together.

After comparing the two I really don't feel as bad about the online getting most of the features. I'll be playing offline and considering I always do 30 team control, the trade and lineup logic won't be an issue. The one thing I really wish made it in the offline is the storing of player stats.
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Old 03-07-2014, 11:09 PM   #200
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Re: MLB 14 The Show Blog - Online Franchise

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Originally Posted by The_Duke
Thanks for putting this list together.

After comparing the two I really don't feel as bad about the online getting most of the features. I'll be playing offline and considering I always do 30 team control, the trade and lineup logic won't be an issue. The one thing I really wish made it in the offline is the storing of player stats.
This is exactly how i feel its really ain't a big issue.
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