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EA Sports UFC Trailer, Fighting and Submission Details Revealed

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Old 02-19-2014, 06:21 AM   #73
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Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

Former top ranked Undisputed player here.

Game looks intriguing, however, the majority of the Hardcore player base couldn't be more upset with this gimmicky auto block parry system. Just go look at the official EA forums. I couldn't agree more with them. Parrying has no place in an MMA game as it's rarely been done in the octagon.... If someone did.... Goodnight.


Pathetic, but what else do you expect from "the company."
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Old 02-19-2014, 02:55 PM   #74
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Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

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Originally Posted by Batum Shaka Laka
Former top ranked Undisputed player here.

Game looks intriguing, however, the majority of the Hardcore player base couldn't be more upset with this gimmicky auto block parry system. Just go look at the official EA forums. I couldn't agree more with them. Parrying has no place in an MMA game as it's rarely been done in the octagon.... If someone did.... Goodnight.


Pathetic, but what else do you expect from "the company."
The problem with them not telling us much until now is that there isn't even time to get rid of it even when the majority don't like it.

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Old 02-19-2014, 03:46 PM   #75
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Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

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Originally Posted by woody2goody
The problem with them not telling us much until now is that there isn't even time to get rid of it even when the majority don't like it.

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The problem is no one has seen the parry system so their anger is based purely on speculation. People are jumping into conclusions that its going to be exactly like Fight Night because that team is making the game. Also, there are parries in MMA and it happens enough that it should be a part of the game. Should it be a huge part of striking...no. But it should be in the game.
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Old 02-19-2014, 05:56 PM   #76
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Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

Parry needs to be in a fighting game. I don't see how it can't be. Where EA messed it up was with how long the parry window stayed open. I think in FNC it was improved, but there was still too much of a pause.

A parry move sets up a counter strike or MMA counter move. It needs to be there, just in a more realistic fashion.
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Old 02-19-2014, 06:30 PM   #77
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Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

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Parry needs to be in a fighting game. I don't see how it can't be. Where EA messed it up was with how long the parry window stayed open. I think in FNC it was improved, but there was still too much of a pause.

A parry move sets up a counter strike or MMA counter move. It needs to be there, just in a more realistic fashion.
No it doesn't - it's not a part of real MMA. Anyone that tries to parry gets ktfo. A true upper body leaning system would be much better.
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Old 02-19-2014, 06:46 PM   #78
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Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

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Originally Posted by Batum Shaka Laka
No it doesn't - it's not a part of real MMA. Anyone that tries to parry gets ktfo. A true upper body leaning system would be much better.
Yes it does. Its not the same as boxing but it does happen. I see jabs parried at damn near every ufc event.
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Old 02-19-2014, 08:21 PM   #79
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Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

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Originally Posted by DaveDQ
Parry needs to be in a fighting game. I don't see how it can't be. Where EA messed it up was with how long the parry window stayed open. I think in FNC it was improved, but there was still too much of a pause.

A parry move sets up a counter strike or MMA counter move. It needs to be there, just in a more realistic fashion.
there should be no pause, a parry is simply a way of not getting hit by a strike - it in no way implicitly allows a fighter more time to get off a shot.

Slipping a punch gives a better counter opportunity to counter not because you pause your opponent, but because your body can already be turned in such a way to allow YOU to strike quicker since you've already started a motion. The perfect example is slipping a right straight and countering with a left hook.

I can't remember seeing a true parry in an MMA event that led to devastating consequences - there may have been, but it's not something that should be in any way elevated over a regular strike landing. Slipping and/or rolling with punches to deliver a counter has greater effect and more than all of that 'beating someone to the punch' and landing fractions of a second before their strike is completed over powers everything.

UFC 2009 pre-patch handled all of that beautifully imo.

you don't need to give a 'penalty' to the strike thrower for being blocked/dodged/parried etc... it just doesn't work that way. Just allow counter strikes to naturally occur.

So if the effect is anything more than miniscule, it's multiplied many times over because this IS a videogame and people can't help but exploit these things because winning trumps everything. That's why I shake my head because it's easier for them to not have a 'system' and they don't seem to realize how damaging the consequences are for long-term pliability. if playing as a counter puncher is the best strategy to win in the game, that's what 90% of people are going to do especially when they find out mounting a smart pressure offensive attack that would find success in real life; is rendered useless in the game.

I hope they minimize it hard core and that I'm crazy wrong about how damaging it will be.
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Old 02-19-2014, 10:24 PM   #80
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Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

For those of you worried about the parry system, here is a quote from "Yari" a very reliable mod on the EA UFC forum.

"Hey. I contacted the guy from this hands-on on Twitter: http://www.gameplanet.com.au/xbox-on...-EA-Sports-UFC

What he told me is that parrying is indeed, as we expected, automatic. He told me the problem with the mixed reports on this thing, is because they are changing the system, it was subject to change. He thought they put it on that way (automatic) to showcase the game at work, for the demo.

He closed by saying; "The Director made it very clear to me, that it wouldn't stay that way. I don't know how different it will be though".
--

I'm not going to take guesses as to what the final version of the parry system will be like. I'd like to believe they won't run with it the way it was showcased at the event, but you can never be sure until you see it. I'd only say that it basically renders stand-up useless if it is too effective. And it does not take a genius to understand that.

It's not the best news, but atleast it's better than nothing and it sounds like it will at least change. The question is into what."


This isn't the clearest answer in the world, but to me it sounds like the devs put this auto parry system in to showcase the game better to the media, who may not be very experienced with fighting games. Hopefully they have a timing based parry system, which wouldn't really be parrying, but slipping more so. These guys have all been training in mma and working on this game for a good while, just wait to see what they put out before you judge. I'm looking forward to this game big time.
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